CornCobMan's Fun Mod Version 1.75 Attribute file
May 6, 2013 Full Version 1 commentThis is the 1.75 Attribute zip file for the code, icons and sounds for the mod that together with the Art zip file make up the full mod.

This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.
Trailers for CornCobMan's Fun Mod (thanks to TorusTrooper0):
Main
Tau/Ork/IG
Chaos
Imperial Guard
Eldar and Sisters of Battle
Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.
Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.
Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.
Big thanks to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation.
Also honourable mentions go to the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.
0 comments by corncobman on May 6th, 2013
Necrons:
Deathmarks now shares a cap with Pariahs
Deathmarks cost increased from 210 to 300
Deathmarks reinforce cost increased from 70 to 100, reinforce time increased from 18 to 25
Dark Eldar:
Added the Shadow Super Heavy tank (thanks to Ultimate Apocalypse mod team)
Added the Rampage Super Heavy tank (thanks to Ultimate Apocalypse mod team)
Eldar:
Created new impact effects for the Scorpion twin Pulsar
Added the Cobra Super Heavy tank (thanks to Ultimate Apocalypse mod team)
Added the Void Spinner Super Heavy tank (thanks to Ultimate Apocalypse mod team)
Imperial Guard:
Armoured Company Doctrine adds an additional Support Cap research
Armoured Company Doctrine adds a research that reduces build time of vehicles
Infantry Regiment Doctrine adds an additional Squad Cap research
Infantry Regiment Doctrine adds a research that reduces build time of infantry
Full Scale War health bonus to Sentinels reduced from 500 to 100
Added the Stormhammer (thanks to Ultimate Apocalypse mod team)
Sisters of Battle:
Added Scout Sentinel (thanks to Ultimate Apocalypse mod team)
Tau:
Reduced the damage of the XV-202 Mako Railgun to vehicle high armour
This is the 1.75 Attribute zip file for the code, icons and sounds for the mod that together with the Art zip file make up the full mod.
This is the 1.75 Art zip file for the new models and textures for the mod that together with the Attribute and Sound zip file make up the full mod.
This is the 1.74.5 Attribute zip file for the code, icons and sounds for the mod that together with the Art zip file make up the full mod.
This is the 1.74 Attribute zip file for the code, icons and sounds for the mod that together with the Art zip file make up the full mod.
This is the 1.74 Art zip file for the new models and textures for the mod that together with the Attribute and Sound zip file make up the full mod.
Fixes errors with the Eldar and Necrons AI. If you get crashes when playing against these two races (you most likely will) then download this file.
Highest Rated (6 agree) 10/10
Oh hello I'm Hollow and got my seal of aproval 10/10. Would lulz again.
Mar 18 2013, 8:15am by H0LL0W
Corncobman: I've tested the stronghold so many times but I still can't find the problem. :(.
Me:What race did you use? is it IG?
by the way thanks for the updates =D
I used Space Marines. I've encountered the same crash as you but I've looked at the code and I can't find what's wrong.
I think I've solved the problem HUZZAH!
Not sure how to edit comments so sorry for double post but I got error again and it was more like SCAR error as follows: SCAR -- :*ALERT String [DATA:Scenarios/SP/STRONGHOLD_SISTERS.scar" squapgrade. Then there was more stuff I couldn't alt-tab & type in time & the error ended with what's below.
could not execute rule WanderConfessor
Hope that helps
I think I know what the problem is. I have fixed it and it should work properly in the next version.
I don't have the logfile handy sorry, but just to let you know as Necrons I got a fatal scar error on SOB stronghold. Was within minutes of first faithful campaign luanch. If I recall from the console it was looking for a confessor_path_set or something along those lines. Something to do with the confessor pathing command. Sorry I don't have the proper info for you but figured a slightly vague report is better than no report. Anyways, thanks for all you great work over the years & enjoying the mod thoroughly. Thanks.
Awesome new release?..
I'll DL it and try to test...
I'll give some feedbacks for some errors that may help for future use =D
thanks
I found bug: I use IG in campaign I conquered the SOB but in Tau stronghold after I capture and reach the relic The game was totlly exit and gone to desktop.. but it play nicely in skirmish..
OK I'll look into it. Thanks.
I've tested the stronghold so many times but I still can't find the problem. :(.