Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
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13 comments by Wesley on Oct 28th, 2011

Some updates from my end. I know the final release for Off Limits has been taking forever. As I mentioned in the past working on a mod with only 2 people is quite a haul. After the beta release I looked at what could be fixed on the levels and their design to make them work better in terms of game play and design. I finally fixed and finished those issues on all 3 of my levels. Here are some changes I made:

- In Russia where people got lost I made all paths go directly into the next spawn point area by removing the side paths. So basically you now walk into a spawn point area automatically (this was already the case in the other levels).
- Redesigned Undersiege 100%. The level had large open ended stretches where people would only travel to the next spawn point without seeing much action. So I reduced the distance of all spawn points causing quicker encounters and thus more action packed gameplay. I also re-designed the levels layout to work better for vehicles to drive without hitting any weird out of sight corners.
- I quick fixed this early after the beta release. For Styx I added a pathway up to the spawn point from underneath the underpass leading up to the train station platforms. As people seemed to get lost there looking for the spawn point above.

I am very proud of the work I did on these levels and I think they will work well for our game play. And I want to thank all those who took the time to help playtest them and to make them better.

As for Off Limits. Maarten is going to be fixing the remaining issues that are important to gameplay next month. As soon as those are ready (hopefully before December) we will release a first final version of the mod to keep you warm during winter!

A quick video I composed of the final Undersiege level showing the key areas within the level


Some final screenshots of Undersiege

Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion

The top-down minimap of Undersiege

Off Limits final nearing completion

I also updated the Guide with a final keyboard layout. As some complained they were layed out weird I now used the TF2 layout as a base for ours. Hopefully people will find them more intuitive this time around. These are the default binding and can be changed ingame. Click image to view the guide.


Hopefully this time next month we'll meet on our servers!

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Off Limits Beta 01 Full

Off Limits Beta 01 Full

Jul 9, 2011 Full Version 9 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Off Limits Beta 01 Patch

Off Limits Beta 01 Patch

Jul 9, 2011 Patch 0 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Post comment Comments  (70 - 80 of 552)
VAZBAZ
VAZBAZ Jul 10 2011, 8:38am says:

maps Off Limits beautiful, if they were made for NEOTOKYO was cool.
bad server empty, modes not estimate

+1 vote     reply to comment
jerry111
jerry111 Jul 10 2011, 7:40am says:

Please download this! I want to play with more people!

+1 vote     reply to comment
yarow12
yarow12 Jul 9 2011, 9:35am says:

Based on the screenshots, this looks like Dystopia+Decadence+NEOTOKYO all in one.

+1 vote     reply to comment
Wesley
Wesley Jul 9 2011, 9:44am replied:

Is that a good thing? :o

+2 votes     reply to comment
thecooldude498
thecooldude498 Jul 8 2011, 5:11pm says:

oh and i have a question did you use just hl2 bones for the player models or are they custom.

+2 votes     reply to comment
Wesley
Wesley Jul 9 2011, 5:35am replied:

I think they used the CS bones, not sure (the ones that came with the SDK?

+2 votes     reply to comment
Dremth
Dremth Jul 7 2011, 2:48am says:

I wanna play with some people. When I've checked, there hasn't been anyone playing. Somebody friend me on Steam (Dremth), and let's get a game together.

+2 votes     reply to comment
jerry111
jerry111 Jul 7 2011, 2:09am says:

This mod is gorgeous. Thanks for setting up servers!

+2 votes     reply to comment
Gambini
Gambini Jul 6 2011, 11:13pm says:

The visual quality in this mod is professional-like. I have not tested the gameplay because i hate MP but just walking around the awesome levels is more worth than playing most SP mods.

+2 votes     reply to comment
Wesley
Wesley Jul 6 2011, 5:36am replied:

Thx, although as mentioned on my folio, I did the first art pass on BFBC2 and terrain sculpting. I didn't do THAT much on it. But I mainly create environments from scratch to final and on Off Limits I did all the 2D/3D work as well (UI/HUD design and creation). I modeled the characters as well (regular players) and vehicles. As for mapping, I do level design / level art / lighting (not so good at this).

+3 votes     reply to comment
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Off Limits
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Released Jun 30, 2011
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Lowest Rated (6 agree) 3/10

Hey, this is Deadrawkstar from Modinformer.org I've played this mod several times, with a few of the same people, this is a beta, i know that, but i'm still going to list what i see good and bad about it. Good -Maps: Their the BEST feature of this mod so far, although some are big, and built for full servers, they're diverse and fun. -The Class Maker: This has been seen before, but this stripped down version is nice and simple, although it could use refining. Bad -The animations are horrid, most…

Apr 2 2011, 12:41am by deadrawkstar

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