The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.

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I have a progress update from the mod. Some good, some bad, but life goes on.

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hello, all.
Good news, and bad news. Well, the good news is there is a lot of progress made; Desilijic and Black Sun now have Galactic Conquest capabilities (as well as a soundtrack), but skirmish is still iffy.
Quite a few new units have been added in, but the Corellian Frigate mod 2 will crash upon jumping in (?) working on that. As well as a few other ships not showing up, etc. Also, Black Sun and Desilijic need a few more ground forces types; just a matter of coding them in.
Also, several planets have been coded.
I have yet to hear from several mod members, I believe they are just on a vacation.
I will try to get screenies up with new units (most of them Warb_Null's or releases from Nomada_Firefox) so you can take a look for yourselves- as well as a new trailer.
~DarthNerd

Comments
Kharcov
Kharcov

Nice nice,
Yea I'm still here,.. I will send you mails, etc.. soon.

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Loganw1
Loganw1

Does the Corellian Frigate have torpedo hardpoints? When I was making my mod torp hardpoints often caused crashes for some reason (on multiple units.) If so, I recommend copying and pasting an existing torp hardpoint and just modifying it rather than starting from scratch.

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DarthNerd Author
DarthNerd

Karcov- we eagerly await your return
Loganw1- thanks for the advice- Commander165 did most of the 'new' torp points, and various modelers and modders did their own. I think the frigate 2 has some, but Im not as familiar with the newly coded units as I am with the older ones... Ill check

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DarthNerd Author
DarthNerd

Also- unit SFX Events (attack lines, etc) are being produced by a few buddies of mine. Dagger and Y8 most complete so far.

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Star Wars: Empire at War: Forces of Corruption
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