The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K. 1.2.
Posted by Daemonion on Oct 28th, 2013
Hello, folks. Long time no update, yes? Yes. Agreed.
Now that we have that out of the way, I wanted to take this opportunity to share with you a brief teaser trailer I made. A teaser trailer of what, you ask? Of lightning, my friends. Behold:
Yes, the rumors are true - I have not forgotten about my twelfth sound design development diary, which features the improvements I am making to the weather system using my favorite medium (hint: it's audio). I spent a significant amount of time recording storms last year in the Rockies, and you may remember my excitement when I posted the audio for the strike that nearly hit me (it missed by about 15 feet, thankfully). Well, I've organized much from those sessions and recently implemented them into our weather system with some advice from @vincentswtc of the Stalker Weather Total Conversion mod. I sped up the strike frequency in the teaser to demonstrate the utter madness that occurs in 360º all around the player. All audio is pulled randomly from my library of dozens and dozens of thunder strikes, all recorded by me.
Yup, that's right. This thunder you are hearing is all from my personal library, recorded by yours truly for L.U.R.K. 1.2. Finally, you won't have another mod that uses the same old sounds from the same old free libraries found online. This shit is legit, as they say. Well, I'm pretty sure that's what they say.
Dev Diary 12 will showcase the implementation of:
Stay tuned, folks. I know it has been a long wait, but we've got more coming.