The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

A sneak peek of the music behind the atmosphere by Yannick Zenhausern by L.U.R.K. 1.2.

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Yannick Zenhausern, Team L.U.R.K.'s lead composer, put together this one-minute taste of things to come. You can expect the music to match the mood in every map, with every level given a distinctive theme for both day and night.

Comments
Erik313
Erik313

Nice! This music is so immersive and eerily ambient.

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crowhitewolf
crowhitewolf

In my opinion it's too dramatic/progressive (fast changes) and a bit too loud to be ambient. Ambient music should blend in with the background perfectly to make the game more immersive. But good work.

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Daemonion Creator
Daemonion

You'll be able to adjust your volume to-taste in the options menu, as always, so I wouldn't worry too much about that.

Also, this is a teaser meant to showcase the music, so it'd be a little silly to have it at low volume.

Thanks for the feedback.

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FatalFunnel
FatalFunnel

It needs noise elements or at the very least some fuzz on the synths.

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VikCleDoom
VikCleDoom

well it sounds ok.. i mean i can't complain too much.. it is a bit progressive as crowhitewolf says.. but still a pretty good job :) it is going to be an awesome mod, that's for sure

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yannickzenhaeusern Creator
yannickzenhaeusern

This is a cut of four songs in 50 seconds, that`s why it appears to be to progressive. All the single tracks themselves are much longer, have more quiet parts and faster parts.
The loudness won`t be a problem as well, because it`s going to be volume controlled.

Cheers

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hunter2k
hunter2k

Sounds awesome! looking forward to trekking through the garbage with this playing

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Dudok22
Dudok22

wow that was quite scary! :D

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CelicetheGreat
CelicetheGreat

Eerie... sounds a bit like the music of Silent Hill, Metro 2033, Resident Evil, and even slightly like... Goldeneye 64?

The ambient sounds in LURK 1.1 was one of my favorite things about the mod... if there was only one thing I could ask out of v1.2, it would be to have more chilling, ghostly, unnatural noises that creep out. Just to be walking and to hear leaves crunching nearby, a branch breaking. Gunshots and screams in the distance. Deep moans. Wandering a building and hearing crying, or laughter, or stumbling footsteps.

The Zone is disturbing not only for its mutations, but for its haunted history, a deranged history of survival, loneliness, and fear. It would be a beautiful thing to capture these fragmented themes in a soundtrack for the game... :)

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BioDestroyer
BioDestroyer

Awesome, can't wait to hear the full versions.

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Shii
Shii

fokin scary m8

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TehCourtJester Creator
TehCourtJester

I loved the music in the original 1.05 for the Cordon area, so I'm glad this aspect is getting a return. It's a perfect touch for a common ongoing firefight to break the desolate ambient atmosphere and keep you on edge wondering what is coming next.

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