The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because
of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience.
We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
In the midst of a myriad of changes, ranging from introducing new graphical rendering methods, hearing complaints, and simply learning about weather and graphics in general, it was important for us to completely restructure our weather system.
Weather and Graphical Infrastructure 2.0 Ever since the release of L.U.R.K. 0.9, there has been praise, and complaint of the graphics, and some complaints weren't without reason. Complains such as overly dark ambient light (shadows), convoluted and hard to see distant landscape, sun positioning errors, purple fog bug, inconsistent graphical quality, poor morning weather, and various other concerns have been addressed.
That's not to imply by any means, that Weather 2.0 is a mere culmination of fixes. We're presenting for the first time, our second overhauled infrastructure for both the lighting renderer, and the weather system.
The Major Changes are as follows, bullet-ed for convenience:
Shadows and ambient light sources are calculated based on sky color, rather then sun color.
Overhauled fog renderer for cloudy weather, less sunny contrast.
Shadow Jitter, tapers the sharpness of shadow calculated by surface distance.
Morning and Evening Transition is much more fluid.
Post Processing Filters for Sun Color.
Sun plays a more active role in lighting.
Ambient Lighting is much less overcontrasted.
Mipmaps fade to enhance the visibility of distant geometries.
Color maps are more consistent, elegant, and fluid.
Grass sprites are blended.
Optimization from 300mb memory usage, down to 100mb
Tons of attention to detail
Without any further ado, the weather system 2.0, in tandem with our overhauled lighting engine. Please provide feedback and response with your opinions and thoughts.
Please note that even the previous update regarding weather hasn't contained our new, overhauled system, and only served as a summary layout for new users. Containing images of a modified variant of our previous build.
To put things into perspective, here's an old image from 1.0552:
You'll notice that the normal maps are convoluted, the shadow contrast is nearly pitch black, the normals have too much strength from a distance, and many other issues are prevalent in the existing public build that aren't show in this image. As opposed to..
For the 3rd year running the time has come to kick off Mod Appreciation Week 2017 and talk about our favorite mods. To thank those from our community who participate in spreading the love and awareness, we have partnered up with some friends of Mod DB and have a bunch of Steam keys to giveaway:
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2017
After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking a few members at random who followed these rules, and will send them a key from one of the above games.
Your comment action was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to undelete them in the future. If this was a mistake, click the link again to reverse the change.