Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels


Expansions to the original 9 races:


Faction choices for:
Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.


Installation Instructions:

1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial - Moddb.com).
3. Download and extract Codex 3.7 to your Soulstorm directory.
4. Select “Dawn of War: Codex (3.7)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.


NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Harlequin Allies - Dark Eldar Harlequin Allies - Eldar Berzerker 1.0 Wip
Blog RSS Feed Report abuse Latest News: 3.7 Released

3 comments by boothy_p on Jun 24th, 2015

So 3.7 if now officially released, adding Harlequin allies to both the Eldar and the Dark Eldar.

So, it's a good time to thank fuggles2k and the original Dance Macabre team for their work, and if it peeks your interest, you can try the full race mod here:
Moddb.com

Next, 3.8, and the stupid blue squids (Sorry, Tau) get a little attention, Ad Mech get some allies, and some other gumf................

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex 3.7

Codex 3.7

Jun 23, 2015 Full Version 16 comments

Codex 3.7. Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codes Base files - Part 3

Codes Base files - Part 3

Mar 14, 2015 Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2

Codes Base files - Part 2

Mar 14, 2015 Full Version 8 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1

Codes Base files - Part 1

Mar 14, 2015 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 14 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (40 - 50 of 2,515)
Laplace18
Laplace18 May 16 2015, 1:15pm says:

Hello,

How much do you plan on making the Tau representative of their codex? For example, removing the XV-22 commander or making him into Shadowsun, or adding the new XV-8-02 commander suit, etc etc. Basically 6th edition rules.

Thank you!

Laplace

+3 votes     reply to comment
boothy_p Creator
boothy_p May 26 2015, 11:47am replied:

3.8 Probably..........

+4 votes   reply to comment
Laplace18
Laplace18 May 26 2015, 11:49am replied:

If you are planning on doing it at some point I will keep following, thanks for the response!

+1 vote     reply to comment
boothy_p Creator
boothy_p Jun 20 2015, 10:55am replied:

Updated the commander unit for 3.8 now anyway, and have the excellent new Riptide.
So Tau will get a little love in 3.8

+2 votes   reply to comment
Guest
Guest May 12 2015, 8:55pm says:

This comment is currently awaiting admin approval, join now to view.

zagy20
zagy20 May 17 2015, 1:54pm replied:

Craftworld reaserches do the same thing that the specific chaos legions do too the chaos units, or when u chose a specific chapter for the space marines. U get some units that depend on the craftworld/legion/chapter speciality.

+1 vote     reply to comment
MistaTigeru
MistaTigeru May 12 2015, 1:55pm says:

how to make titans ;_; ?

+1 vote     reply to comment
boothy_p Creator
boothy_p May 15 2015, 11:50am replied:

Read the news......

+1 vote   reply to comment
Norwegian_Loki
Norwegian_Loki May 10 2015, 4:28pm says:

Would it be okay for me to make teamcolourable grey knights for personal use? And if so which folder is the grey knights skins inn?

+1 vote     reply to comment
boothy_p Creator
boothy_p May 15 2015, 11:50am replied:

You can do whatever you want mate.

+1 vote   reply to comment
zagy20
zagy20 May 6 2015, 10:59am says:

M8 you`re mod is awesome,i really enyoy it. Big Blood Angels fan here,so i would like to ask was there any idea to implement later in other patches to allow commanders to attach in the jump pack squads (vangaurd,death company,sanguiry guard etc)? Becouse its weird not being able to attach chapter master to the sangui guard, or other elite squads.. cheers (:

+1 vote     reply to comment
boothy_p Creator
boothy_p May 15 2015, 11:52am replied:

Yeah, I know, but you either make a squad attachable, or not. So in theory you could get a no jump commanded attached to the sang guard......
Now I can handle that from the AI, just not if players want to do it.....

+1 vote   reply to comment
zagy20
zagy20 May 17 2015, 1:49pm replied:

Well i would like for instance want to attach commanders to jump squads, makes blood angels more blood thristier like they are. this way i have to chose grey knights allies so i can make some melee groups so i can hurl them into the slaugther :D .. Yeah i saw sang arent really jump jump squads, they rather walk but they can jump to places..

+1 vote     reply to comment
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Developer
Codex Mod Team
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Released May 2012
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Highest Rated (11 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by dantles1992

Lowest Rated (6 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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