8 new races, new units and features for the original 9 races. With the mission to bring all races to Dawn of War, in the style of their Codex, drawing inspiration from the Table Top Game. The complete collection of the Codex Mod to date.

Report RSS Compatible Mods

List of mods that are compatible with Codex, and those that aren't.....

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Defo ok together:

Tyranids

Black Templars

Steel Legion

Daemon Hunters

Renegade Guard

or, in theory any single race mod (so although I've never seen them to try, Harlequins mod, Thousand Sons..........)

Not compatible (currently at least)

Laurentian Hussars
White Scars
Peruns Warhounds
Space Wolves

Any "total" mod, eg. Ultimate Apocalypse, Dark Prophecy, Titanium Wars, PoK, or any mod that alters gameplay

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deathteam15
deathteam15 - - 1,603 comments

Thanks :)

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Cucaracha
Cucaracha - - 515 comments

I haven't done it yet. been busy with some work. Very soon I'm gonna try it.

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Héllalujah!
Héllalujah! - - 2,884 comments

there can be combine with the WH mod ?_? XD

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dantles1992
dantles1992 - - 2,002 comments

wat is "Harlequins mod" where can I download it?

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Héllalujah!
Héllalujah! - - 2,884 comments

Search on the relic news, that mod known as the dance of macabre mod and that mod released the first playable beta or alpha but not finnished yet =P XD

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epic40k
epic40k - - 276 comments

I have renegade guard and space wolves combined and they work ok. Not sure whats not compatible with them, I've had some huge compstomps with and against them and they seem to work ok to me.

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epic40k
epic40k - - 276 comments

correction I just have renegade guard, but they work ok. Spacewolves are the same as the codex race.

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xhunkx
xhunkx - - 106 comments

harlequins and WH work with too !

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Guest
Guest - - 690,455 comments

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StarRolePlayer
StarRolePlayer - - 4 comments

I tested this mod with The Dance Macabre, which is the Harlequin mod, and it works fine. Even with Tyranids and Steel Legion active. There are no IA issues whatsoever. I tested this for 3.7 and 4.0 too, so we could say the Harlequin mod works well. Is there any other race mod you would suggest trying?

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Guest
Guest - - 690,455 comments

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kodzo199
kodzo199 - - 8 comments

This mod is f**** god. I try run this mod with Harlequins mod and it works.
Sorry for bad english.

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Davias_Arzgul
Davias_Arzgul - - 13 comments

Thanks for Codex mod, I couldn't imagine getting back to vanilla SS since I'm using it, sadly I can't combine with all my favorite separate race mods...

The mod seems compatible (on my rig) with :
- Inquisition Daemonhunters
- Black Templars
- Salamanders
- Witch Hunters
- Steel Legion
- Harlequins
- Tyranids
- Dark Angels (Already in Codex but it is cool somehow to have two flavors to choose from :)
- Renegade Guard (Also already present but same remark as for Dark Angels)
- RAGE (Same remark as for Dark Angels and Renegade Guard)

But is not compatible with :
- Chaos Daemons (You can never reach tier II because the upgrade icon is missing :(, AI can't reach tier II also... I know Chaos Daemons are already into Codex Mod, but the Chaos Daemon Mod (2.0) is so awesome, it is a shame I can't have both daemon armies in front of my Inquisition + Grey Knights team ^^)
- Craftworlds (AI is not working... but you can play them fine if you select them, too sad for the AI :( )
- Space Wolves (does not appear in army selector, not a big issue since Space Wolves are already in Codex Mod, but would have been nice to have two flavors ^^)

I tried to combine with the new Unification Mod in every order possible to see if it can somehow fix these issues but with no success, it either crashes or it does the incompatibilities I mentioned before.

I really hope someday I could play with all the race mods and codex together :)


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Henzardow
Henzardow - - 3 comments

I have the same problem with the Chaos Daemons Mod 2.0.
Can you play online with Tyranids pal? I tried but the game fall everytime I try.

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Henzardow
Henzardow - - 3 comments

Can you play online with Tyranids pal? I tried but the game fall everytime I try.

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Davias_Arzgul
Davias_Arzgul - - 13 comments

Sorry I never tried online with this setup...

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Guest
Guest - - 690,455 comments

How do you combine them?

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unsociallobster
unsociallobster - - 53 comments

Open the Combiner module and add the race mods you want to the RequiredMod."#" = "race" list. You need the free program notepad++ to edit the Combiner module.

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unsociallobster
unsociallobster - - 53 comments

Note: Add armies to the Codex_4_0 module (or current version) and don't use the Combiner module.

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Davias_Arzgul
Davias_Arzgul - - 13 comments

Just tried Adeptus Mechanicus Explorators beta, I was hoping to do a 4v4, two explorators and two Codex's Ad Mech vs 4 Necrons AI... No luck, AI for the new mod is not working with Codex :'( Also the "Advanced Build" Codex icon is replacing two abilities of the Explorator's heroes...
I can play them but their AI is dead...

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unsociallobster
unsociallobster - - 53 comments

The new Thousands Son Mod works well with the Codex mod, except the dreadnoughts and Sorcerer appear as pink boxes saying model error. I hope this can be fixed!

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