8 new races, new units and features for the original 9 races. With the mission to bring all races to Dawn of War, in the style of their Codex, drawing inspiration from the Table Top Game. The complete collection of the Codex Mod to date.

Description

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for the a lot of the colour schemes, so here they are (exciting huh??). Extract them to your soulstom directory as normal. They'll go in the main badges/banners folder so if you don't want that overwritten, then don't install it, play a game instead :)

Preview
Codex Badges and Banners
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deathteam15
deathteam15 - - 1,603 comments

Man, that lack of badges and banners was ******* me off pretty bad...;)

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boothy_p Author
boothy_p - - 768 comments

:), enjoy! And it's not like you not to say ;)

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moddlord1
moddlord1 - - 11,188 comments

waz up! every update of your mod is great stuff.if you waz a orky girl i would kiss ya!!!lol

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deathteam15
deathteam15 - - 1,603 comments

O.o

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Shedovv
Shedovv - - 42 comments

What are so exiting about this he is - ORC!!! he allaways says "WAAAAAAAAAAAAAGH!!!! WAAAAAAAAAGH!!!!!" And rushs in to battle so it is nothing exiting about he sayn that if you would be a girl of his race you would have a kiss from him. :3
P.S - Be careful with those teeth!

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tomga1
tomga1 - - 33 comments

this brings up odd questions about orky reproduction

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Soulreaper_1995
Soulreaper_1995 - - 18 comments

Reproduction

"Orks have not only survived, they have prospered and are more numerous than humanity. This at least is due in part to how they reproduce. Orks reproduce through the release of spores, which grow into a plant-like womb underground that nourishes the bodies of the various Orkoid species. This is the entire basis of the Orkoid ecosystem, producing first Squigs, then Snotlings who cultivate the Squigs and fungus, then Gretchin to build the settlements, and finally the Orks themselves. This means the Orks, where ever they go, will have an abundance of food, slaves and other resources, a moving ecosystem that supports them as they go on their Waaagh!s

This also makes it extremely difficult to rid a planet of Orks, even if the initial invasion is defeated. Orks release spores throughout their lives, but release them particularly at the moment of death. Without a nearby population of Orks, the fungus will eventually start the Ork life cycle anew. Decades after weathering an Ork Waaagh! settlements on a planet can find themselves faced with an unexpected attack from Feral Ork tribes coming out of the wilderness."
(http://wh40k.lexicanum.com/wiki/Orkoid_physiology#.UEx4dKPEei0)

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xhunkx
xhunkx - - 106 comments

hummm ;) cool thx

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BagaturKhan
BagaturKhan - - 7,886 comments

zer gut! :)

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grayfox313
grayfox313 - - 4 comments

Do you plan on incorporating this into the full mod? Also, do you plan on finishing the ones that aren't done and touching up some that are kind of bland?

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deathteam15
deathteam15 - - 1,603 comments

I'm afraid probably not...on the list of things to do, this is quite low down, as I hope you can understand.

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Deuce_Savage
Deuce_Savage - - 2,585 comments

I really enjoy the real deal mainstream WH40k icons. Then there those crappy custom made ones like Wendys Burger, Mac Donalds, happy faces, peace symbols, cartoon faces, ect. ect. avoid those!

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Oddyseyy
Oddyseyy - - 8 comments

I cant seem to access the Deathwatch army... sure its a color scheme for vanilla marines but the pictures show a dedicated army

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Lordcontemplator
Lordcontemplator - - 1 comments

Hi I found a Problem/bug I would be very happy if you could fix it.
After packing the batches and banners into the right ss-folder, i custamized my Army with an new Banner (Dark Angels 3rd Company). I can see the banner vor a second when my Units rise it. But then... there is only a white Flag on the Towers.
Do you have any solution?

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