The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.

Post news Report content RSS feed NEW UNITS FOR 1.0

Seems hard to believe, but work on the 1.0 has already gone underway.

Posted by DarthNerd on Dec 20th, 2009

Allright... First off, I am NOT getting ahead of myself with this post.
The beta requires two things: SSd's from Commander165 and the planet code from Wizardington.
So any 1.0 status reports are for the 1.0, not the beta.
Why am I bothering? There won't be any more beta news. Its release will be the last mention. In the meantime, new features for later releases are going to be announced.
As I have stated already, I have permission to use code for Hutts (Desilijic Clan) and pirates (Black Sun). I just came off a 2 hour text coding session to get faction texts to work...
On to the main point: New units.
Malevolence Destroyer
Ixhiyen fighter
Kirahx fighter
TIE Neutralizer
Indigenous squads (all kinds, added Trandoshans, Gran, Duros, Deveronians, Chiss, Mandos)
IPV 2 Frigate
Leviathan Destroyer
Bothan assault cruiser
A-9 Vigilance Interceptor
I-7 Howlrunner
Cloakshape Fighter
DIE-Wing ugly
X-Ceptor ugly
XTie Ugly
Imperial fire squad (2 grenaadiers, 2 e-11s, 1 sniper)
Imperial marines
Page's commandoes (takes over enemy ships in space battles- each faction will have a variant)
Foray corvette
Pelta frigate
and many more. Comments and concerns we would like to hear.

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