The galaxy is in chaos. While the Rebel Alliance struggles to throw off the oppression of the Empire, the Zann Consortium, Black Sun, and Desilijic kajidic struggle to turn a profit in the embroiled atmosphere. The Underworld factions clash to control the galaxy through illicit means, while the Alliance and Empire race to dominate. Will you aid an Underworld faction and become an underboss, or will you dominate the galaxy?
All new ships, units, projectiles, and abilities wait for the right commander.

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Here is the chart I painstakingly constructed for your viewing pleasure:

Image and video hosting by TinyPic

If you are unable to read Aurebesh (for shame), the blue represents the poll on scaling. Choice A (canon measurements) was voted as the most favorable option for the mod's many units.
The orange is a weighted (as in, everything is included) poll on the mod's focus; the most effort will be put into coding and balancing new and existing units, followed closely by introducing new game mechanics. Canon and completely off-the-handle changes are wanted, but not as wantonly as adding Warb_Null and EvilleJedi units.

What this means is that the next release, the .9, will be stable, but with a few new mechanics, not as well-anchored in canon, and with very small chance of this happening:

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Unfortunately, I don't have many new pictures as I had hoped; when new bugs show up, its like being this Republic 'mudcrutch'.

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So, keep watching, join my website, follow the mod's Twitter, and if you're bored, get involved!
`DarthNerd

POLL: Progress and Scaling

POLL: Progress and Scaling

News 17 comments

Im almost ready to overhaul the unit scaling systems. Let your opinion be heard!

UPDATED TECH TREE

UPDATED TECH TREE

News 0 comments

I havent posted a tech tree update in a while... so here it is, as of now.

Galaxy of Chaos- Chaos Ensues

Galaxy of Chaos- Chaos Ensues

News 4 comments

Are we dead? NO! Just not as many people are here...

Progress Update- The Emporer's New Boats

Progress Update- The Emporer's New Boats

News 1 comment

Just an overview of some of the new Imperial ships- and bugs. NOTE- click pics for full-sized versions at TinyPic. They wouldnt load fully here.

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Galaxy of Chaos .8

Galaxy of Chaos .8

Demo 7 comments

Sorry, this isnt the full deal, still have some bugs to work out...

Unit Strength Calculator BETA

Unit Strength Calculator BETA

Other 2 comments

This is a simple calculator used for the mod to balance units.

Galaxy of Chaos BETA .6 Patch

Galaxy of Chaos BETA .6 Patch

Patch 1 comment

The patch to the .5 version- requires the beta to run. Ads GC, new textures, and two new units to the game. A few bugs still around, of course, but they...

Galaxy of Chaos .5 BETA

Galaxy of Chaos .5 BETA

Demo 9 comments

Here it is. Go put on a new pair of pants before you download. Its not perfect, but it is certainly representative of the mod.

Galaxy of Chaos Wallpaper Pack

Galaxy of Chaos Wallpaper Pack

Wallpapers 0 comments

Basically, some of the new units on a background. For use for some awesome cool wallpapers.

Galaxy of Chaos: Alpha updated (.05)

Galaxy of Chaos: Alpha updated (.05)

Demo 2 comments

Fixed several issues: OUTDATED!!! Rogue squadron doesn't glitch Skiprays don't glitch Skirmish starbases have a more refined tech tree Added a lot of...

Comments  (0 - 10 of 137)
rumiks
rumiks

is this mod dead now 1 year and nothing sigh such a good mod to

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DarthNerd Creator
DarthNerd

Hello all! Progress has been pretty slow- but not halted. I wish I had updates but its mainly isolating existing problems and attempting to fix rather than add a bunch of stuff. Getting the AI to fight each other is going to be the next step. As for 32 bit compatibility... I know there are still a few icons that are being stubborn and only show as alpha layers, I believe I have replaced them. Thank you all for your patience and understanding.

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yogteam5
yogteam5

Hello, i would like it if you could have 32* bit compalability. it has to do with the commandbar.(tga or mld, whatever it is) i think.

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rumiks
rumiks

still working on the mod mate pls dont tell me its dieing i could not bear that its a great mod

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Lorialstraz
Lorialstraz

Nice to see work is still on going, this mod is one of my favorites, however after playing it alot iv noticed a new problem, at least for me, the ai never attack eachother, just my forces... They will fight over who gets to kill me but thats about it. (as in if empire has forces in space over my planet rebels will kill em to get to my base but thats as far as they go) If anyone knows how to fix this pls let me know.

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DarthNerd Creator
DarthNerd

Im still working on the mod, in case anyone thought i disappeared...

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DarthNerd Creator
DarthNerd

Results of the polling to be posted today

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DarthNerd Creator
DarthNerd

And i will be unable to deliver on that promise as adding the new units has caused some galactic conquest bugs, disallowing good quality screens

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DarthNerd Creator
DarthNerd

I promise pics and perhaps video tomorrow

Reply Good karma+1 vote
Lorialstraz
Lorialstraz

Thx for the help, i followed your advice and now the trandoshans and mandos work. However, while testing each faction i noticed that the Desilijic forces can only conquer planets using autobattle, because if you try to acualy fight the battle your starting control point isnt your starting control point, you just dont get one as desilijic, wich is annoying because that means i can only fight land battles as them when defending, never offensivly, does anyone know how i can fix this?

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DarthNerd Creator
DarthNerd

Thats fixed in my code- you have to edit Markers.xml, make sure that each faction has a landing zone and that the animations are included in each.
The sub anims for the marker set i have should be pirates=6, Desilijic=7. In the latest release, theyre still neutral.

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Star Wars: Empire at War: Forces of Corruption
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Latest tweets from @aquillacheddar, @galaxyofchaos

2013: 2 malicious car chases, 100+ close brushes with death, 3 girlfriends, too many deaths, enormous repair charges... Bring on 2014

Dec 23 2013 by aquillacheddar

If only there were a list of all recognized parameters for #EaWFoC

Oct 24 2013 by aquillacheddar

Most all current unit text entries completed. May need to reshuffle unit classes considering diversity of frigates and fighters

Oct 24 2013 by galaxyofchaos

Started a fresh buglist to fix for the .9 release. Hoping to eliminate all small bugs #damnxml

Oct 21 2013 by galaxyofchaos

Got my #Piranha today. Be jelly, #COPEandClimbing broskis! #Petzl #Directorlife T.co

Aug 21 2013 by aquillacheddar

Whats the best way to let someone know you arent interested anymore? Sic your crazy new bf on the person in a car chase!

Aug 18 2013 by aquillacheddar

So yeah. Mod progress. its happening. srsly

Dec 13 2012 by galaxyofchaos

Will update on mod progress this week. Integration of Ultimate GC mod... Slightly problematic #damnxml

Sep 18 2012 by galaxyofchaos

No updates from me in a while? Its because im feverishly working on the mod #damnxml

Aug 28 2012 by galaxyofchaos

Almost finished balancing units- just stock and some added units left #damnxml

Aug 14 2012 by galaxyofchaos

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