The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
Fixed several issues: OUTDATED!!! Rogue squadron doesn't glitch Skiprays don't glitch Skirmish starbases have a more refined tech tree Added a lot of new units (Mostly for consortium)
not to say this is bad, but I belive I am going to wait until some of the bugs listed up there are fixed, especially the broken corvette (And maybe the un-activated faction)
thats fine. Some of these are just minor fixes, others need more time. However, we ren't looking to fully activate Hutts and Black Sun until at least 3.0, so i wouldn't hold out THAT long...