Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

Khorne Daemonkin


Expansions to the original 9 races:


Faction choices for:
Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
Chaos Daemons - 4 Major Chaos Powers

New units and characters for all the original races.


Installation Instructions:

1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial - Moddb.com).
3. Download and extract Codex 4.0 to your Soulstorm directory.
4. Select “Dawn of War: Codex (4.0)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.


NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
Oomperial - Tau Riptide
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Khorne Daemonkin Harlequin Allies - Dark Eldar Harlequin Allies - Eldar
Blog RSS Feed Report abuse Latest News: Codex 4.0 Released

0 comments by boothy_p on Aug 28th, 2015

Ok, so Codex 4.0 is out! Change log as usual is below:

Added Khorne Daemonkin

Added Inquisition Allies to Ad Mech
Renamed several Ad Mech units

Tau:
New updated Riptide (thanks to Oomperial for allowing into the mod)
Updated the Tau Commander
Added Crisis Bodyguard unit

Added a bunch of Army schemes for Ad Mech, and Daemonkin

Various (lots) of bug fixes and tidying up of Chaos Space Marines
Some other stuff I didn't note down, but have done..............

Next, no idea. Have a look at the list I guess...............

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex 4.0

Codex 4.0

Aug 28, 2015 Full Version 4 comments

Codex 4.0. Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codes Base files - Part 3

Codes Base files - Part 3

Mar 14, 2015 Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2

Codes Base files - Part 2

Mar 14, 2015 Full Version 8 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1

Codes Base files - Part 1

Mar 14, 2015 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 14 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (30 - 40 of 2,537)
NeonLife
NeonLife Jul 12 2015 says:

I enjoy what you did with the grey knights, I prefer it over the inquisition mod. Really cool looking.

A quick list of things I saw:

+Interceptors upgrades hav wrong descriptions.

+There's nothing in the advanced building menu,no options, no icons, blank. Same issue with other factions.

+could a camera mod be included (more de-zoom the better) ?

+it would be nice to have an option for different hotkey systems for our units. E.g when u get in the building menu, I would like to select the 1st icon with Q, the 2nd with W, 3rd with E etc. Its easier to leave my hand on left side of keyboard xD (its included in Titanium Wars and Ultimate Apocalypse but I just feel your mod is more polished).

+1 vote     reply to comment
boothy_p Creator
boothy_p Jul 14 2015 replied:

"Allow Allies" win condition dude.
Opens up the advanced build menu with allies for all races (number varies)

+1 vote   reply to comment
Nazalaz
Nazalaz Jul 10 2015 says:

a annoying bug with eldars! Units cant be build from buildings, their icons disappear. Sometimes they are there other times not! At first the icons are there, but suddenly after some min they are gone agine!

+1 vote     reply to comment
boothy_p Creator
boothy_p Jul 14 2015 replied:

Huh?

+1 vote   reply to comment
Mattack57
Mattack57 Jul 7 2015 says:

Some errors found : for the Eldars the Striking Scorpion uses Howling Banshees sound and "Biel-Tan" has been misspelled when you have to choose between the different craftworlds. For the Lost and Damned, the Enforcer uses the wrong voice, saying something like "The Emperor protects".. and the Basilisk has no animation and sound.

+1 vote     reply to comment
boothy_p Creator
boothy_p Jul 14 2015 replied:

Ok, ta dude.

+2 votes   reply to comment
wascalyryan
wascalyryan Jul 2 2015 says:

hey just installed your mod im trying to merge in the tyrianids and black templar mods but your read me says to use codex 3.5 module file. can you do it with 3.7 or can i get a link for 3.5 please

+1 vote     reply to comment
boothy_p Creator
boothy_p Jul 14 2015 replied:

yes, can do the same for 3.7 dude

+1 vote   reply to comment
Lord_Cylarne
Lord_Cylarne Jun 30 2015 says:

Very late congratulations on your latest release! :)

+2 votes     reply to comment
boothy_p Creator
boothy_p Jul 14 2015 replied:

Thanks Dude :)

+1 vote   reply to comment
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Icon
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Developer
Codex Mod Team
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Release Date
Released May 2012
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Highest Rated (11 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012 by dantles1992

Lowest Rated (6 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013 by BrandstifterFussel

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