Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

 Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels


Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.


Installation Instructions:

1. Delete the codex folder and the code.module file in your Soulstorm directory.
2. Download both parts 1 and 2 of the Codex Base Code.
3. Extract both parts to your SS directory.
4. Download and extract Codex 3.5 to your Soulstorm directory.

5. Select “Dawn of War: Codex (3.5)” from the Game Manager.
 

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures) 
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets 
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures 
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Alternative download link (small file sizes): Mediafire.com

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Berzerker 1.0 Wip Working on some Rubric Marines Updated_Kill_Team_Heros
Blog RSS Feed Report abuse Latest News: Status update

8 comments by deathteam15 on May 19th, 2013

Hey everyone,

Just thought everyone deserved to know what's going on with the mod, since we've been rather quiet lately.

Unfortunately, about a month or two back, boothy had an accident, hence his inactiveness. Fortunately, he's made good recovery, and will return to work when ready. This should be relatively soon, but nothing is guaranteed.

Furthermore, deathwatch, our texturer, is having real life issues (the bane of modders). Therefore, we're unsure as to when he'll be back, but we doubt it will be any time soon.

Thanks very much of the continued suggestions (we'll get to work on them ASAP) and patience,
deathteam15.

Media RSS Feed Latest Video
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Codex v3.5

Codex v3.5

Nov 23, 2012 Full Version 63 comments

Codex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codex Base Code - Part 2

Codex Base Code - Part 2

Oct 10, 2012 Full Version 35 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Base Code - Part 1

Codex Base Code - Part 1

Oct 10, 2012 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 12 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (0 - 10 of 2,291)
Marnok
Marnok 10hours 58mins ago says:

If that's all can you tell me which module I need to copy? Because there is codex_base.module AND codex_3_5.module. Also I use Steam so does that matter?

+1 vote     reply to comment
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deathteam15
deathteam15 Aug 29 2014, 8:36am replied:

I'm glad that it works now, and that you now have access to more mods! :) That's perfectly fine, thank you very much!

+1 vote     reply to comment
Marnok
Marnok Aug 30 2014, 9:12am replied:

Wait do I need to have downloaded the Tyranid and Black Templar race mods before I downloaded this to get the combiner to work? Or do I need to do something else?

+1 vote     reply to comment
deathteam15
deathteam15 Aug 30 2014, 2:40pm replied:

It entirely depends on which races you want to play with; if you wish to play with Tyranids and Black Templars, then you do need to download them.

+1 vote     reply to comment
Marnok
Marnok Aug 30 2014, 6:16pm replied:

I had the two mods installed before I got this, was there supposed to be a special way to get the combiner module to work because I can't see them on the race selection.

+1 vote     reply to comment
deathteam15
deathteam15 Aug 31 2014, 12:10pm replied:

Here's how to add the races: Moddb.com

+1 vote     reply to comment
Marnok
Marnok 10hours 51mins ago replied:

Meant to put the question up there here...:If that's all can you tell me which module I need to copy? Because there is codex_base.module AND codex_3_5.module. Also I use Steam so does that matter?

+1 vote     reply to comment
deathteam15
deathteam15 7hours 48mins ago replied:

Sorry, the instructions seem to be a bit outdated. Instead of copying the file, open "codex_3_52".module located in "C:\Program Files\Steam\steamapps\common\dawn of war soulstorm". Then replace the bottom paragraph (the one with all the required mods) with:

RequiredMod.1 = Tyranids
RequiredMod.2 = BTmod
RequiredMod.3 = codex_base
RequiredMod.4 = DXP2
RequiredMod.5 = W40k

It's fine to run it with Steam.

+1 vote     reply to comment
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Icon
Dawn of War Icon
Platform
Windows
Developer
Codex Mod Team
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Release Date
Released May 30, 2012
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9.1

174 votes submitted.

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Ratings closed.

Highest Rated (10 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by dantles1992

Lowest Rated (4 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
Twitter

Latest tweets from @codexmod

5 new codexes since 6th edition launch, extra source material indeed!

Jun 17 2013, 5:01pm

Codex mod is not dead peoples, just bit slow at moment compared to the frenetic pace of last 2 years. "We'llbe back", in force ;)

Mar 3 2013, 2:01pm

Still recovering, not working on mod. Sorry...................

Feb 2 2013, 1:05pm

A Very Happy and Prosperous New Year to all DoW mod fans!!!!!

Jan 1 2013, 7:12am

What new mods will 2013 bring?????

Dec 29 2012, 8:32pm

Happy Xmas to all DoW mod fans!!!!!

Dec 25 2012, 4:54pm

Maybe 2013 will bring some of the enthusiasm for modding back. Sadly lacking at the moment........

Dec 21 2012, 5:04pm

Really loving android as an OS atm. Be as good as OSX for desktops in a couple of years at this rate :) Should be coding really, I know!!!!

Dec 16 2012, 6:46pm

20th December then for UA!

Nov 26 2012, 6:08pm

Hope nothings wrong with 3.5! Must crack on with AM code (and a flier for daemons)

Nov 24 2012, 6:56am

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