The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Panzerdraco goes into the backend production of L.U.R.K.
Just a quick vid showing where I'm at with the weapons and such.
Doors. All this work for one stinkin' door. Such is life!
Daemonion gets his hands dirty with a real SLR-107fr and a P99 to demonstrate 1st vs 3rd person weapon audio.
Daemonion goes over weapon audio in first person vs third person perspective, and why that is freaking great.
Daemonion got stereo audio working in SoC! Rejoice!
Daemonion's white noise creates a romantic ambiance in The Zone!
A quick tutorial that shows you how I make weapons for LURK.
Daemonion gets out in the field and records some super-sonic rifle cracks.
Daemonion teases his next dev diary. Check back soon.
Daemonion goes over the finer points of stereo sound and its importantance in games.
Daemonion shows off some EAX implementation work in progress.
Daemonion is organized, and shares why this is awesome.
Daemonion briefly shows off a small portion of the LURK arsenal prior to recording. Get excited.
A quick sneak peek into LURK's weapons & other 3d stuff
A first look at the process behind LURK's sound design.
Status update regarding members and progress alike.
A giant heap of new information and developer insight on the upcoming 1.2 release, and some media to boot.
A recount of recent events regarding production of L.U.R.K. 1.2.
An explanation on what happened to us, and what will happen in the future.
A devblog for L.U.R.K.'s future release build. Talking about various community complaints and disputed topics, and things to look forward to in the new...
Despite the initial forecast for L.U.R.K.'s future. A certain sequence of events has coaxed L.U.R.K. project into reforming and re-engaging in development...
Another update meant to address some questions and complaints regarding the last update. As well as some completely new things we've pulled together last...
We're approaching our anticipated release of our latest public build of L.U.R.K., 1.1. I'd like to thank you all for waiting until now, and you'll be...
Full set of panoramic images depicting L.U.R.K. 1.1. Automerged with Photoshop CS3 and warped to fit. Images are otherwise unaltered. L.U.R.K. 1.1 should...
It's been a long drought of no definitive words, and vague cryptic messages, to put it in the words of some of the users who comment on our page. We've...
An update pertaining to features that have been included since our previous update.
In the midst of a myriad of changes, ranging from introducing new graphical rendering methods, hearing complaints, and simply learning about weather and...
An update pertaining to the upcoming release of L.U.R.K. 1.1, in light of the ModDB Mod of the Year Awards. As well as information regarding our development...