Ok, so Codex 4.0 is out! Change log as usual is below:
Added Khorne Daemonkin
Added Inquisition Allies to Ad Mech
Renamed several Ad Mech units
Tau:
New updated Riptide (thanks to Oomperial for allowing into the mod)
Updated the Tau Commander
Added Crisis Bodyguard unit
Added a bunch of Army schemes for Ad Mech, and Daemonkin
Various (lots) of bug fixes and tidying up of Chaos Space Marines
Some other stuff I didn't note down, but have done..............
Next, no idea. Have a look at the list I guess...............
Just a small suggestion if you guys ever coming back to make another version again; you guys can make a Raven Guard as a separate faction. If that is not possible you can instead just make them all wear the beakie helmets - which is lore-friendlier than the default Mark VII ones.
Good jobs making the gameplay and factions lore accurate. I like how you guys adjusted the Dark Angels Deathwing Terminator with their own unique distinctive color.
If you guys ever return to update this mod, please apply the same thing for the Raven Guards; they are known to wear beakie helmets 100% of the time, so it kinda feels wrong to see them rocking in the default vanilla Mark VII helmets. If you can update their looks on that it'd be great!
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Update four! Wow, good job! Downloading!
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