The development teams left much to be desired... but no more! Featuring new units, 12-fighter squadrons, realistic speeds of projectiles, updated and more-canon build tree, and changed hardpoints. Also, cut content such as planets and some units will be added.
Given that the amount of ne wunits surely will not fit on the tactical units list in Galactic Conquest, we have several ways we can code the units to only appear in their tech levels.
First way: write events so that old units are switched with new ones (much like Z95s are replaced by XWings)
Second way: Tech Levels make more space buildings available, which are used to build newer units (instead of building units directly from the space station)
Third way: for every faction, make certain units only available on certain worlds (so you get a mix of techs all the time, but different units buildable on different planets)
As an example:
First: Venators replaced with Acclamators, replace by Victories, replaced by ISD's
Second: Tech 1: Basic Fighter factory (V-Wing, ARC-170) Tech 2: Fighter Factory (TIE Bomber, TIE FIghter) etc.
Third: Hypori: Venators, IPV-1, V-wings Courkrus: Tartan Cruisers, Acclamators, TIE Interceptors (etc)
Basically, I am asking the community which method they would prefer us to code. If you still have questions, I could write a full diagram of each one for you (just give me a bit)
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Galaxy of Chaos. We love games like Star Wars: Empire at War: Forces of Corruption that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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