The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Post news Report content RSS feed Weapon Creation Tutorial

A quick tutorial that shows you how I make weapons for LURK.

Posted by on

Hey guys, some people wanted some more insight on how I make weapons for LURK etc, so I figured I might as well share it here!

It's 4 hours, 25 minutes long, and shows how to make a high poly model, low poly model, unwrap the low poly model, render normal maps from the high poly model and texture it with specular/gloss/diffuse maps. (STALKER doesn't unfortunately support gloss maps, and it uses normal maps differently, though. For STALKER normal maps you have to move the blue channel to the green channel, red channel to alpha 1, green channel to blue channel and specular from alpha 1 to red channel)


Comments
Lacedaemonius
Lacedaemonius

Better get some popcorn, as this could take a while

Reply Good karma Bad karma+8 votes
[TZP]LoNer1
[TZP]LoNer1

Thank you man, really.

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Ozi
Ozi

I hope you will also show how convert it to low poly and make bump maps. This is the part thet interesting me.

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Millenia Author
Millenia

It does, yes. :) I don't show how to change the normal maps to STALKER format, but it's as easy as switching some channels around.

Reply Good karma+4 votes
SPTX
SPTX

Neat.

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HocterDaggiz
HocterDaggiz

YES. I'm getting into making weapons models and this is really gonna help. :DD

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MSwartz
MSwartz

Very nice. I'm going to watch this in a little bit.

I'm just curious, have you ever made any models for Clear Sky or Call of Pripyat? I ask because I'm interested in both making and importing models from SOC for those games but they work a little differently (they have no arm models).

If you have done any work with them would you mind giving a general idea on what needs to be done differently to get them to work properly?

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Millenia Author
Millenia

I can't really convert the meshes at all, but actually making the model/textures aside from importing is pretty much the same for any game.

Reply Good karma+2 votes
Genion23
Genion23

Damn. I don't model myself but still watched the whole thing. I put some quiet chilling relaxing music behind the videos with my media player and it was the best relaxed trip ever (especially when you textured the gun without sound). Thanks for making my day awesome.

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Daemonion Creator
Daemonion

I'll never do any modeling or animating but I'll get to watching these. Thanks for making them, Mil!

Reply Good karma+3 votes
Degor
Degor

Awesome tutorial! Did you learn everything by yourself?

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Millenia Author
Millenia

Yep :)

We didn't really have many good tutorials around when I started back in 2004, so it was mostly trial and error!

Reply Good karma+2 votes
Vasquez_Lichstein
Vasquez_Lichstein

Excuse me,I look Information About How to Import Weapons From An Addon,to A Mod...???

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