Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
Report article RSS Feed Off Limits undersiege update

Some more work done on the central spawn point ship interior.

Posted by Wesley on Sep 15th, 2011

For those who played Off Limits already they'll remember the central spawn was on top of a container ship. This will still be the case, except now it will be an even bigger ship where you can now drive through and get inside the ship cabin. There will now also be two parked vehicles inside the ship for the team that captures it to make a quick escape or attack to the next spawn point. This is all still work in progress, but I recorded a development video while working on the ship interior.


Here are some screenshots of this new area:

Off Limits undersiege updateOff Limits undersiege updateOff Limits undersiege update

 
I hope to have this new final version ready sometime next weekend. More updates will follow shortly!

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Hell_Diguner
Hell_Diguner Sep 15 2011, 11:00pm says:

Wow. Don't you think 1 door is too much of a choke point for access to a capture point though?

+1 vote     reply to comment
Wesley
Wesley Sep 16 2011, 5:17am replied:

There will be walkways up on the side of the ship as well (like in the previous version). This is mainly for vehicles to pass. And no I don't think it will be a choke point, it's better to compact the action in multiplayer games rather than to spread it out and have a boring experience playing it (depending on the multiplayer game type of course :) ).

+1 vote     reply to comment
DzjengisKhan
DzjengisKhan Sep 16 2011, 5:53am says:

Love the video's music ;) nice update!

+1 vote     reply to comment
Tedi47
Tedi47 Sep 16 2011, 3:18pm says:

the music later on made me smile

+1 vote     reply to comment
Wesley
Wesley Sep 16 2011, 5:04pm replied:

If it did you should check out the channel of the guy who made it:
Youtube.com

+1 vote     reply to comment
Dnst
Dnst Sep 17 2011, 1:39pm says:

What was the second program you worked with? And why didnt you make that model in hammer?

+1 vote     reply to comment
Wesley
Wesley Sep 17 2011, 2:12pm replied:

3Dsmax and it was way too complex to build in hammer.

+1 vote     reply to comment
Shadowbyte
Shadowbyte Sep 18 2011, 2:08am says:

i love all the maps of the mod they r excellent-ly made

+1 vote     reply to comment
SolidFake
SolidFake Sep 20 2011, 9:59am says:

nice stuff!

+1 vote     reply to comment
WiFiDi
WiFiDi Sep 22 2011, 11:03am says:

keep up the good work. XD

+1 vote     reply to comment
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Released Jun 30, 2011
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