The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Post news RSS News  (0 - 30 of 44)
Something old from the LURK 1.2 Vault

Something old from the LURK 1.2 Vault

News 8 comments

LURK 1.2 is not back from the dead, but we found something we wanted to share with you all.

The next step for L.U.R.K.

The next step for L.U.R.K.

News 65 comments

Team LURK is moving onto a bigger and better project - but we're not going too far!

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 18 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

Preview: Music

Preview: Music

News 12 comments

A sneak peek of the music behind the atmosphere by Yannick Zenhausern by L.U.R.K. 1.2.

L.U.R.K. 1.2 Dev Diary - Panzerdraco

L.U.R.K. 1.2 Dev Diary - Panzerdraco

News 10 comments

Panzerdraco goes into the backend production of L.U.R.K.

LURK 1.2 3d dev diary 2

LURK 1.2 3d dev diary 2

News 31 comments

Just a quick vid showing where I'm at with the weapons and such.

L.U.R.K. 1.2 Sound Design Dev Diary 11

L.U.R.K. 1.2 Sound Design Dev Diary 11

News 19 comments

Doors. All this work for one stinkin' door. Such is life!

L.U.R.K. 1.2 Sound Design Dev Diary 10

L.U.R.K. 1.2 Sound Design Dev Diary 10

News 26 comments

Daemonion gets his hands dirty with a real SLR-107fr and a P99 to demonstrate 1st vs 3rd person weapon audio.

L.U.R.K. 1.2 Sound Design Dev Diary 9

L.U.R.K. 1.2 Sound Design Dev Diary 9

News 11 comments

Daemonion goes over weapon audio in first person vs third person perspective, and why that is freaking great.

L.U.R.K. 1.2 Sound Design Dev Diary 8

L.U.R.K. 1.2 Sound Design Dev Diary 8

News 2 comments

Daemonion got stereo audio working in SoC! Rejoice!

L.U.R.K. 1.2 Sound Design Dev Diary 7

L.U.R.K. 1.2 Sound Design Dev Diary 7

News 16 comments

Daemonion's white noise creates a romantic ambiance in The Zone!

Updating Characters

Updating Characters

News 15 comments

Varick begins beautifying SoC starting with the NPCs

Weapon Creation Tutorial

Weapon Creation Tutorial

News 13 comments

A quick tutorial that shows you how I make weapons for LURK.

L.U.R.K. 1.2 Sound Design Dev Diary 5

L.U.R.K. 1.2 Sound Design Dev Diary 5

News 10 comments

Daemonion gets out in the field and records some super-sonic rifle cracks.

L.U.R.K. 1.2 Sound Design Dev Diary 5 Teaser

L.U.R.K. 1.2 Sound Design Dev Diary 5 Teaser

News 11 comments

Daemonion teases his next dev diary. Check back soon.

L.U.R.K. 1.2 Sound Design Dev Diary 4

L.U.R.K. 1.2 Sound Design Dev Diary 4

News 8 comments

Daemonion goes over the finer points of stereo sound and its importantance in games.

L.U.R.K. 1.2 Sound Design Dev Diary 3

L.U.R.K. 1.2 Sound Design Dev Diary 3

News 13 comments

Daemonion shows off some EAX implementation work in progress.

L.U.R.K. 1.2 Sound Design Dev Diary 2

L.U.R.K. 1.2 Sound Design Dev Diary 2

News 6 comments

Daemonion is organized, and shares why this is awesome.

L.U.R.K. 1.2 Weapon Audio Overhaul Teaser

L.U.R.K. 1.2 Weapon Audio Overhaul Teaser

News 35 comments

Daemonion briefly shows off a small portion of the LURK arsenal prior to recording. Get excited.

L.U.R.K. 1.2 weapons/3d dev diary 1

L.U.R.K. 1.2 weapons/3d dev diary 1

News 16 comments

A quick sneak peek into LURK's weapons & other 3d stuff

L.U.R.K. 1.2 Sound Design Dev Diary 1

L.U.R.K. 1.2 Sound Design Dev Diary 1

News 18 comments

A first look at the process behind LURK's sound design.

L.U.R.K. 1.2 - Dev Diary 12/28/11

L.U.R.K. 1.2 - Dev Diary 12/28/11

News 7 comments

Status update regarding members and progress alike.

L.U.R.K. 1.2 Overview

L.U.R.K. 1.2 Overview

News 27 comments

A giant heap of new information and developer insight on the upcoming 1.2 release, and some media to boot.

L.U.R.K. 1.2 Dev Diary #1

L.U.R.K. 1.2 Dev Diary #1

News 18 comments

A recount of recent events regarding production of L.U.R.K. 1.2.

L.U.R.K. - State of Production

L.U.R.K. - State of Production

News 12 comments

An explanation on what happened to us, and what will happen in the future.

L.U.R.K.: Devblog 3/23/11

L.U.R.K.: Devblog 3/23/11

News 41 comments

A devblog for L.U.R.K.'s future release build. Talking about various community complaints and disputed topics, and things to look forward to in the new...

L.U.R.K.: A New Horizon

L.U.R.K.: A New Horizon

News 29 comments

Despite the initial forecast for L.U.R.K.'s future. A certain sequence of events has coaxed L.U.R.K. project into reforming and re-engaging in development...