The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
The list of bugs in the .6 version, in case anyone would like them spelled out.
Posted by DarthNerd on Apr 11th, 2010
I know this is a while in coming; life gets in the way of Star Wars at times.
The reported and observed bugs in the newest version include:
K-Wings still have too tight a formation
Courkrus Land Tactical battle crashes (I know how to fix this now)
Corruption tactical Battles crash (need remapping?)
Several unit's texts not activated
Some new buildings do not work (Inquisitorium, civilian Barracks)
Mini-Dump error on 'Clusters' Conquest
Some ships do not appear in GC mode (Viscount, Eclipse)
Other ships are dupicated (redundant code)
Not all planets added (or mapped, for that matter)
Some icons either nonexistent or faulty (morningstar A/B, Y8 Miningship, R16, R19, BAC)
R19 Bombers do not fire (coding problem)
neutral nantex fighters aren't buildable for Consortium
If there are any more bugs you find, please let us know. We want the final release as close to perfect as possible, and need your help to get there. Feedback (moans, groans, and complaints, praise, wanting to sign up) is welcome.