Please read the FAQs ( before posting. Thank you. :)

New Races:

Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.

Installation Instructions:

1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial -
3. Download and extract Codex 3.6 to your Soulstorm directory.

4. Select “Dawn of War: Codex (3.6)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)

FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Steam group:

Is Soulstorm running slowly? Try this guide!

Image RSS Feed Latest Screens
Harlequin Allies - Eldar Berzerker 1.0 Wip Working on some Rubric Marines
Blog RSS Feed Report abuse Latest News: 3.6 is out

2 comments by boothy_p on Mar 16th, 2015

OK, so 3.6(beta) is out........
It was a bit of a rush job, with most of the changes done over the last week, but they seemed to all work OK, so just drop me a message if anythings wrong (except descriptions :) )

A few things to note though:

"Allow Allies" needs to be activated to get the allies buildings in the advanced build menu.

"Allow Titans" is gone as a win condition.

"Escalation" allows titans, and bumps the pop cap up 50%.

"Apocalypse" allows titans, and bumps the pop cap up 100%.

(Don't use the 2 together - you'll get a SCAR error)

I don't know what's next, there's a massive list (well, there isn't actually, but a lot of ideas).No new full races though for now, the current lot still need work, and it takes to long to build a race for my free time at present.

New Allies though - defo!

Anyway, I hope the downloads work OK, get annoying when they get screwed up..........

Oh, and see the tutorial here:
For those unsure on the best method of installing the base set.

And see here: for who gets what allies.

(I'm off to play DoW II, and Space Marine :) )

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex 3.6 (beta)

Codex 3.6 (beta)

Mar 15, 2015 Full Version 19 comments

Codex 3.6 (beta). Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change...

Codes Base files - Part 3

Codes Base files - Part 3

Mar 14, 2015 Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2

Codes Base files - Part 2

Mar 14, 2015 Full Version 8 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1

Codes Base files - Part 1

Mar 14, 2015 Full Version 22 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 13 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (10 - 20 of 2,465)
vceleste1 Apr 23 2015, 11:43pm says:

can this work for windows 8 cause I usually have trouble with installing mods. :( any advice.

+1 vote     reply to comment
jONES1979 Apr 25 2015, 10:38pm replied:

Don't install games into default "program files\", use manual "c:\games\" instead.

+1 vote     reply to comment
boothy_p Creator
boothy_p Apr 24 2015, 3:58pm replied:

Make sure you are running as admin...............

+1 vote   reply to comment
deathteam15 Creator
deathteam15 Apr 24 2015, 5:27am replied:

I run Win 7 so I'm afraid I'm unsure, but if you follow the instructions I don't see any reason why it should not work :) Also I don't believe anyone has ever complained about it not working on Win 8, so the chances are that if it didn't work someone would have said by now...but of course that's based on assumptions.

+1 vote   reply to comment
boothy_p Creator
boothy_p Apr 26 2015, 1:05pm replied:

Well, seeing as it's developed on W8.1, yeah, there's no problems with it ;)

+1 vote   reply to comment
IceMaverick13 Apr 21 2015, 1:01pm says:

On a separate note, I feel like the Chaos Daemons faction feels a little impotent. Perhaps I'm simply terrible at playing them, but it feels incredibly difficult to do any kind of early game work. It feels like mid-game pushes are much weaker than other races and that they rely exclusively on holding the enemy at arm's length until Daemon Princes and their Greater Daemon can be pushed out onto the field. I think this is mostly fueled by the fact that I feel resource starved at nearly all points even if I throw down as many generators as possible.
It may not be an issue with the race themselves but perhaps with my playing. Any advice on how to properly play Chaos Daemons? Anything I should use a lot of? Anything I should hold off on? Any large priorities beyond rushing for Tier 3?

+2 votes     reply to comment
boothy_p Creator
boothy_p Apr 24 2015, 3:57pm replied:

How have you found playing against them?
They have been the biggest pain in the butt to balance of any race.....

+1 vote   reply to comment
IceMaverick13 Apr 27 2015, 3:54pm replied:

Let me start by saying that I main Space Marines and Tau, in that order. I've recently started picking up Grey Knights as another Main since they aren't so different from the SM. I generally play on Harder (or whatever 1 below Insane is) for bot matches.

In a free-for-all situation, where attention is divided, I find that the Daemons utterly destroy enemies, simply because they can safely tech to Tier 3 without fear of much retribution because the other races are concerned with map control. I've had armies consisting of Warhound Titans, Dreadnoughts, and 4-5 Tac Marine squads get cut to ribbons by Daemons once they reach Tier 3 with barely a scratch on them. Their Great Daemons and Daemon Prince have huge amounts of health and damage that fielding the Tier 3 Commander, Tier 3 Daemon, and Tier 3 Vehicle is enough to compose the entire army to successfully kill off another race.

+1 vote     reply to comment
IceMaverick13 Apr 27 2015, 3:55pm replied:

The situation is entirely different in a 1v1 situation. 1-3 squads of Tac Marines (Or Fire Warriors) can safely contain a Daemon player and have them fighting for their lives the entire time. Since they can't move out because of the containment, they have to build in the base, but since we're containing/attacking them, they have to build units to repel the attack. Since they're building units, they can't build anything else due to unit costs. I can now safely take over the entire map with Scouts and not worry about the Daemon player being any kind of threat.

I suffer from the same issue when playing as Daemons,the AI simply perches outside my base with 2-3 of any basic Infantry squad and no amount of Daemons will kill them off, and they're too expensive to produce in large numbers, considering how slow income is.

When I play as the Grey Knights, I question if the standard Grey Knight Strike Team gets a bonus against Daemons. I can use 1-2 Strike Teams to completely wipe out a Daemon player in the early game, with little to no trouble. The Psi powers do huge physical and morale damage to Daemon squads, and shooting parting shots at them as they retreat often cuts down half of the squad. The Daemons stand no chance at all if I play Grey Knights.

+1 vote     reply to comment
boothy_p Creator
boothy_p Apr 28 2015, 11:20am replied:

They are/have been so hard to balance, I had them harder for a while, but they wiped everyone (except GK) out within 10 mins...
So I nerfed them.
I might bump furies a bit, and horrors, see if that helps.....
So many races, so many combos, so hard to get right across the board, but thanks for the useful feedback mate. It's only me trying to balance on my own, so all constructive comments are much appreciated.

+2 votes   reply to comment
IceMaverick13 Apr 28 2015, 4:17pm replied:

No problem man. Even though they're a race I play little, since development has started back up, I'm trying to play as often as possible in as many situations as possible to try and really get a feel for things and I'm trying to create as much feedback as possible because I simply ADORE this mod. It's everything I ever wanted from DOW.

In the current state, I would suggest either a cost reduction for those early units (So that money can be put towards teching upwards faster to get into the viable part of the matchup) Or making those early units a bit stronger.
If the early units are stronger, then I suggest the later units getting a little weaker, because Daemons already crush enemies once they have all of their Tier 3 units on the field. Tier 3 units AND stronger underlings? That'd be insane.

+1 vote     reply to comment
toyebo Apr 11 2015, 1:27pm says:

i seem to have lost access to the advanced buildings tab

+1 vote     reply to comment
IceMaverick13 Apr 22 2015, 1:52pm replied:

Do you have "Enable Allies" checked as a win condition?

+2 votes     reply to comment
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Release Date
Released May 30, 2012
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187 votes submitted.

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Highest Rated (11 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by dantles1992

Lowest Rated (6 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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