The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
In the midst of a myriad of changes, ranging from introducing new graphical rendering methods, hearing complaints, and simply learning about weather and graphics in general, it was important for us to completely restructure our weather system.
Posted by holdenmcclure on Feb 10th, 2010
Weather and Graphical Infrastructure 2.0
Ever since the release of L.U.R.K. 0.9, there has been praise, and complaint of the graphics, and some complaints weren't without reason. Complains such as overly dark ambient light (shadows), convoluted and hard to see distant landscape, sun positioning errors, purple fog bug, inconsistent graphical quality, poor morning weather, and various other concerns have been addressed.
That's not to imply by any means, that Weather 2.0 is a mere culmination of fixes. We're presenting for the first time, our second overhauled infrastructure for both the lighting renderer, and the weather system.
Without any further ado, the weather system 2.0, in tandem with our overhauled lighting engine. Please provide feedback and response with your opinions and thoughts.
Please note that even the previous update regarding weather hasn't contained our new, overhauled system, and only served as a summary layout for new users. Containing images of a modified variant of our previous build.
To put things into perspective, here's an old image from 1.0552:
You'll notice that the normal maps are convoluted, the shadow contrast is nearly pitch black, the normals have too much strength from a distance, and many other issues are prevalent in the existing public build that aren't show in this image. As opposed to..
The new L.U.R.K. 1.1: Weather 2.0 Build: