The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
Here are a few ideas the staff has tossed around lately, and we would like the community to decide.
Posted by DarthNerd on Mar 4th, 2010
First, I would like to thank silverjoe for joining us as a coder, we are still looking for more staffers, though. On to business.
1.First, and this seems kind of stupid to ask, but one of the ideas was accuracy modifications of the lasers. So: Turbolasers 'track' slowly and fire horribly inaccurately so they are only able to hit the (broad) side of the Death Star, but high powered, and on down the line. Or, we could task the different lasers to different types (restricting turbos to big ships, lasers to frigatescorvettes, small lasers to fighters, etc).
2.Next, would be a 'blockade' ability in Galactic Conquest, usable by an underworld faction, most likely to be Desilijic. This would include: fleets of a certain composition are used (much like a smuggler) to 'blockade' a planet and restrict their mineral and trade income (trade income from merchant spaceport building) for two fiscal days (90 seconds) or until removed by an opposing fleet that wins a random 'roll'.
3. Ion cannons- either kept as they are, but augmented so they cut shields faster, or made so that they do actual ion cannon damage- basiclly having the effect of the planetary ion cannon but milder, and progressive (gradual engine/weapon loss).
When you comment, please format in this way: 1. First/second idea 2. yes/No 3. first/second idea and then an explanation for why you chose each. Thank you for your input. ~DarthNerd