Adds Thomas Macabee from the Dark Crusade campaign to the Necron race as a new unit, also adds a new ability, Blank Wave which disables enemy ability use, the scare psyker ability, which reduces the morale of psyker units, and a new type of airborne scarab to the obelisk. This description will be updated when new features are added....
I didn't get around to uploading most of the old Dark Crusade versions of the Macabe Mod back when I set up this page almost 10 years ago (especially since the original dark crusade version mainly just added him as a single gold pariah), but since I worked on another dark crusade necron mod last year, having found a more updated but un-exported version of that dc Macabe model on my computer I thought I'd upload a couple more old Dark Crusade versions of the mod incase anyone wants to look at them)
1.
An early version of "True Necron Mod DC" was already uploaded elsewhere on moddb and is now present on the macabee mod downloads page too, it splits Necrons into two separate races , these races consist of:
Necron Pariahs , lead by The Necron Lord of Kronus (and directed against the other factions by Thomas Macabee (actually present in the necron stronghold missions intro and victory scenes))[play notes: make enough necron warriors and they'll be replaced in the monolith by pariah soldiers, make a necron lord (in single player) and the pariah commander becomes available in his slot];
and
Necron Mercenaries, a mix of 3rd edition tabletop Necrons mixed with slight aspects of ~8th edition Necrons and themed after the Winter assault version of the race [sort of a 'lesser' Necron faction hired out by other more powerful dynasties to do their dirty work, who've been sent to investigate dubious reports of the Kronus Tomb world behaving abnormally], both are playable in campaign too (click the necron icon again on the campaign race selection screen to toggle between them before you start) [note: since it's not finished yet, the necron mercenaries will probably cause most of the stronghold maps to crash (except for the chaos one which actually should work, and possibly orks one which I may have set-up too). [play notes: Make use of your transports to dominate the battlefield, when you encounter resistance, stop, unload, kill, reload, move on. Produced at the 'fleet link', your 'scout' unit the Orphadeqn flenser is weak to attacks, but devastating in close combat, deepstrike it's little squads of 2 close to encountered enemies so each one has chance to rip them apart, your other troops are produced slowly, each hq and transport has the potential to speed up production by a percentage, (your hq receives it's upgrades by manually building on top of it).]
As a side note I've started working on little updates for the old SoulStorm version of the mod too, in between working on other things I've started gradually adding stuff to it, once it's finished it will act as a sort of prequel to the Pariah faction mod I'm still working on.
Some random stuff about the vastly over delayed new version I announced ages ago
A sort-of preview Some new models for the upcoming version
Some People might have seen me mentioning recently that I had a new version ready to upload which I’d apparently forgotten about, (unfortunately it...
d07m04y2024, slight update, Pariah faction implementation massively simplified, Necron faction building system modified to prevent building on top of...
Vizier is now a flying unit, a placeholder model has been added for the Uuomb Spider Animus (a Uuomb Scarab test model has also been added to the army...
Another early test for The New Soulstorm version of the Pariah Faction, I started basically from scratch again and removed a lot of the extraneous stuff...
Adds Vizier, adds a new unit to the beacon, transfers Essence of the Deceiver from the Necron Lord to the to the Vizier. adds beacon improvement from...
The annoying crash caused by the dust scarabs spawning seems to have been fixed in this version, dust scarabs and air scarabs have identifying event fx...
A very cut-down release of another unfinished Dark Crusade Version.
thbis mod looks good definitly keep my eye on it
Thanks, it might still be a little while until this new version is playable, but I hope it will be worth it
happy still you got me a live sight
Any news? Any! Please?
Not that much at the moment unfortunately , lots of half finished models, etc. , (but I'm getting some shorter shifts at work again recently, so I'll see about getting some things a little closer to working) (I have some interesting game-play mechanics planned out a little better now), actually I also just realised that I forgot to upload some photos / videos from a while ago) (model prototypes for a manifested apparition of the Outsider and a mechanical 'Avatar of the Void Dragon' , Some in progress versions of the inheritor / other scarab models, I have some on my phone so I'll up load those for now and see about putting some better ones later)
Macabee is the most underrated 40k character. I love his memoirs.
Finally tried it out. So:
Theres too many types of scarabs.
Macabee should not be able to attach to Necron lord.
Macabee should be able to attach to Immortals.
Macabee should be able to provide the attached Pariahs with Necron summoning.
Macabee could have more than 3 quotes.
Necron lord could have quotes drawn from
Kaurava Immossa Stronghold mission(just a suggestion xd)
I miss sound when Macabee is using his abilites.
It is stated that Macabee can summon Dust scarabs 8x times.
Well, he summons 3 squads of them per one use. ???
I'd like to have Wailing terror ability for Macabee.
Wonder what the Aeonic Orb will do.
This is very well done, congratulations ! Just a suggestion : If possible, remove the Forbidden Archive artifact limit so the secondary commander can have some too...we'll have a Necron party !
I probably won't do it for a while but if I get round to it I'll probably add an in unit addon menu for war gear like the Necron Lord in my old unreleased WXP Necron mod, where the upcoming AEonic Orb unit originally comes from, was going to have and might get if I do any more work on it. I may also change how the forbidden Archive works and give the Necron lord a similar modification as well.
I think Ezarik made it for the grand release UA not sure if Ezarik used the current 1.73.4 Moddb.com UA mod. I only came to this conclusion when I remember Ezarik saying something about the UA new races addition.
Either way I very much appreciate the effort that went into making your mod compatible with another in such a short time on me and the other fans behalf.