The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
Well, as the beta approaches, and the last pieces are being put together, should we throw the Black Sun and Desilijic clan in for the beta?
Posted by DarthNerd on Dec 16th, 2009
As the beta approaches, and we all get restless, decisions for final content start taking precedents. Such as: Right now, we have Wizardington coding the planets in (finally) and Commander165 coding the SSD's in. Already I know that certain units losted in the tech tree are being, well, difficult. The CIS Missile Cruiser doesnt shoot unless shot at, and doesnt shoot it's barrage missiles, period. The Delta-7B starfighter squadron doesn't want to show up in-game. The Venators refuse to spawn for the right faction/tech. Normal beta errors that are too 'minor' to warrant delay of a beta release, but annoying enough.
Now, the point is, I have secured code for the Black Sun faction (pirates) and the Desilijic Clan (Hutts). I should have enough units to make them contenders in the Skirmish and Galactic Conquest, but I would like to again ask the community whether they would like a taste of two new factions (only available for Skirmish) or not have them in the beta but have them for skirmish and GC. Already, the beta is confined to Skirmish due to the sheer number of units added, and the extra sandbox coding required to level up the ships (so you cannot build venators or IPV-I's at tech 5).
Any and all input is greatly appreciated. Thank you for your candor and enthusiasm.