The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Post news Report RSS L.U.R.K. 1.2 Dev Diary - Panzerdraco

Panzerdraco goes into the backend production of L.U.R.K.

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Today I give you guys an in-depth look at the backend production of L.U.R.K. mod. This video is wordy rather than looky, so be warned, it deals with some potentially boring elements of mod development and design. More of an item for those looking to develop their own mods.

Comments
Thesoldierintheswamp
Thesoldierintheswamp

I have a question:
Are you guys going to adjust ragdoll physics to something more realistic when killing someone? by bullet, explosion, knife, ray gun, whatever. But by the looks of it, everything seems atomically impressive compared to lurk 1.1 (though I did enjoy it over any other mod, the bugs really got to me). I'm keeping stalker in my hard drive just for this mod.

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Panzerdraco Author
Panzerdraco

Yes, as said in the video, everything is very WIP.

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Kelevera
Kelevera

omgomgomg

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Brca95
Brca95

Awesome graphics!

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Opinionator
Opinionator

Max who?

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Daemonion CreatorSubscriber
Daemonion

Free Willy was my favorite part.

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Daemonion CreatorSubscriber
Daemonion

****, until I heard the outtakes!

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patchedup
patchedup

Thank you for the video about the dev team.

Two questions:

1) Are you guys going to have the rangefinder work in-game, or is it just going to be used as graphic fluff?

2) Is the black & yellow construction tape everywhere in the interface a placeholder until you get something to put there?

Still rooting for you guys, and still waiting for some news on any of the work done with ballistics/recoil, heads up display, economy, artifacts, armor...etc

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Daemonion CreatorSubscriber
Daemonion

Well, it is difficult because the PSO overlay has to be calibrated to the ballistics of the weapon, and it is a texture that is re-used for every gun that uses a PSO.

Technically, we could zero it for one gun and have it be off for the rest.

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Androyed
Androyed

I hate to ask for it, but is there any ETA on L.U.R.K. 1.2?

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