Codex v3.5
Nov 23, 2012 Full Version 53 commentsCodex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...
New Races:
Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels
Installation Instructions:
1. Delete the codex folder and the code.module file in your Soulstorm directory.
2. Download both parts 1 and 2 of the Codex Base Code.
3. Extract both parts to your SS directory.
4. Download and extract Codex 3.5 to your Soulstorm directory.
5. Select “Dawn of War: Codex (3.5)” from the Game Manager.
NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.
Team:
Boothy_p (Team leader / Coder)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)
CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour
To anyone I might have missed, sorry (tell me, and I'll update)
To all those who have already downloaded and enjoyed/commented on the mods to date.
Grey Knights teaser trailer:
Alternative download link (small file sizes): Mediafire.com
Forums: Reddit.com
Steam group: Steamcommunity.com
Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com
5 comments by deathteam15 on May 19th, 2013
Hey everyone,
Just thought everyone deserved to know what's going on with the mod, since we've been rather quiet lately.
Unfortunately, about a month or two back, boothy had an accident, hence his inactiveness. Fortunately, he's made good recovery, and will return to work when ready. This should be relatively soon, but nothing is guaranteed.
Furthermore, deathwatch, our texturer, is having real life issues (the bane of modders). Therefore, we're unsure as to when he'll be back, but we doubt it will be any time soon.
Thanks very much of the continued suggestions (we'll get to work on them ASAP) and patience,
deathteam15.
Codex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...
Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...
Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...
Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...
Highest Rated (10 agree) 10/10
This mod is great but I think it needs a little more stuff
Aug 21 2012, 12:03am by OrochiX
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Can you guys make something that will allow Adeptus MEchanicus, the Lost and the Damned, the Ordo Xenos, the Grey Knights and the Ordo Hereticus to be playable on Ultimate Apocalypse? After you get these things, and make this compatible with Ultimate Apocalypse?
I'm seriously doubt that such things are interesting for any of non-UA-team modders.
It's boring and not worth its cost.
I'm afraid jONES is right, it is really down to the UA team and whether they want to do it. However, I doubt they would since they'll be busy with their latest Grand Release version.
I think they are on the third grand release now, anyways what is going on DT been M.I.A lately looks like you are holding down the fort.
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What happens?
Is the damage values in this mod like Firestorm over Kronus in anyway?
I've never played FoK, but from what I've heard, probably not...try it and find out :)
Hey, I had a question about the mod, it's working fine and all that, but i'm not a fan of the multiplayer (hate to get my *** kicked) and i was wondering if there is a way to make the MP-only units to work in SP?
Maybe one day ;)