I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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0 comments by SinKing on Apr 16th, 2014

I am having a great time learning Unreal Engine 4 and I really admire EPIC's bold move to challenge Unity and Cryengine likewise by offering better tools and resources at a reasonable price. Currently I spend more time on understanding blueprints than on actual modeling, but I'm still making models and shaders all the time. So far, I am really convinced by U4, and I don't think I'm gonna change my opinion. This is the best game engine ever created!

It all seems to add up now. I learned 3D with Softimage (which uses the same shader node system as Unreal Engine), then I taught myself Maya, which has the same controls as U4, as far as movement and snapping is concerned.
Learning UDK and Unreal Engine 3 gave me a great foundation for understanding Unreal Engine 4. EPIC learned from its mistakes with UDK and really improved everything. So it's more of a joy working with Unreal Engine 4 than UDK ever was. However, everything I learned about complex shaders is still valid. It just got easier to preview and use them.

So what's next? I decided to expand my search for work and look outside Germany. Uk or Canada would be nice! I just want to update my portfolio to Unreal Engine's 4 higher standards to really have something to show! I'm working on that. I am proud to say that I am ready for professional game development and it was a crazy journey that led me here.

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Post comment Comments  (0 - 10 of 104)
TKAzA
TKAzA Apr 28 2014, 12:41pm says:

I had a mess with your latest gun concept, i would widen the handle and the trigger space, it seems far to thin even in comparison to the front support handle, just as a matter of realism and im not sure if that's what your aiming for.. cant wait to see a 3d model of it.

aza

+2 votes     reply to comment
SinKing
SinKing May 14 2014, 4:18am replied:

I did change a lot of things from the concept to model. The concept proportions are cartoony in some ways. I toned them down. Hope you like the result. Thanks for commenting!

+1 vote     reply to comment
SinKing
SinKing Mar 14 2013, 6:15pm says:

I've just been wondering about the votes on the comments. Why do the 2 random comments have the most positive votes? Something must be wrong.

+5 votes     reply to comment
SinKing
SinKing Dec 12 2013, 1:04pm replied:

The votes have changed in favor of the comments that make sense by now!

+2 votes     reply to comment
Shadow_Micha
Shadow_Micha Dec 15 2013, 4:17pm replied:

It's up to +4 votes, sir.
I agreed, something must definitely be wrong here XD

+2 votes     reply to comment
Paxton
Paxton Mar 14 2013, 5:36am says:

Damn Sin, you're getting good!

+5 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 8 2012, 6:31pm says:

Nice DayZ doodles!

+5 votes     reply to comment
Calamity_Jones
Calamity_Jones Mar 3 2012, 1:12pm says:

I took your advice and updated all three "workflows" - they should be a little more readable, now. Danke ;)

+5 votes     reply to comment
SinKing
SinKing Mar 1 2012, 11:54am says:

Stop flattering me :)

It's good to hear something positive. Thanks!

+4 votes     reply to comment
TALON_UK
TALON_UK Mar 1 2012, 3:41am says:

Nice work SinKing, great concept art and storyboard style, also quite interested in that beach terrain you have in game, looking at mapping as well as 3D are ya?

Good well rounded body of work.

+7 votes     reply to comment
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