The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.

Post news Report RSS POLL- Galactic Conquest RESOLVED

I have weighed the (one-sided) input, and have made a decision.

Posted by on

I would like to thank everyone for their input on my poll.
I have weighed the community's feelings with my own (I was leaning that way) and I believe we have a method.
I took the liberty of coding the units in this manner yesterday.
So far, it works (about) perfect for Empire, and about perfect for Rebels.
Consortium has a few bugs, and the squadrons xml refuses to acept any changes.
other than that, (oh, and corruption tactical maps not loading ???:-( ) its pretty much set. For now. I will update the buglist (yes, there is one under 'Articles') to bring everyone up-to-date.

The buglist will now only show 1.0 errors.

The beta will include a few features of the GC, but it wil be rife with bugs.

Other than that, comments welcome.

DarthNerd Author

The beta will include a few features of the GC, but it wil be rife with bugs - By 'it' I mean GC, not necessarily the entire mod

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Star Wars: Empire at War: Forces of Corruption
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