I'm an independant writing and editing professional. I also have some experience working as a script-doctor and I have briefly worked as storyliner for a German Tv-Soap. I have always been writing short stories and also started writing film scripts a couple of years ago. Since I never was so keen about working on real-life sets, I decided to move into the digital realms and produce high quality machinima and/or CGI films.

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0 comments by SinKing on Jan 8th, 2009 digg this super bookmark


Hello Everyone, I know it has been terribly quiet about MechOverride in the past three months.

There are many good reasons for that, because the project had to be entirely re-structured. We finally, and with great regret, took leave of the Rotoscope Filter for Unreal 3. Our project will no longer be a mod based on a game, but is "just" a normal CGI production now; all our scenes will be pre-rendered and post-produced (finalizing, color grading, effects...)
The reason, why we chose this way is because it is impossible to gather enough modders to complete this project. Another reason is that I am not into modding deep enough to lead a team on all regards. I can much better organise a film-team, as I still have contacts and knowledge about making films.

So with great relief we announce the rebirth of Mech-Override as an Episodical Shortfilm Feature, with episodes of 4 minutes duration, each. The one we start working on, starting January 20th, is the prolog, which will introduce you to the great city of Talon. All Episodes are connected, even though they are not in chronological order. It's a most challenging screenplay, which evolved from our original screenplay "MechOverride", which you can read in Moddb's Writer's Club, now!

Our team is smaller, now. I put everyone I thought fit in other mod teams, so I didn't desert anyone, who didn't deserve it. We are now eight people, have a great new concept artist and Motion-Capture proved to work flawlessly and will make it a piece of cake to create new scenes, once all the assets are done. Even though we are not a mod any more, I'd like to keep our place on Moddb, for we still feel like being part of this community.

Thanks for your patience with us. Go, read the old script and you'll surely find some quality in it's story. Expect the same for each of our episodes and don't underestimate the effects of non-chronological writing. It's my very own speciality and it ill vow you over, once you start undestanding the complexity.
See you soon, stay true to us. As a small teaser, I'll post a small update of our revamped soldier model, including a near-finished exoskeleton. That's all for now, thanks for reading!

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Comments  (0 - 10 of 79)
PureCarnage
PureCarnage Sep 6 2009, 7:41am says:

Are you a 2-D artist. I was looking through some of your images and was wondering who drew the screens. If it was you, then I think that you've got some serious skill and would like to recruit you for a mod. If it was anybody else then could you possibly link them to me.

+1 vote     reply to comment
Sebbeman
Sebbeman Jul 15 2009, 10:08am says:

My butthurt-o-meter is through the roof on this one!

More friends on the Internet makes you a better person. Woe is me.

+1 vote     reply to comment
SinKing
SinKing Jul 17 2009, 6:10am replied:

Having friends on Moddb (or anywhere) just means that you are actually doing something, as opposed to just criticizing everyone else.

+1 vote     reply to comment
SinKing
SinKing Jun 26 2009, 1:13pm says:

Pfewwwww, that was cool! I went to the Animation Awards and even had a little private chat with Michael Thurmeier. I see perfectly what we need to do now and we have been on the right way, all along. The people at the workshop were amazed what we pulled off without any budget and with our team of renegade modellers :).
I feel really great now, because two years of work weren't wasted. In fact most pro-companies did far less in the same time! So, if you want to check out our new website (still very WIP) with some images from production,please go to www.gaiamedia.de and check out concept art on the left. We will also try uploading some animations soon and show you some more of what has been accomplished. Woooohoooo!

+1 vote     reply to comment
Hendrix
Hendrix Jun 24 2009, 8:55am says:

thanks for the kind words, and good luck in Hamburg!! :-)

+1 vote     reply to comment
SinKing
SinKing Jun 23 2009, 6:52pm says:

I'm alright and try to answer everyone at their own profile. We are going to a workshop with Mech Override and hope to stir some publicity for our project. It's taking place already this weekend and I'm busy getting everything we need collected :)
Luckily I found the most amazing ZBrush Artist some time ago and he keeps pumping out heads for our characters. This is starting to shape out really good and I would make a media update, but I'm not sure, if I shouldn't wait until we got some more bodies (damn bodies!) done.

+1 vote     reply to comment
Hanzie
Hanzie Jun 23 2009, 4:35pm says:

Hey Martin, how are you doing!

Hope to catch up with you.

+1 vote     reply to comment
Hendrix
Hendrix Jun 16 2009, 1:05pm says:

hows the project coming along dude?

+1 vote     reply to comment
UTUmbrellaSTARS
UTUmbrellaSTARS Jun 15 2009, 11:43am says:

SinKing
Ja spiele ich ab und zu auf KF Einzelhandel, das, wenn ich nicht auch von Arbeit gebunden bin, damit ja im Einzelhandelspiel kostet, haben installiert und werden wenn in richtigem Gemüt spielen! S

+1 vote     reply to comment
EvilConker
EvilConker May 5 2009, 3:15pm says:

The mod's called Red Cocaine for two reasons:

1. The GunRun's not original.

2. He thought he could be cool by including a generic drug reference in the name.

+1 vote     reply to comment
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