Please read the FAQs ( before posting. Thank you. :)

New Races:

 Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.

Installation Instructions:

1. Delete the codex folder and the code.module file in your Soulstorm directory.
2. Download both parts 1 and 2 of the Codex Base Code.
3. Extract both parts to your SS directory.
4. Download and extract Codex 3.5 to your Soulstorm directory.

5. Select “Dawn of War: Codex (3.5)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Boothy_p (Team leader / Coder)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures) 
deathteam15 (Community Manager)

FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets 
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures 
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Alternative download link (small file sizes):

Steam group:

Is Soulstorm running slowly? Try this guide!

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Berzerker 1.0 Wip Working on some Rubric Marines Updated_Kill_Team_Heros
Blog RSS Feed Report abuse Latest News: Status update

8 comments by deathteam15 on May 19th, 2013

Hey everyone,

Just thought everyone deserved to know what's going on with the mod, since we've been rather quiet lately.

Unfortunately, about a month or two back, boothy had an accident, hence his inactiveness. Fortunately, he's made good recovery, and will return to work when ready. This should be relatively soon, but nothing is guaranteed.

Furthermore, deathwatch, our texturer, is having real life issues (the bane of modders). Therefore, we're unsure as to when he'll be back, but we doubt it will be any time soon.

Thanks very much of the continued suggestions (we'll get to work on them ASAP) and patience,

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex v3.5

Codex v3.5

Nov 23, 2012 Full Version 63 comments

Codex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codex Base Code - Part 2

Codex Base Code - Part 2

Oct 10, 2012 Full Version 35 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Base Code - Part 1

Codex Base Code - Part 1

Oct 10, 2012 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 12 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (70 - 80 of 2,296)
LPJGPR Apr 19 2014, 8:51pm says:

Hey guys. I uninstalled Codex last year when I wanted to clear room for another game, and came back to it last night. This time I figured I'd not just have this and the BT mod but also the Tyranid mod, and thus the Objective Points mod.

Now since then I've had nothing but trouble. I can't remember the mod path for extractions, I keep booting up the game and not having Nids or BT's be listed on armies even after putting them on the Codex Module File, and then everytime I loaded the game it crashed back to the desktop. On a scale of 1-Martian War, how badly have I displeased the machine spirits?

Edit; I should also mention that despite BT not being available as an army, the opening cinematic was still that of the BT mod.

+1 vote     reply to comment
deathteam15 Apr 20 2014, 4:14am replied:


You have displeased the machine spirits very badly; there is no redemption; no respite.

Anyway, could you tell me exactly how you went through the installation process? I just tested it myself with Daemonhunters and Tyranids, and was having problems, until I realised I'd made some simple mistakes in terms of adding the mods to the .ini file. After that it worked fine. So, most likely you have made an easily made error, or there is a compatibility problem with Black Templars (I'll download it now and test).

+1 vote     reply to comment
Giveaway412 Apr 16 2014, 1:29pm says:

Is it possible to remove certain factions that already come with the mod and replace them with separate factions?

+1 vote     reply to comment
deathteam15 Apr 17 2014, 5:41am replied:

Not without modding the game (or modding the mod, I suppose) using Attribute Editor. Although you can just not use the factions, of course.

+1 vote     reply to comment
RU55IO Apr 12 2014, 3:12pm says:

So will anything else be affected if I am to delete the codex folder and my code.module to play this?

+1 vote     reply to comment
deathteam15 Apr 13 2014, 8:13am replied:

Nope, nothing at all. :)

+1 vote     reply to comment
GoblinAtorX Apr 6 2014, 2:38pm says:

Hello, in your mod - Baal predator armed with common assault cannon or paired as expected and will it be possible to add Flamestorm cannon.

+1 vote     reply to comment
deathteam15 Apr 7 2014, 5:27am replied:

Thanks for the suggestion, but I'm afraid work on the mod has been stopped for the foreseeable future, sorry.

+1 vote     reply to comment
deathteam15 Apr 7 2014, 5:26am replied:

Haha well...I admit I haven't started yet, and it might be a bit before I do- unfortunately I have my final exams before university approaching. But you should expect it before the next release ;)

+1 vote     reply to comment
IceMaverick13 Apr 11 2014, 10:49pm replied:

I'll keep that in mind xD

+1 vote     reply to comment
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Release Date
Released May 30, 2012
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174 votes submitted.

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Ratings closed.

Highest Rated (10 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by dantles1992

Lowest Rated (4 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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