The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Report article RSS Feed L.U.R.K. 1.2 Dev Diary - Panzerdraco

Panzerdraco goes into the backend production of L.U.R.K.

Posted by Panzerdraco on Mar 23rd, 2013

Today I give you guys an in-depth look at the backend production of L.U.R.K. mod. This video is wordy rather than looky, so be warned, it deals with some potentially boring elements of mod development and design. More of an item for those looking to develop their own mods.

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Thesoldierintheswamp
Thesoldierintheswamp Mar 23 2013, 6:45pm says:

I have a question:
Are you guys going to adjust ragdoll physics to something more realistic when killing someone? by bullet, explosion, knife, ray gun, whatever. But by the looks of it, everything seems atomically impressive compared to lurk 1.1 (though I did enjoy it over any other mod, the bugs really got to me). I'm keeping stalker in my hard drive just for this mod.

+5 votes     reply to comment
Panzerdraco Author
Panzerdraco Mar 23 2013, 8:22pm replied:

Yes, as said in the video, everything is very WIP.

+4 votes   reply to comment
Kelevera
Kelevera Mar 23 2013, 6:51pm says:

omgomgomg

+2 votes     reply to comment
Brca95
Brca95 Mar 23 2013, 9:19pm says:

Awesome graphics!

+1 vote     reply to comment
Opinionator
Opinionator Mar 23 2013, 9:40pm says:

Max who?

+4 votes     reply to comment
Daemonion Creator
Daemonion Mar 23 2013, 10:07pm says:

Free Willy was my favorite part.

+2 votes   reply to comment
Daemonion Creator
Daemonion Mar 23 2013, 10:14pm says:

****, until I heard the outtakes!

+1 vote   reply to comment
patchedup
patchedup Mar 29 2013, 2:23pm says:

Thank you for the video about the dev team.

Two questions:

1) Are you guys going to have the rangefinder work in-game, or is it just going to be used as graphic fluff?

2) Is the black & yellow construction tape everywhere in the interface a placeholder until you get something to put there?

Still rooting for you guys, and still waiting for some news on any of the work done with ballistics/recoil, heads up display, economy, artifacts, armor...etc

+1 vote     reply to comment
Daemonion Creator
Daemonion Apr 1 2013, 7:33pm replied:

Well, it is difficult because the PSO overlay has to be calibrated to the ballistics of the weapon, and it is a texture that is re-used for every gun that uses a PSO.

Technically, we could zero it for one gun and have it be off for the rest.

+2 votes   reply to comment
Androyed
Androyed May 18 2013, 9:11am says:

I hate to ask for it, but is there any ETA on L.U.R.K. 1.2?

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
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Developer
L.U.R.K. Team
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L.U.R.K. (S.T.A.L.K.E.R. Shadow of Chernobyl)
L.U.R.K. S.T.A.L.K.E.R. Shadow of Chernobyl - Single Player First Person Shooter
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S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl Single & Multiplayer First Person Shooter
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L.U.R.K. Team
L.U.R.K. Team Developer & Publisher with 15 members