Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

 Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels


Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.


Installation Instructions:

1. Delete the codex folder and the code.module file in your Soulstorm directory.
2. Download both parts 1 and 2 of the Codex Base Code.
3. Extract both parts to your SS directory.
4. Download and extract Codex 3.5 to your Soulstorm directory.

5. Select “Dawn of War: Codex (3.5)” from the Game Manager.
 

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures) 
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets 
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures 
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Alternative download link (small file sizes): Mediafire.com

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Berzerker 1.0 Wip Working on some Rubric Marines Updated_Kill_Team_Heros
Blog RSS Feed Report abuse Latest News: Status update

6 comments by deathteam15 on May 19th, 2013

Hey everyone,

Just thought everyone deserved to know what's going on with the mod, since we've been rather quiet lately.

Unfortunately, about a month or two back, boothy had an accident, hence his inactiveness. Fortunately, he's made good recovery, and will return to work when ready. This should be relatively soon, but nothing is guaranteed.

Furthermore, deathwatch, our texturer, is having real life issues (the bane of modders). Therefore, we're unsure as to when he'll be back, but we doubt it will be any time soon.

Thanks very much of the continued suggestions (we'll get to work on them ASAP) and patience,
deathteam15.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex v3.5

Codex v3.5

Nov 23, 2012 Full Version 61 comments

Codex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codex Base Code - Part 2

Codex Base Code - Part 2

Oct 10, 2012 Full Version 35 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Base Code - Part 1

Codex Base Code - Part 1

Oct 10, 2012 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 13 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (0 - 10 of 2,223)
CIS_Lord_Grievous
CIS_Lord_Grievous Apr 16 2014, 1:29pm says:

Is it possible to remove certain factions that already come with the mod and replace them with separate factions?

+1 vote     reply to comment
deathteam15
deathteam15 10hours 20mins ago replied:

Not without modding the game (or modding the mod, I suppose) using Attribute Editor. Although you can just not use the factions, of course.

+1 vote     reply to comment
RU55IO
RU55IO Apr 12 2014, 3:12pm says:

So will anything else be affected if I am to delete the codex folder and my code.module to play this?

+1 vote     reply to comment
deathteam15
deathteam15 Apr 13 2014, 8:13am replied:

Nope, nothing at all. :)

+1 vote     reply to comment
GoblinAtorX
GoblinAtorX Apr 6 2014, 2:38pm says:

Hello, in your mod - Baal predator armed with common assault cannon or paired as expected and will it be possible to add Flamestorm cannon.

+1 vote     reply to comment
deathteam15
deathteam15 Apr 7 2014, 5:27am replied:

Thanks for the suggestion, but I'm afraid work on the mod has been stopped for the foreseeable future, sorry.

+1 vote     reply to comment
IceMaverick13
IceMaverick13 Apr 3 2014, 11:48pm says:

So deathteam, how's that massive-*** FAQ on the factions/items coming along? :P Can we hope to see it before the next Codex update? ;D

+1 vote     reply to comment
deathteam15
deathteam15 Apr 7 2014, 5:26am replied:

Haha well...I admit I haven't started yet, and it might be a bit before I do- unfortunately I have my final exams before university approaching. But you should expect it before the next release ;)

+1 vote     reply to comment
IceMaverick13
IceMaverick13 Apr 11 2014, 10:49pm replied:

I'll keep that in mind xD

+1 vote     reply to comment
deathteam15
deathteam15 Mar 29 2014, 7:34am replied:

Please correct me if I've misunderstood you, but you can run the mod with any version of SS. Hope this helps :)

+1 vote     reply to comment
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Icon
Dawn of War Icon
Platform
Windows
Developer
Codex Mod Team
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Release Date
Released May 30, 2012
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Community Rating

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9.1

163 votes submitted.

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Ratings closed.

Highest Rated (10 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by DaNtlEs

Lowest Rated (4 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from @codexmod

5 new codexes since 6th edition launch, extra source material indeed!

Jun 17 2013, 5:01pm

Codex mod is not dead peoples, just bit slow at moment compared to the frenetic pace of last 2 years. "We'llbe back", in force ;)

Mar 3 2013, 2:01pm

Still recovering, not working on mod. Sorry...................

Feb 2 2013, 1:05pm

A Very Happy and Prosperous New Year to all DoW mod fans!!!!!

Jan 1 2013, 7:12am

What new mods will 2013 bring?????

Dec 29 2012, 8:32pm

Happy Xmas to all DoW mod fans!!!!!

Dec 25 2012, 4:54pm

Maybe 2013 will bring some of the enthusiasm for modding back. Sadly lacking at the moment........

Dec 21 2012, 5:04pm

Really loving android as an OS atm. Be as good as OSX for desktops in a couple of years at this rate :) Should be coding really, I know!!!!

Dec 16 2012, 6:46pm

20th December then for UA!

Nov 26 2012, 6:08pm

Hope nothings wrong with 3.5! Must crack on with AM code (and a flier for daemons)

Nov 24 2012, 6:56am

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