The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
Allright guys, id like your input as to how to proceed with the scaling of the units.
I will leave this up for a week, then announce the results. You may submit your opinion either by:
Commenting on this article (preferred), commenting on the ModDB mod's page, emailing or PMing me, or signing up for my website and posting in the forums (also preferred). You may also comment on Twitter by mentioning @GalaxyofChaos or by using #GoCMod.
Now, onto the options.
As you know, we use a great many models from differing sources, so the scaling is not always cogent (YTIEs being as big as Havoc bombers, or Praetors being the same size as the Eclipse, for example). There are also quite a few scaling mods out there.
So, would you like to see:
A) Scaling according to canon (converting canon measurements into a working scale model)
B) Scaling according to Vanilla FoC (using stock units as a baseline then scaling around them)
C) Scaling according to maps (Using the map sizes as the scaling guide)
D) Scaling according to whatever (create an original scaling system)
While you're reading this, you may also append your opinion on mod development:
Do you prefer emphasis on:
A) New units, or reworked units
B) Gameplay changes (abilities, game mechanics, new factions)
D) Just give me something different
Don't be that guy and not vote.
Remember to follow on Twitter, sign up for my website, and if you want to get involved, im always looking for help!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Galaxy of Chaos. We love games like Star Wars: Empire at War: Forces of Corruption that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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