The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Post news Report RSS L.U.R.K. 1.2 Sound Design Dev Diary 11

Doors. All this work for one stinkin' door. Such is life!

Posted by on

I appreciate attention to detail. It takes more time, yes, but it is almost always worth it, in my book. Sidorovich's door was bugging me, so I decided to make new audio for it which turned out to be a fun exercise in creativity.

I never would have thought of that.


That up there is a picture of the wood stove that keeps my house warm. It now has the double duty of supplying audio for STALKER. When I was thinking of a way to capture new sounds to replace Sid's bunker door, it occurred to me to record the door on that very stove. It creaks and grumbles like it is twice its size, and I thought it might sound great pitched down a little bit. Turns out it does, and so much more.

I'll be using the pitch-shifted audio for white-noise, as well. It'll work great in factory or industrial environments, or even in the CNPP itself. It is so satisfying to be messing around with audio you recorded yourself and to discover uses for it beyond your original intention. That is one of the reasons I find this so enjoyable; hands-on creativity is rewarded constantly.

The door.


I am still thinking of what I want to do with the actual "slamming" sound for the door. As it is now (in vanilla), it has a weird rattle to it that I don't at all like. I'm trying to decide what a door like that would actually sound like, and where I could find one to record. As I've mentioned, my overall goal is to bring the most realistic audio to a purely artificial world. The juxtaposition intrigues me, and, at some level, I feel like most people know in their gut if a sound is authentic or not. My hope is to keep that level of authenticity as high as possible.

Also, I am using a new YouTube channel (therealdaemonion). If you subscribed to my old one, please subscribe to my new one.

-Dae


Post comment Comments
Greeny_Rom4
Greeny_Rom4 - - 2 comments

Great work! ;)

Reply Good karma Bad karma+3 votes
GabeTheKid
GabeTheKid - - 771 comments

nice:D

Reply Good karma Bad karma+3 votes
ShadowFear
ShadowFear - - 864 comments

GAWDDAMMIT DAEMONION YOU'RE A ******* AUDIO BAFOON!

I love it.

Reply Good karma Bad karma+6 votes
Lоnerboner
Lоnerboner - - 8,303 comments

Nice, loving these diary's man :) keep em coming.

Reply Good karma Bad karma+3 votes
Brca95
Brca95 - - 1,067 comments

The sounds are awesome! Great job! :)

Reply Good karma Bad karma+3 votes
alexeistukov87
alexeistukov87 - - 247 comments

1) Glad to hear new news!
2) Damn, I like threads on this wood stove. So stylish, so cool!
3) I think you can record good slamming of someone's metal safe deposit :D
Where they stash weapons for example. If you're lucky you will find one with door on old mounting.

Reply Good karma Bad karma+3 votes
Daemonion Author
Daemonion - - 529 comments

The stove was made in Denver in the 1890s.

Reply Good karma+2 votes
alexeistukov87
alexeistukov87 - - 247 comments

Thank you. I have a weakness for old things with exceptional quality of execution.

Reply Good karma Bad karma+3 votes
[Tox(sic)]
[Tox(sic)] - - 344 comments

Just the sheer amount of dedication you put into the sound design, even comparatively insignificant stuff, is astounding. I'm so glad to see a dev team with this amount of dedication to the big and small things, and you are an excellent sound designer. Amazing work!

Reply Good karma Bad karma+5 votes
Daemonion Author
Daemonion - - 529 comments

Much appreciated, my friend. Thanks for your words.

Reply Good karma+3 votes
Borovos
Borovos - - 816 comments

Just Perfect.

Reply Good karma Bad karma+2 votes
DoctorSpanky
DoctorSpanky - - 1,733 comments

Oh my stalker, that is just... amazing work <3 =)

Reply Good karma Bad karma+2 votes
Squeebo
Squeebo - - 388 comments

Great update, great sounds, really enjoyed the video.

Reply Good karma Bad karma+2 votes
Daemonion Author
Daemonion - - 529 comments

Thanks!

Reply Good karma+1 vote
FatalFunnel
FatalFunnel - - 709 comments

Clever work, and it reminds me that my wood stove is the only thing keeping this house warm at the moment. Oil is not fun to pay for.

Reply Good karma Bad karma+2 votes
Daemonion Author
Daemonion - - 529 comments

Wood stoves FTW.

Reply Good karma+1 vote
Mat.T
Mat.T - - 8 comments

Keep up the work, agreed with those horrid door sounds and the changes sound better.

Reply Good karma Bad karma+2 votes
EnZuLian
EnZuLian - - 233 comments

Great! Looks like you have a really cozy home.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: