The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
Sorry, this isnt the full deal, still have some bugs to work out...
Well, heres a bone for my dedicated followers. I am still working on the mod, even with losing contact with the mod team.
This version includes PLAYABLE black sun and Desilijic in both space skirmish and galactic conquest (Titular Galactic conquest only, however) and those factions dont really have much in land units that SHOW UP in game.
There should be a buglist in the file, and credits: I drew heavily on Nomada_Firefox, the OMG Team, the CIS team, Warb_Null, EvilleJedi, MixofConsortiums, Rise of the Pirates, and several other groups and mods to make it work.
This version also offers more balance, as the calculator I released not too long ago was used on most units. Theres one or two that slipped the net, but im working on snapping those up.
I also included a new intro video and new battle pending music.
If you have any questions, rants, advice, etc, feel free to email me at darthnerdmaps AT gmail DOT com.
Looks great! Gonna give it a try when i have time.
i was going to patch this, but then i got too far ahead of myself, so the next release will be .9