The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Post news Report RSS L.U.R.K. 1.2 Sound Design Dev Diary 8

Daemonion got stereo audio working in SoC! Rejoice!

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Yours truly got stereo audio working this morning. If you are curious about the specifics, I posted a tutorial (pending ModDB approval) for you all to see. I've been trolling Russian-speaking forums lately and finally was able to talk with some folks who knew what they were doing. Big thanks to Artos and Malandrinus over at AMK Forums!

About stereo audio - I know I talk about it a lot, but this is some exciting stuff. Why? Because, once again, what I accomplished hasn't been done before in the Shadow of Chernobyl engine in any mod I'm aware of. I was pissed when I realized Call of Pripyat supported stereo audio natively, and SoC had some bullshit workaround that didn't even function correctly. Frustration, however, can be a very productive emotion if you let it.

Combined with my space restrictors, which can now play IN STEREO, the sound environments in LURK 1.2 are going to be incredible.

Check out some of the audio files I posted to hear the difference between mono (what would have been in LURK) vs stereo (what will now be in LURK).

I apologize for not having a whole lot of content for this update in terms of videos and what not, but the implications were definitely worthy of a milestone - I've been trying to do this for six months! So, to make you all feel better, I have re-posted my Thunder Demo from SoundCloud. I put a lot of stuff on there, so subscribe to my SoundCloud account if you are interested.




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