Description:

This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.

Please read the Frequently Asked Questions here


Trailers for CornCobMan's Fun Mod (thanks to TorusTrooper0):

Main

Tau/Ork/IG

Chaos

Imperial Guard

Eldar and Sisters of Battle

Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.

Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.

Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.

Big thanks to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation.

Also honourable mentions go to the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.

Visit the Relicnews forum page for the mod here

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Blog RSS Feed Post news Report abuse Latest News: CornCobMan's Fun Mod Version 1.80.5 Released

0 comments by corncobman on Jun 8th, 2015

Download the 1.80.5 Attributes file here:

CornCobMan's Fun Mod Version 1.80.5 Attrib

Download the 1.80.5 Art file here:

CornCobMan's Fun Mod Version 1.80.5 Art

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CornCobMan's Fun Mod Version 1.80.5 Attrib

CornCobMan's Fun Mod Version 1.80.5 Attrib

Jun 8, 2015 Full Version 0 comments

This is the version 1.80.5 Attributes file for the Fun Mod which together with the 1.80.5 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.80.5 Art

CornCobMan's Fun Mod Version 1.80.5 Art

Jun 8, 2015 Full Version 0 comments

This is the version 1.80.5 Art file for the Fun Mod which together with the 1.80.5 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.80 Attrib

CornCobMan's Fun Mod Version 1.80 Attrib

May 25, 2015 Full Version 0 comments

This is the version 1.80 Attributes file for the Fun Mod which together with the 1.80 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.80 Art

CornCobMan's Fun Mod Version 1.80 Art

May 25, 2015 Full Version 0 comments

This is the version 1.80 Art file for the Fun Mod which together with the 1.80 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.79 Art

CornCobMan's Fun Mod Version 1.79 Art

Aug 3, 2014 Full Version 1 comment

This is the version 1.79 Art file for the Fun Mod which together with the 1.79 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.79 Attributes

CornCobMan's Fun Mod Version 1.79 Attributes

Aug 3, 2014 Full Version 1 comment

This is the version 1.79 Attributes file for the Fun Mod which together with the 1.79 Art file make up the full mod. Chaos Dreadnought added, Space Marine...

Post comment Comments  (0 - 10 of 175)
Jinten
Jinten Jun 9 2015, 11:20pm says:

Hi! I'm running into kind of an odd issue where my infantry units are getting stuck on slopes and corners and buildings (the issue only appears on urban maps like Vyasastan and the IG stronghold). Essentially, I'll take an infantry squad and try to run them up a slope, and if they even get close to an edge or a building they'll get stuck. It seems they're actually running inside the terrain/building and end up being unable to get out. This seems to be an issue regardless of faction, as I tried it with SoB, IG, SM, and Tau.
Would really appreciate any feedback on this issue! This is one of the best mods I've played and I'd really like to make a full campaign run with it.

+1 vote     reply to comment
corncobman Creator
corncobman Jun 10 2015, 10:09pm replied:

This is an issue with some of the map fixes by Kasrkin84 which actually had holes in the pathfinding map. This should have been fixed in some of the newer versions, try deleting everything in the corncobmod folder and extracting the latest version. If this still doesn't work, it most likely hasn't been fixed :|

+1 vote   reply to comment
Jinten
Jinten Jun 10 2015, 10:50pm replied:

Thanks for the quick reply! I tried it out but still no luck :/ Even so, I'm still having a ton of fun with this mod, I'll just avoid urban maps.

+1 vote     reply to comment
Wauthan
Wauthan Jun 9 2015, 2:04pm says:

Just wanted to pop in and thank Corncobman for continuing to improve this mod. I've finished the campaign with every race now, and had tons of fun doing so. This project must have been backbreaking but I sure appreciate all the work you've done. Many thanks for sharing this.

+1 vote     reply to comment
corncobman Creator
corncobman Feb 19 2015, 7:37am says:

Happy Chinese New Year everyone!

+1 vote   reply to comment
Guest
Guest Nov 9 2014, 9:00am says:

This comment is currently awaiting admin approval, join now to view.

corncobman Creator
corncobman Dec 8 2014, 10:12am replied:

Hmmm seems that there's no modifier to increase the max orky pop cap. Which is bad.

+1 vote   reply to comment
corncobman Creator
corncobman Dec 13 2014, 4:32am replied:

More accurately there's no way to increase the orky pop cap through multiplication, only through addition, which is still bad. So if I try to double the ork cap through addition for example you would have an extra 100 ork pop straight away which would totally be unbalanced.

I'm not sure if there's a way to fix this.

+1 vote   reply to comment
135798861
135798861 Nov 9 2014, 4:30am says:

I have got a "Fatal Scar Error - Excecution Paused!" while starting SoB strong hold mission, although I can continue play it but AI and all triggers are stunned, that makes the mission impossible to complete.
I have used dev mode to discover some error logs, here is what I got:

SCAR -- *ALERT: invaild number of aruguments
LUA    DATA:Scenarios\SP\STRONGHOLD_SISTERS.scar Ln 1753 (ForceUpgrades)
LUA    DATA:Scenarios\SP\STRONGHOLD_SISTERS.scar Ln 2306 (Route2Spawn)
LUA    DATA:Scenarios\SP\STRONGHOLD_SISTERS.scar Ln 2341 (PopulateWanderRoutes)
SCAR -- Could not execute rule: PopulateWanderRoutes
SCAR -- Fatal Scar Error while running rules - Excecution has been paused.

+1 vote     reply to comment
corncobman Creator
corncobman Jul 12 2015, 11:06am replied:

I'll try to get that fixed for the next release.

+1 vote   reply to comment
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Developed By
corncobman
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Official Page
Forums.relicnews.com
Release Date
Released Mar 16, 2013
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9.6

32 votes submitted.

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Highest Rated (7 agree) 10/10

Oh hello I'm Hollow and got my seal of aproval 10/10. Would lulz again.

Mar 18 2013, 8:15am by H0LL0W

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Real Time Strategy
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Sci-Fi
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Single Player
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