I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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0 comments by SinKing on Apr 16th, 2014

I am having a great time learning Unreal Engine 4 and I really admire EPIC's bold move to challenge Unity and Cryengine likewise by offering better tools and resources at a reasonable price. Currently I spend more time on understanding blueprints than on actual modeling, but I'm still making models and shaders all the time. So far, I am really convinced by U4, and I don't think I'm gonna change my opinion. This is the best game engine ever created!

It all seems to add up now. I learned 3D with Softimage (which uses the same shader node system as Unreal Engine), then I taught myself Maya, which has the same controls as U4, as far as movement and snapping is concerned.
Learning UDK and Unreal Engine 3 gave me a great foundation for understanding Unreal Engine 4. EPIC learned from its mistakes with UDK and really improved everything. So it's more of a joy working with Unreal Engine 4 than UDK ever was. However, everything I learned about complex shaders is still valid. It just got easier to preview and use them.

So what's next? I decided to expand my search for work and look outside Germany. Uk or Canada would be nice! I just want to update my portfolio to Unreal Engine's 4 higher standards to really have something to show! I'm working on that. I am proud to say that I am ready for professional game development and it was a crazy journey that led me here.

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Post comment Comments  (0 - 10 of 105)
GamerWolfOps Mar 7 2015 says:

Thanks for the feedback on my models.

+1 vote     reply to comment
TKAzA Staff
TKAzA Apr 28 2014 says:

I had a mess with your latest gun concept, i would widen the handle and the trigger space, it seems far to thin even in comparison to the front support handle, just as a matter of realism and im not sure if that's what your aiming for.. cant wait to see a 3d model of it.


+3 votes   reply to comment
SinKing Creator
SinKing May 14 2014 replied:

I did change a lot of things from the concept to model. The concept proportions are cartoony in some ways. I toned them down. Hope you like the result. Thanks for commenting!

+2 votes   reply to comment
SinKing Creator
SinKing Mar 14 2013 says:

I've just been wondering about the votes on the comments. Why do the 2 random comments have the most positive votes? Something must be wrong.

+5 votes   reply to comment
SinKing Creator
SinKing Dec 12 2013 replied:

The votes have changed in favor of the comments that make sense by now!

+2 votes   reply to comment
Shadow_Micha Dec 15 2013 replied:

It's up to +4 votes, sir.
I agreed, something must definitely be wrong here XD

+2 votes     reply to comment
Paxton Mar 14 2013 says:

Damn Sin, you're getting good!

+5 votes     reply to comment
[TZP]LoNer1 Aug 8 2012 says:

Nice DayZ doodles!

+5 votes     reply to comment
Calamity_Jones Mar 3 2012 says:

I took your advice and updated all three "workflows" - they should be a little more readable, now. Danke ;)

+5 votes     reply to comment
SinKing Creator
SinKing Mar 1 2012 says:

Stop flattering me :)

It's good to hear something positive. Thanks!

+4 votes   reply to comment
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