The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
I havent posted a tech tree update in a while... so here it is, as of now.
I will be taking a leave of absence for three weeks
We took a good break. Now we are gearing up for the 1.0.
This should be the most 'with it' or 'up to speed' 1.0 new faction tech trees.
Seems hard to believe, but work on the 1.0 has already gone underway.
If you think the population value being 1 for EVERY unit is a good or bad idea, let us know here.
Given hat I am planning on coding in Hutts and Black Sun as playable (And fully functional in later releases), A host of new models has been secured...
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