Description:

This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.

Please read the Frequently Asked Questions here


Trailers for CornCobMan's Fun Mod (thanks to TorusTrooper0):

Main

Tau/Ork/IG

Chaos

Imperial Guard

Eldar and Sisters of Battle

Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.

Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.

Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.

Big thanks to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation.

Also honourable mentions go to the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.

Visit the Relicnews forum page for the mod here

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Download the 1.80.5 Attributes file here:

CornCobMan's Fun Mod Version 1.80.5 Attrib

Download the 1.80.5 Art file here:

CornCobMan's Fun Mod Version 1.80.5 Art

CornCobMan's Fun Mod Version 1.80 Released

CornCobMan's Fun Mod Version 1.80 Released

News 0 comments

New units for Chaos, Necrons and Space Marines, HWT model change for for Imperial Guard some minor fixes.

CornCobMan's Fun Mod Version 1.79 Released

CornCobMan's Fun Mod Version 1.79 Released

News 2 comments

New stuff for Chaos, Space Marines and some fixes for various issues.

CornCobMan's Fun Mod Version 1.78 Released

CornCobMan's Fun Mod Version 1.78 Released

News 0 comments

Mainly a bug fixing release, a lot of AI fixes, some code changes and minor things here and there.

CornCobMan's Fun Mod Tyranids add-on 1.77 released

CornCobMan's Fun Mod Tyranids add-on 1.77 released

News 0 comments

Updated the Tyranids add-on to work with the Tyranids 0.55 beta 2.

CornCobMan's Fun Mod Version 1.80.5 Attrib

CornCobMan's Fun Mod Version 1.80.5 Attrib

Full Version 0 comments

This is the version 1.80.5 Attributes file for the Fun Mod which together with the 1.80.5 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.80.5 Art

CornCobMan's Fun Mod Version 1.80.5 Art

Full Version 0 comments

This is the version 1.80.5 Art file for the Fun Mod which together with the 1.80.5 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.80 Attrib

CornCobMan's Fun Mod Version 1.80 Attrib

Full Version 0 comments

This is the version 1.80 Attributes file for the Fun Mod which together with the 1.80 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.80 Art

CornCobMan's Fun Mod Version 1.80 Art

Full Version 0 comments

This is the version 1.80 Art file for the Fun Mod which together with the 1.80 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.79 Art

CornCobMan's Fun Mod Version 1.79 Art

Full Version 1 comment

This is the version 1.79 Art file for the Fun Mod which together with the 1.79 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.79 Attributes

CornCobMan's Fun Mod Version 1.79 Attributes

Full Version 1 comment

This is the version 1.79 Attributes file for the Fun Mod which together with the 1.79 Art file make up the full mod. Chaos Dreadnought added, Space Marine...

Comments  (0 - 10 of 179)
meatshi3ld
meatshi3ld

A question (Please)

I tried combining this mod with the full races mods such as Thousand sons and steel legion. Then, I noticed an issue...

The Tau can no longer build Mont'ka, Kauyon and Coalition Center. As in, the option to do so isn't even there anymore.

Could it be due to clashing mods UI? I kinda do have 13 new races added in.

Thanks in advance for any help and advice!

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freelancer0102
freelancer0102

whats the cause of the stonghold mission scar error and how do i fix it i love this mod and want to play the campaign with it but no matter which stronghold i attack playing as the imperial guards i get the fatal scar error all other missions work fine plz help

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Johnekaiser
Johnekaiser

I spoke to you months ago about seeing if you can make more add ons for this mod like CornCobMan's Fun Mod campaign Blood Ravens but it seems you never gotten around to it please if possible i would like to see you do it for all races if possible

(btw im not saying im not having fun with your mod i am but still)

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WattNu
WattNu

hi there.
thx a lot for this mod, im having a lot of fun.

but i have a problem: since i started playing campaign, in skirmish all game rule settings like annhilate and so on get ignored.
any way to fix this?
thanks in advance

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Jinten
Jinten

Hi! I'm running into kind of an odd issue where my infantry units are getting stuck on slopes and corners and buildings (the issue only appears on urban maps like Vyasastan and the IG stronghold). Essentially, I'll take an infantry squad and try to run them up a slope, and if they even get close to an edge or a building they'll get stuck. It seems they're actually running inside the terrain/building and end up being unable to get out. This seems to be an issue regardless of faction, as I tried it with SoB, IG, SM, and Tau.
Would really appreciate any feedback on this issue! This is one of the best mods I've played and I'd really like to make a full campaign run with it.

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corncobman Creator
corncobman

This is an issue with some of the map fixes by Kasrkin84 which actually had holes in the pathfinding map. This should have been fixed in some of the newer versions, try deleting everything in the corncobmod folder and extracting the latest version. If this still doesn't work, it most likely hasn't been fixed :|

Reply Good karma+1 vote
Jinten
Jinten

Thanks for the quick reply! I tried it out but still no luck :/ Even so, I'm still having a ton of fun with this mod, I'll just avoid urban maps.

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Wauthan
Wauthan

Just wanted to pop in and thank Corncobman for continuing to improve this mod. I've finished the campaign with every race now, and had tons of fun doing so. This project must have been backbreaking but I sure appreciate all the work you've done. Many thanks for sharing this.

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corncobman Creator
corncobman

Happy Chinese New Year everyone!

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Guest
Guest

Yeah, hi. Sorry about this but the orks dont seem to be affected by the population increases in the settings bit. The vehicle bit is, but the unit population isn't. I dont know, it might just be me being stupid.

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corncobman Creator
corncobman

Hmmm seems that there's no modifier to increase the max orky pop cap. Which is bad.

Reply Good karma+2 votes
corncobman Creator
corncobman

More accurately there's no way to increase the orky pop cap through multiplication, only through addition, which is still bad. So if I try to double the ork cap through addition for example you would have an extra 100 ork pop straight away which would totally be unbalanced.

I'm not sure if there's a way to fix this.

Reply Good karma+3 votes
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Highest Rated (8 agree) 10/10

Oh hello I'm Hollow and got my seal of aproval 10/10. Would lulz again.

Mar 18 2013 by H0LL0W

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