Base 2 Base is a Half-Life 2 Multiplayer Modification which puts 2 teams against each other (Red & Blue) and they have to fight to reach a teleport that is above the enemies base. When a player from that team goes through the teleport they are teleported to a safehouse where they can watch the battlefield on a monitor. First team to have all of their players through the teleport into the safehouse wins, and if a player is in the safehouse and wants to return to the battlefield they can do so by suiciding, also players have a hud element which shows them how many players are currently in the safehouse.
The mod also has 2 turrets one for each team which shoot at the opposing team, however this is optional whether the mapper wants to include them in the map or not. In the official maps turrets will most likely be placed near spawn so players can put the turrets wherever takes their fancy, this means that each round should be different. However mappers who wish to make custom maps can choose to place their turrets wherever they want.
Hopefully all of the HL2 models will eventually be replaced by custom models in later versions and unlike HL2 you can only carry 4 weapons at a time 1 primary weapon, 1 secondary weapon, melee weapon and grenades,so if you want to pick up a weapon where the slot it uses is already occupied you will have to drop your current weapon which slot.
The mod has the usual HL2 weapons: -
SMG1, .357 magnum.
Curret custom models:
Colt pistol
Model - JakeChapy
Skin - Number
Compile- £cho
Healthkit
Code - Robin
Compile- £cho
Benelli Shotgun
Code - Robin
Model - JakeChapy
Skin - Number
AR15
Code - Robin
Model - JakeChapy
Lxt 80 Grenade
Model - JakeChapy
Current Maps:
B2B_Wasteland - Drimp
B2B_Forest - Robin
B2B_Prison - Drimp
The Team
Robin - Coder, Level Designer, Leader
Echo - Contributing Coder, Compiler
Jordan - Contributing Coder
Espilon - Modeler, Texture Artist, Animator
Drimp - Level Designer, Voice Actor
JakeChapy - Weapon Modeler
Number - Texture Artist
Paching - Voice Actor
Mo - Voice Actor
Don't forget to join the Steam Community page at:
Steamcommunity.com
2 comments by RobinTM on Nov 5th, 2009 digg this super bookmark
This is just an update to show that we are not dead and still working. The benelli shotgun is getting skinned by Number and a image may be uploaded of that soon, I have finished coding a healthkit which will allow players to either use it on themselves or heal their team mates mappers will be able to choose how many of these in each map. Also radio commands have been coded so far at the moment medic has been added, but we hope for more in the future and an ammo box that fills the selected weapon with ammo has been coded recently also, this will help mappers too because they won't have to go around the map creating ammo for each weapon they will only have to place 1 entity which will do all the work.
This is all for now, hopefully we will get images to post to you soon.
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Remember guys, don't change too much, some of the best MP mods are the ones with all stock content, because they focus more on game play, and less on flashy weapons. None the less this mod is looking amazing and I can't wait to play the first versions with friends...
Robin when will you get back? I is bored as hell.
Where is he?
apparently his computer got hacked that was the last I heard from him. He said he'd be back soon but that was christmas eve.
Looks interesting, is this the final version of the HUD? I think it would be better if it would follow the logo's red-blue-white design.
Do I need Half Life 2 Deathmatch for this?
No just Orange Box SDK which I think you get from any valve game.
Yes, you get "Orange Box SDK Base" even if you own only HL2:ep1!
Sweet.
yeh we need ******* rts style spawning happening in the safe room like spawning turrets and weapons on overlittle head view.