Please read the FAQs ( before posting. Thank you. :)

New Races:

 Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.

Installation Instructions:

1. Delete the codex folder and the code.module file in your Soulstorm directory.
2. Download both parts 1 and 2 of the Codex Base Code.
3. Extract both parts to your SS directory.
4. Download and extract Codex 3.5 to your Soulstorm directory.

5. Select “Dawn of War: Codex (3.5)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Boothy_p (Team leader / Coder)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures) 
deathteam15 (Community Manager)

FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets 
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures 
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Alternative download link (small file sizes):

Steam group:

Is Soulstorm running slowly? Try this guide!

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Berzerker 1.0 Wip Working on some Rubric Marines Updated_Kill_Team_Heros
Blog RSS Feed Report abuse Latest News: Status update

6 comments by deathteam15 on May 19th, 2013

Hey everyone,

Just thought everyone deserved to know what's going on with the mod, since we've been rather quiet lately.

Unfortunately, about a month or two back, boothy had an accident, hence his inactiveness. Fortunately, he's made good recovery, and will return to work when ready. This should be relatively soon, but nothing is guaranteed.

Furthermore, deathwatch, our texturer, is having real life issues (the bane of modders). Therefore, we're unsure as to when he'll be back, but we doubt it will be any time soon.

Thanks very much of the continued suggestions (we'll get to work on them ASAP) and patience,

Media RSS Feed Latest Video
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Codex v3.5

Codex v3.5

Nov 23, 2012 Full Version 61 comments

Codex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codex Base Code - Part 2

Codex Base Code - Part 2

Oct 10, 2012 Full Version 35 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Base Code - Part 1

Codex Base Code - Part 1

Oct 10, 2012 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 13 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (40 - 50 of 2,240)
IceMaverick13 Mar 6 2014, 4:08pm says:

Completely separate issue: Is there a way to increase compatibility with the Tyranids Mod? As it stands, when I run it with the Codex Mod, a lot of UI elements are missing or different from the Tyranid Mod by itself. Are there any changes in my load order that would help? I can paste it below if you need it.
Also, is the Codex compatible with Tyranids 5.2, or should we stick to 5.1? They introduced a lot of features that make Tyranids much more enjoyable in 5.2 and I'd prefer to use that, but this mod page says to use 5.1 (Though that may be from lack of info updating).

+2 votes     reply to comment
deathteam15 Mar 7 2014, 11:13am replied:


Yeah sure, I'll need to work through the separate factions, so it may take a bit of time, but I'll be happy to add it to the FAQ.

Regarding the Tyranids, to be honest, I'm not particularly sure. All I can recommend is try 5.2 and see what happens.

+3 votes     reply to comment
IceMaverick13 Mar 7 2014, 4:24pm replied:

Thanks Deathteam :D I appreciate it :P One of the only issues I have with the current state of the mod (considering the stopped development)is the lack of information. Meaning like, I don't know what the different factions have, or what certain upgrades do, etc. Like the Space Marine Devastators for example have several heavy weapon upgrades, and I get they're all generally good against vehicles, but I don't know what the difference is. Just little things like that are all that stop me from being 100% satisfied with the current condition of the incomplete mod :P

On the topic of the Tyranids... both of them seem to be a bit of a mess. 5.1 Requires "Ork Resource" for a lot of buildings, but neither the mod by itself or the Codex merged one display the Ork Resource count in the top. 5.2 Requires Faith instead of Ork Resource, and the standalone Tyranids displays it as "Influence" in the form of a bar that fills up and drains as you spend it. The Codex merge does not display "Influence" at all. Not even as Faith. 5.2 also has a custom UI for the builder as well, but that is overriden by the Codex UI, causing not only the builder to be unselectable (Unless you hit the hotkey) but also not displaying all of the builder's options. Some abilities are cut off at the bottom. It's really a doozy... 5.1 isn't great because it's not as complete and is missing features that are needed to effectively play them. 5.2 fixes all of the issues that the Tyranids mod had, but then the Codex merge gives it brand new issues.

+2 votes     reply to comment
IceMaverick13 Mar 5 2014, 2:09pm says:

Hey Deathteam, is there by chance a FAQ for what's in the various factions? As it stands, I kinda just select a faction by random (for those races that have factions)and hope it has a decent set-up of units and I despair whenever I select a faction and their unit types are severely limited. (i.e. Eldar Ulthwe, just got done with a game with them and that hurt... Wraithlords as the main body of my army and making Guardians 1 at a time Dx)So, to avoid this kind of nonsense in the future, is there like a list or something I can consult to see how each faction differs from the other? (Especially in races that don't have a "Normal faction" like the Space Marines have with their normal "Codex" faction)

+2 votes     reply to comment
GHOST-WARRIOR15 Feb 25 2014, 3:35am says:

hi all can some one do a tutorial on how to add a new race please.

+2 votes     reply to comment
deathteam15 Feb 25 2014, 11:43am replied:

There already is one :)

+2 votes     reply to comment
Yetizombie Feb 10 2014, 8:31pm says:

I want a dark crusade version please,this mod looks awesome.

+1 vote     reply to comment
deathteam15 Feb 11 2014, 1:31pm replied:

It won't be for Dark Crusade...but may I suggest purchasing Soulstorm?

+2 votes     reply to comment
Yetizombie Feb 11 2014, 4:08pm replied:

I've heard that soulstorm was not as good and changed a few things which made it not as good as the first one and dark crusade.

+1 vote     reply to comment
deathteam15 Feb 16 2014, 8:26am replied:

True, however I would say the extra mod availability and new races make it worth it.

+2 votes     reply to comment
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Release Date
Released May 30, 2012
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163 votes submitted.

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Ratings closed.

Highest Rated (10 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by DaNtlEs

Lowest Rated (4 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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