Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
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Some updates from my end. I know the final release for Off Limits has been taking forever. As I mentioned in the past working on a mod with only 2 people is quite a haul. After the beta release I looked at what could be fixed on the levels and their design to make them work better in terms of game play and design. I finally fixed and finished those issues on all 3 of my levels. Here are some changes I made:

- In Russia where people got lost I made all paths go directly into the next spawn point area by removing the side paths. So basically you now walk into a spawn point area automatically (this was already the case in the other levels).
- Redesigned Undersiege 100%. The level had large open ended stretches where people would only travel to the next spawn point without seeing much action. So I reduced the distance of all spawn points causing quicker encounters and thus more action packed gameplay. I also re-designed the levels layout to work better for vehicles to drive without hitting any weird out of sight corners.
- I quick fixed this early after the beta release. For Styx I added a pathway up to the spawn point from underneath the underpass leading up to the train station platforms. As people seemed to get lost there looking for the spawn point above.

I am very proud of the work I did on these levels and I think they will work well for our game play. And I want to thank all those who took the time to help playtest them and to make them better.

As for Off Limits. Maarten is going to be fixing the remaining issues that are important to gameplay next month. As soon as those are ready (hopefully before December) we will release a first final version of the mod to keep you warm during winter!

A quick video I composed of the final Undersiege level showing the key areas within the level


Some final screenshots of Undersiege

Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion

The top-down minimap of Undersiege

Off Limits final nearing completion

I also updated the Guide with a final keyboard layout. As some complained they were layed out weird I now used the TF2 layout as a base for ours. Hopefully people will find them more intuitive this time around. These are the default binding and can be changed ingame. Click image to view the guide.


Hopefully this time next month we'll meet on our servers!

Off Limits undersiege update

Off Limits undersiege update

News 10 comments

Some more work done on the central spawn point ship interior.

Off Limits development update

Off Limits development update

News 2 comments

With the last beta out for a while now I started looking into what needed fixing for a next update which will hopefully bring more people to our servers...

Off Limits Steam group

Off Limits Steam group

News 2 comments

To help Off Limits grow and make it easier to play it I created a Steam group for our community. Please sign up and join!

Off Limits beta 01

Off Limits beta 01

News 4 comments

A new version of Off Limits is out. Please look beyond the news to find out more and download the Beta 01 release!

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Off Limits Beta 01 Full

Off Limits Beta 01 Full

Full Version 9 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Off Limits Beta 01 Patch

Off Limits Beta 01 Patch

Patch 0 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Post comment Comments  (20 - 30 of 555)
POD_ILL_bot_0
POD_ILL_bot_0

Wesley, what you think about CoD MW3`s Juggernauts. Infinity Ward stole idea of your mod?

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Fenimore
Fenimore

When will i be able to play on this new undersiege map?

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Wesley Creator
Wesley

As soon as the new build / code is ready. Maarten aka Keats is doing that. I hope sometime this month.

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FiredFox3
FiredFox3

A nice mod)

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Tilranus
Tilranus

Would I need just normal HL2 to play this?

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Wesley Creator
Wesley

We will look into this and hopefully it will be completely free. Meaning, You will be able to just download the Source SDK and this mod. We're not sure if this will work yet. Haven't looked into it yet.

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geotavros Online
geotavros

It is possible to download Half-life 2 Deathmatch and Lost Coast for free legally. And play this mod.

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Wesley Creator
Wesley

o k... I did not know that :)

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Fenimore
Fenimore

how long did it take to render that map out? (undersiege)
did you use hdr?

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Wesley Creator
Wesley

No HDR. Here are the compile times on all maps:
Russia: 38 minutes, 14 seconds elapsed
Styx: 1 hour, 7 minutes, 11 seconds elapsed
Undersiege: 1 hour, 9 minutes, 59 seconds elapsed
This is with:
-final -StaticPropLighting -StaticPropPolys -TextureShadows

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Gambini
Gambini

Well that´s up to the cpu. What are your specs? There´s no way I could compile a map big like those using those commands in less than two/three hours.

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Wesley Creator
Wesley

Intel core 2 Quad cpu Q9550 2.83Ghz
mem: 4 gig
64 bit

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Lowest Rated (6 agree) 3/10

Hey, this is Deadrawkstar from Modinformer.org I've played this mod several times, with a few of the same people, this is a beta, i know that, but i'm still going to list what i see good and bad about it. Good -Maps: Their the BEST feature of this mod so far, although some are big, and built for full servers, they're diverse and fun. -The Class Maker: This has been seen before, but this stripped down version is nice and simple, although it could use refining. Bad -The animations are horrid, most…

Apr 2 2011 by deadrawkstar

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