The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Varick begins beautifying SoC starting with the NPCs

Posted by Varick on Aug 30th, 2012

I wanted to work on refining the stalker jacksuit for the mod. Wolf is the first stalker vet you encounter in SoC so I started with him. Here you can see a stand-in head being made to 50% to start off the project.

Everyone say hi to Varick! We're really excited to have him on the team.
- Dae

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Varick Author
Varick Aug 30 2012 says:

Hi everyone. Varick here. I'm new to the Lurk team and wanted to show off some work I've been doing.

+33 votes   reply to comment
[TZP]LoNer1 Aug 31 2012 replied:

Dont make too HP meshes, it will screw with the SDK unless you find a way to counter that. I'd suggest to follow Xyus advice :)

+1 vote     reply to comment
Nixtwiz Aug 31 2012 replied:

What about bump maps? Don't you need a HP mesh to make them?

+1 vote     reply to comment
[TZP]LoNer1 Sep 1 2012 replied:

Normal maps and bump maps are different in SHoC, they use an inverted RGB channel, BGR IIRC. I made a post about it on polycount, here:

The green ones are what SHoC uses[bumpmap, while it's in fact an inverted normalmap], the newer engine's use the Purple ones, just the regular normal maps

+1 vote     reply to comment
Opinionator Aug 31 2012 replied:

Stalkers should really be a beat up looking bunch, but not as bad a Ghouls in Fallout.

+3 votes     reply to comment
[TZP]LoNer1 Aug 31 2012 replied:

This is true, yes! And Imho..a guy in a wheelchair as repairer or something would really add to the sad zone-ish feeling.

+2 votes     reply to comment
.Clash Aug 31 2012 replied:

I think it would be cool to have a man with broken legs being forced to repair guns for the bandits(guess who broke his legs).

+3 votes     reply to comment
ZeroSen Aug 31 2012 says:

Nice, keep it up ;)

+3 votes     reply to comment
Cowlick035 Aug 31 2012 says:

Good luck with your new position!

+4 votes     reply to comment
Kelevera Aug 31 2012 says:

That was a joy to watch.

+6 votes     reply to comment
Resev Aug 31 2012 says:

That was.....a very freaky video.....and i enjoyed every moment of it!
Chin up!

+1 vote     reply to comment
Xyus Aug 31 2012 says:

I think you need this - fixes for X-Ray SDK, this remove stupid mesh optimization, with this fix SDK don't damage models with many polygons.

+4 votes     reply to comment
Judicat0r Aug 31 2012 says:

You are good at it Varick.

+2 votes     reply to comment
Varick Author
Varick Aug 31 2012 says:

Thank you all of the comments and tips. It's reinforcing to hear them when I've only been working with zbrush for a short time.
I'll put up more videos as I work.

+5 votes   reply to comment
grazegrabber Sep 1 2012 says:

I watched this while listening to some dubstep it was very fitting. excellent work.

+2 votes     reply to comment
MrSeyker Sep 27 2012 says:

That is the creepiest **** I've seen recently.

+1 vote     reply to comment
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