The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

In the midst of a myriad of changes, ranging from introducing new graphical rendering methods, hearing complaints, and simply learning about weather and graphics in general, it was important for us to completely restructure our weather system.

Posted by holdenmcclure on Feb 10th, 2010

Weather and Graphical Infrastructure 2.0
Ever since the release of L.U.R.K. 0.9, there has been praise, and complaint of the graphics, and some complaints weren't without reason. Complains such as overly dark ambient light (shadows), convoluted and hard to see distant landscape, sun positioning errors, purple fog bug, inconsistent graphical quality, poor morning weather, and various other concerns have been addressed.

That's not to imply by any means, that Weather 2.0 is a mere culmination of fixes. We're presenting for the first time, our second overhauled infrastructure for both the lighting renderer, and the weather system.

The Major Changes are as follows, bullet-ed for convenience:
  • Shadows and ambient light sources are calculated based on sky color, rather then sun color.
  • Overhauled fog renderer for cloudy weather, less sunny contrast.
  • Shadow Jitter, tapers the sharpness of shadow calculated by surface distance.
  • Morning and Evening Transition is much more fluid.
  • Post Processing Filters for Sun Color.
  • Sun plays a more active role in lighting.
  • Ambient Lighting is much less overcontrasted.
  • Mipmaps fade to enhance the visibility of distant geometries.
  • Color maps are more consistent, elegant, and fluid.
  • Grass sprites are blended.
  • Optimization from 300mb memory usage, down to 100mb
  • Tons of attention to detail

Without any further ado, the weather system 2.0, in tandem with our overhauled lighting engine. Please provide feedback and response with your opinions and thoughts.

Please note that even the previous update regarding weather hasn't contained our new, overhauled system, and only served as a summary layout for new users. Containing images of a modified variant of our previous build.

To put things into perspective, here's an old image from 1.0552:

You'll notice that the normal maps are convoluted, the shadow contrast is nearly pitch black, the normals have too much strength from a distance, and many other issues are prevalent in the existing public build that aren't show in this image. As opposed to..

The new L.U.R.K. 1.1: Weather 2.0 Build:

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Post comment Comments
robotfiend Feb 11 2010 says:

Awesome. Keep up the good work!

+1 vote     reply to comment
CommunistCake Feb 11 2010 says:

My eyes. They are *******.

+1 vote     reply to comment
Metalspy Feb 12 2010 replied:

Rofl! I think you should see a doctor.. xD

+3 votes     reply to comment
Hendar23 Feb 11 2010 says:

Very nice.

+1 vote     reply to comment
tnathan475 Feb 11 2010 says:

amazing, no other word for it.

+1 vote     reply to comment
FrankCastle1911 Feb 11 2010 says:

I think the graphic quality is even better than Call of Pripyat! I cant wait for this mod!!!

+5 votes     reply to comment
PunisherPT Feb 11 2010 says:

Call of Pripyat have good grafics in DX10...
But with this video the weather is avesome!!!!

0 votes     reply to comment
PeeWee_89 Feb 12 2010 replied:

Even better in DX11 :)

+1 vote     reply to comment
Team_Clarky Feb 11 2010 says:

This is truly amazing work L.U.R.K. team...

You have done yourselves proud, cant wait for 1.1 release!!

+1 vote     reply to comment
JPJ5624 Feb 11 2010 says:

This has to be the greatest mod I've ever seen. The amount of work put into this is astounding! The other mods can't compare!

+1 vote     reply to comment
Team_Clarky Feb 12 2010 says:

hahaha can the world handle such an epic moddd :P

+1 vote     reply to comment
0rpheus Feb 13 2010 says:

Oh wow, this looks gorgeous! Simply beautiful

+1 vote     reply to comment
Hidraga Feb 19 2010 says:


+1 vote     reply to comment
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