The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Report article RSS Feed L.U.R.K. 1.2 Sound Design Dev Diary 11

Doors. All this work for one stinkin' door. Such is life!

Posted by Daemonion on Jan 18th, 2013

I appreciate attention to detail. It takes more time, yes, but it is almost always worth it, in my book. Sidorovich's door was bugging me, so I decided to make new audio for it which turned out to be a fun exercise in creativity.

I never would have thought of that.


That up there is a picture of the wood stove that keeps my house warm. It now has the double duty of supplying audio for STALKER. When I was thinking of a way to capture new sounds to replace Sid's bunker door, it occurred to me to record the door on that very stove. It creaks and grumbles like it is twice its size, and I thought it might sound great pitched down a little bit. Turns out it does, and so much more.

I'll be using the pitch-shifted audio for white-noise, as well. It'll work great in factory or industrial environments, or even in the CNPP itself. It is so satisfying to be messing around with audio you recorded yourself and to discover uses for it beyond your original intention. That is one of the reasons I find this so enjoyable; hands-on creativity is rewarded constantly.

The door.


I am still thinking of what I want to do with the actual "slamming" sound for the door. As it is now (in vanilla), it has a weird rattle to it that I don't at all like. I'm trying to decide what a door like that would actually sound like, and where I could find one to record. As I've mentioned, my overall goal is to bring the most realistic audio to a purely artificial world. The juxtaposition intrigues me, and, at some level, I feel like most people know in their gut if a sound is authentic or not. My hope is to keep that level of authenticity as high as possible.

Also, I am using a new YouTube channel (therealdaemonion). If you subscribed to my old one, please subscribe to my new one.

-Dae


Post comment Comments
Greeny_Rom4
Greeny_Rom4 Jan 18 2013, 5:19am says:

Great work! ;)

+3 votes     reply to comment
Nerfwaffle
Nerfwaffle Jan 18 2013, 5:24am says:

Love the sounds :)

+3 votes     reply to comment
darthg64
darthg64 Jan 18 2013, 5:28am says:

nice:D

+3 votes     reply to comment
ShadowFear
ShadowFear Jan 18 2013, 5:59am says:

GAWDDAMMIT DAEMONION YOU'RE A ******* AUDIO BAFOON!

I love it.

+6 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 18 2013, 6:06am says:

Nice, loving these diary's man :) keep em coming.

+3 votes     reply to comment
Brca95
Brca95 Jan 18 2013, 7:46am says:

The sounds are awesome! Great job! :)

+3 votes     reply to comment
bsnighteye
bsnighteye Jan 18 2013, 10:28am says:

1) Glad to hear new news!
2) Damn, I like threads on this wood stove. So stylish, so cool!
3) I think you can record good slamming of someone's metal safe deposit :D
Where they stash weapons for example. If you're lucky you will find one with door on old mounting.

+3 votes     reply to comment
Daemonion
Daemonion Jan 18 2013, 11:36am replied:

The stove was made in Denver in the 1890s.

+2 votes     reply to comment
bsnighteye
bsnighteye Jan 18 2013, 11:51am replied:

Thank you. I have a weakness for old things with exceptional quality of execution.

+3 votes     reply to comment
[Tox(sic)]
[Tox(sic)] Jan 18 2013, 10:34am says:

Just the sheer amount of dedication you put into the sound design, even comparatively insignificant stuff, is astounding. I'm so glad to see a dev team with this amount of dedication to the big and small things, and you are an excellent sound designer. Amazing work!

+5 votes     reply to comment
Daemonion
Daemonion Jan 18 2013, 11:37am replied:

Much appreciated, my friend. Thanks for your words.

+3 votes     reply to comment
Borovos
Borovos Jan 19 2013, 2:59am says:

Just Perfect.

+2 votes     reply to comment
Hakumen
Hakumen Jan 19 2013, 4:34am says:

Oh my stalker, that is just... amazing work <3 =)

+2 votes     reply to comment
Squeebo
Squeebo Jan 19 2013, 4:36pm says:

Great update, great sounds, really enjoyed the video.

+2 votes     reply to comment
Daemonion
Daemonion Jan 19 2013, 5:07pm replied:

Thanks!

+1 vote     reply to comment
FatalFunnel
FatalFunnel Jan 25 2013, 9:28pm says:

Clever work, and it reminds me that my wood stove is the only thing keeping this house warm at the moment. Oil is not fun to pay for.

+2 votes     reply to comment
Daemonion
Daemonion Jan 29 2013, 8:17pm replied:

Wood stoves FTW.

+1 vote     reply to comment
Mat.T
Mat.T Jan 29 2013, 5:44pm says:

Keep up the work, agreed with those horrid door sounds and the changes sound better.

+2 votes     reply to comment
Genion23
Genion23 Jan 31 2013, 4:43pm says:

Great! Looks like you have a really cozy home.

+2 votes     reply to comment
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