The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Post news Report article RSS Feed Do you like thunder? I sure like thunder.

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K. 1.2.

Posted by Daemonion on Oct 28th, 2013

Hello, folks. Long time no update, yes? Yes. Agreed.

Now that we have that out of the way, I wanted to take this opportunity to share with you a brief teaser trailer I made. A teaser trailer of what, you ask? Of lightning, my friends. Behold:

Yes, the rumors are true - I have not forgotten about my twelfth sound design development diary, which features the improvements I am making to the weather system using my favorite medium (hint: it's audio). I spent a significant amount of time recording storms last year in the Rockies, and you may remember my excitement when I posted the audio for the strike that nearly hit me (it missed by about 15 feet, thankfully). Well, I've organized much from those sessions and recently implemented them into our weather system with some advice from @vincentswtc of the Stalker Weather Total Conversion mod. I sped up the strike frequency in the teaser to demonstrate the utter madness that occurs in 360ยบ all around the player. All audio is pulled randomly from my library of dozens and dozens of thunder strikes, all recorded by me.

Yup, that's right. This thunder you are hearing is all from my personal library, recorded by yours truly for L.U.R.K. 1.2. Finally, you won't have another mod that uses the same old sounds from the same old free libraries found online. This shit is legit, as they say. Well, I'm pretty sure that's what they say.

Dev Diary 12 will showcase the implementation of:

  • distant thunder (for strikes several miles away) audio
  • stereo thunder audio
  • mono, positional thunder audio
  • rain drops on the actor's clothes
  • exterior audio environments that match the weather, now with two-channel integration
  • interior audio environments that match the weather
  • and other stuff I've forgotten

Stay tuned, folks. I know it has been a long wait, but we've got more coming.

- Dae

Twitter: @realdaemonion
YouTube: therealdaemonion

SoundCloud: daemonion

Post comment Comments
[TZP]LoNer1 Oct 28 2013 says:

This is such awesome news. I've always loved just grabbing my headphones and listening to your video's! I can't wait to start this daily ritual again :)

Also, let me know if you need anything!

And hey Daem, I've been inspired by you as well. BUt it's been some time since my last creation, see this: (If you'd like, you could take a look at the files. I've got the .wav files for you if you'd like. I recorded some of those sounds and edited them a bit)

+10 votes     reply to comment
Daemonion Author
Daemonion Oct 28 2013 replied:

Thanks, Loner. I'd be happy to help out with anything if you need it. I'll give that vid a good listening to soon, but first impressions are quite good :)

+6 votes   reply to comment
narutoa123 Nov 1 2013 replied:

hey, are you in anyway affiliated with Robbaz from youtube?

+1 vote     reply to comment
[TZP]LoNer1 Nov 1 2013 replied:

Yes, how so? :p

+1 vote     reply to comment
alexeistukov87 Oct 28 2013 says:

I am more than pleased to hear news from you, mate. Let the troubles pass by you.

+4 votes     reply to comment
Daemonion Author
Daemonion Oct 28 2013 replied:

No troubles here, friend. Life is good. I am just busy as a madman over here in my new digs.

+3 votes   reply to comment
Genion23 Oct 28 2013 says:

Great news. The video makes you feel really cozy when thinking you and your pals are sitting near the barrel. :)

+3 votes     reply to comment
Daemonion Author
Daemonion Oct 28 2013 replied:

You'll love what I'm doing with the more distant thunder, then. Thanks for the feedback.

+4 votes   reply to comment
MemoHK Oct 28 2013 says:

Holt ****, players will have heart attacks! :))

+2 votes     reply to comment
ShadowFear Oct 28 2013 says:


+1 vote     reply to comment
grazegrabber Oct 28 2013 says:

Sounds Great. Fantastic job.

+1 vote     reply to comment
N3uR0m4nT3 Oct 28 2013 says:

Great! I love your diaries.

+1 vote     reply to comment
[Tox(sic)] Oct 28 2013 says:

Fantastic, as always!

+1 vote     reply to comment
slipkid69 Oct 29 2013 says:

Sounds great.

+1 vote     reply to comment
Bolognius_Maximus Oct 29 2013 says:

Holy ****! I never imagined that thunder would add that much more atmosphere. The next logical step in my illogical brain would be more dynamic storms with mutants reacting to them. I live in a dream world.

+1 vote     reply to comment
Badzhur Oct 30 2013 says:

The excitement just grows and grows. I am having a difficult time containing it.

+2 votes     reply to comment
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Hell_Diguner Nov 27 2013 says:

Very few games, let alone mods, give audio this much attention. If you get weapon sounds right, you could definitely give DICE a run for their money.

+1 vote     reply to comment
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