Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
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13 comments by Wesley on Oct 28th, 2011

Some updates from my end. I know the final release for Off Limits has been taking forever. As I mentioned in the past working on a mod with only 2 people is quite a haul. After the beta release I looked at what could be fixed on the levels and their design to make them work better in terms of game play and design. I finally fixed and finished those issues on all 3 of my levels. Here are some changes I made:

- In Russia where people got lost I made all paths go directly into the next spawn point area by removing the side paths. So basically you now walk into a spawn point area automatically (this was already the case in the other levels).
- Redesigned Undersiege 100%. The level had large open ended stretches where people would only travel to the next spawn point without seeing much action. So I reduced the distance of all spawn points causing quicker encounters and thus more action packed gameplay. I also re-designed the levels layout to work better for vehicles to drive without hitting any weird out of sight corners.
- I quick fixed this early after the beta release. For Styx I added a pathway up to the spawn point from underneath the underpass leading up to the train station platforms. As people seemed to get lost there looking for the spawn point above.

I am very proud of the work I did on these levels and I think they will work well for our game play. And I want to thank all those who took the time to help playtest them and to make them better.

As for Off Limits. Maarten is going to be fixing the remaining issues that are important to gameplay next month. As soon as those are ready (hopefully before December) we will release a first final version of the mod to keep you warm during winter!

A quick video I composed of the final Undersiege level showing the key areas within the level


Some final screenshots of Undersiege

Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion

The top-down minimap of Undersiege

Off Limits final nearing completion

I also updated the Guide with a final keyboard layout. As some complained they were layed out weird I now used the TF2 layout as a base for ours. Hopefully people will find them more intuitive this time around. These are the default binding and can be changed ingame. Click image to view the guide.


Hopefully this time next month we'll meet on our servers!

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Off Limits Beta 01 Full

Off Limits Beta 01 Full

Jul 9, 2011 Full Version 9 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Off Limits Beta 01 Patch

Off Limits Beta 01 Patch

Jul 9, 2011 Patch 0 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Post comment Comments  (30 - 40 of 555)
Fenimore
Fenimore Oct 29 2011, 4:13pm says:

how long did it take to render that map out? (undersiege)
did you use hdr?

+1 vote     reply to comment
Wesley Creator
Wesley Oct 30 2011, 7:25am replied:

No HDR. Here are the compile times on all maps:
Russia: 38 minutes, 14 seconds elapsed
Styx: 1 hour, 7 minutes, 11 seconds elapsed
Undersiege: 1 hour, 9 minutes, 59 seconds elapsed
This is with:
-final -StaticPropLighting -StaticPropPolys -TextureShadows

+1 vote   reply to comment
Gambini
Gambini Nov 1 2011, 12:35am replied:

Well that´s up to the cpu. What are your specs? There´s no way I could compile a map big like those using those commands in less than two/three hours.

+1 vote     reply to comment
Wesley Creator
Wesley Nov 1 2011, 7:41am replied:

Intel core 2 Quad cpu Q9550 2.83Ghz
mem: 4 gig
64 bit

+1 vote   reply to comment
fullbloodedapache
fullbloodedapache Oct 22 2011, 10:33am says:

They really made this page look nice, they probably put more work into the moddb page rather than the actual mod

+1 vote     reply to comment
Wesley Creator
Wesley Oct 22 2011, 11:00am replied:

I've been working on the mod for the past 3 months every day. IF you read some news posts you'd know we are a 2 man dev team. I've just finished our final level and I will post an update soon. We are working on the final release as well. But we do have other stuff to do apart from working on a free mod. We have bills to pay ;)

+2 votes   reply to comment
ILLJAH
ILLJAH Sep 17 2011, 5:58pm says:

When you play? On what server?

+1 vote     reply to comment
Wesley Creator
Wesley Sep 18 2011, 4:19am replied:

At the moment there isn't any activity. upon next release it should be a lot more active (I hope).

+2 votes   reply to comment
Reezy1234
Reezy1234 Aug 23 2011, 8:16am says:

props dont work in gmod but other than that its cool probaly need bots though

+1 vote     reply to comment
Wesley Creator
Wesley Aug 24 2011, 11:38am replied:

Why shouldn't the props work in Gmod? I don't see why they wouldn't at least.

+1 vote   reply to comment
Reezy1234
Reezy1234 Aug 27 2011, 12:51pm replied:

i just think the guns are epic enough for sweps, and the props are there just invisible, so u can see shadow

+1 vote     reply to comment
Wesley Creator
Wesley Aug 27 2011, 6:12pm replied:

Perhaps someone else can confirm this? I don't have GM installed ;)

+1 vote   reply to comment
macacos2
macacos2 Aug 5 2011, 8:02pm says:

Joined 4 "Game time" events in separate dates.
No one joins, and those who join would rather chat and act retarded over playing the game.

From what I got from the little bit I played, I found some annoying things that require some attention: the Shotgun is an insta kill, the grenades can be carried by the bunches and spammed to no end killing everything. Sprinting + Jumping allows you to bunny hop which looks ridiculous and is rather effective. Hitsounds are nfdgfh.

Didn't really dig this mod. It has the Neotokyo syndrome (Too much looks).

Also fire the guy who made the third person animations. I'd take cheap maps and textures over bad animations, and the walking animations are just insulting.

+1 vote     reply to comment
Wesley Creator
Wesley Aug 6 2011, 5:12am replied:

About the shotguns: Shotguns are insta kill at 3 feet away with a spot on aim. Doing that in action with multiple people firing at you and moving around it's a lot harder.

+1 vote   reply to comment
Wesley Creator
Wesley Aug 6 2011, 4:56am replied:

Where are you from, I got one at 1am last night, but I was asleep :)
But you are correct, not many people join up when you arrange one. I don't know how else to get people to play it. I'm doing some update work on Undersiege for a next beta release. We are planning to start more fixes/code updates in a week or two. So if all goes well between 2 to 4 weeks a new update should be available. I'll then try and reach a larger audience and do more PR.

We never had one full time animator, we had a lot of stuff being sent around because the previous person didn't finish it. So the bad animations are I think from all the iterations and finding a dedicated animator is as hard as finding programmers for any mod. So yes, our animations look a bit dodgy at times. Best to kill that enemy as fast as possible then so you don't have to look at them for too long :)

+1 vote   reply to comment
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Platform
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Off Limits
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Released Jun 30, 2011
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Lowest Rated (6 agree) 3/10

Hey, this is Deadrawkstar from Modinformer.org I've played this mod several times, with a few of the same people, this is a beta, i know that, but i'm still going to list what i see good and bad about it. Good -Maps: Their the BEST feature of this mod so far, although some are big, and built for full servers, they're diverse and fun. -The Class Maker: This has been seen before, but this stripped down version is nice and simple, although it could use refining. Bad -The animations are horrid, most…

Apr 2 2011, 12:41am by deadrawkstar

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