The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Varick begins beautifying SoC starting with the NPCs

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I wanted to work on refining the stalker jacksuit for the mod. Wolf is the first stalker vet you encounter in SoC so I started with him. Here you can see a stand-in head being made to 50% to start off the project.


Everyone say hi to Varick! We're really excited to have him on the team.
- Dae

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Varick Author
Varick

Hi everyone. Varick here. I'm new to the Lurk team and wanted to show off some work I've been doing.

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[TZP]LoNer1
[TZP]LoNer1

Dont make too HP meshes, it will screw with the SDK unless you find a way to counter that. I'd suggest to follow Xyus advice :)

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Nixtwiz
Nixtwiz

What about bump maps? Don't you need a HP mesh to make them?

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[TZP]LoNer1
[TZP]LoNer1

Normal maps and bump maps are different in SHoC, they use an inverted RGB channel, BGR IIRC. I made a post about it on polycount, here: Polycount.com

The green ones are what SHoC uses[bumpmap, while it's in fact an inverted normalmap], the newer engine's use the Purple ones, just the regular normal maps

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Opinionator
Opinionator

Stalkers should really be a beat up looking bunch, but not as bad a Ghouls in Fallout.

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[TZP]LoNer1
[TZP]LoNer1

This is true, yes! And Imho..a guy in a wheelchair as repairer or something would really add to the sad zone-ish feeling.

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.Clash
.Clash

I think it would be cool to have a man with broken legs being forced to repair guns for the bandits(guess who broke his legs).

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ZeroSen
ZeroSen

Nice, keep it up ;)

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Cowlick035
Cowlick035

Good luck with your new position!

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Kelevera
Kelevera

That was a joy to watch.

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Resev
Resev

That was.....a very freaky video.....and i enjoyed every moment of it!
Chin up!

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Xyus
Xyus

I think you need this - fixes for X-Ray SDK, this remove stupid mesh optimization, with this fix SDK don't damage models with many polygons.
Gameru.net

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Judicat0r
Judicat0r

You are good at it Varick.

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Varick Author
Varick

Thank you all of the comments and tips. It's reinforcing to hear them when I've only been working with zbrush for a short time.
I'll put up more videos as I work.

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grazegrabber
grazegrabber

I watched this while listening to some dubstep it was very fitting. excellent work.

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MrSeyker
MrSeyker

That is the creepiest **** I've seen recently.

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