The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Post news Report RSS Music in L.U.R.K. - Yannick Zenhäusern

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Posted by on

We're taking a new approach to music in L.U.R.K.: Instead of looping drones in the background all the time, we are now taking a page from games such as Half Life and having music trigger at appropriate points throughout the game.
If you want to purchase Yannick's GoldenEye: Source soundtrack, you can so here.

Post comment Comments
VikCleDoom
VikCleDoom - - 1,302 comments

oh very nice idea, will fit well since from what i could hear it sounds very atmospheric.. :)

Reply Good karma Bad karma+7 votes
Vandrerer
Vandrerer - - 1,620 comments

Very nice. Fits to the Stalker's environment.

Reply Good karma Bad karma+6 votes
NeBuLa199
NeBuLa199 - - 408 comments

I really like what i just heard and like Vandrerer said it fits perfectly to the Stalker's environment. :)

Reply Good karma Bad karma+5 votes
gazornonplat
gazornonplat - - 388 comments

This is interesting. I love how the whole team are putting their own individual mark on this; it's still STALKER, but conceptually, it's also its own thing, in terms of scale, depth, and (I feel) an artistry that wasn't present in the original. I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken", which is a little unfair to both Far Cry 2 and STALKER, but yeah, what you're making here feels more like a Far Cry 2 than a STALKER: Redux, and that's cool.

Anyway, awesome work as always. Really excited to play this.

Reply Good karma Bad karma+5 votes
N3uR0m4nT3
N3uR0m4nT3 - - 408 comments

" I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken" "

You should probably punch that guy in the face. Just saying.

Reply Good karma Bad karma+2 votes
gazornonplat
gazornonplat - - 388 comments

I mean, in fairness, SoC was originally super broken, but that was also part of the charm I think.

Reply Good karma Bad karma+1 vote
EnZuLian
EnZuLian - - 233 comments

Wow I just like how everyone tries their best to make L.U.R.K. THE Shadow of Chernobyl mod. Models, sounds, textures, music. Keep it up.

Reply Good karma Bad karma+4 votes
slipkid69
slipkid69 - - 1,334 comments

Sounds really good, some of it reminds me of the ambient spooky sounds from Doom on the original Playstation.

Reply Good karma Bad karma+4 votes
ΤWiST3D
ΤWiST3D - - 377 comments

This is pretty damn cool, great work! I look forward to seeing how you guys put this all together in the game, I think the music is very fitting :)

Reply Good karma Bad karma+3 votes
lgs
lgs - - 127 comments

Please leave violin to fantasy games.

Reply Good karma Bad karma0 votes
Bek
Bek - - 31 comments

Interesting choice going with music at various trigger points. The samples in the video sounded quite fitting; nice work.

Reply Good karma Bad karma+3 votes
Daemonion Creator
Daemonion - - 529 comments

Next month Yannick will unveil the official LURK 1.2 theme: Dubstep Edition.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: