I just thought I'd say "good news everyone" in a Futurama-way ^^
The only good news is that I am modeling more and harder than ever before! Ever since I switched from XSI to Maya, I learned a ton of things and improved my workflow in countless ways. That alone feels pretty good. The problem is, I still wasn't able to find a job modeling, so I have to do all kind of shit in order to keep going on the modeling front. Not an ideal situation...
I'm currently more on Polycount+CG Society than on Moddb, because the community there is a great help for my artistic development. When I have a project ready for Indiedb, I'll probably be spending more time here and there again.
Currently a talented US-game designer is reworking the concept for "Bigguns", the game I want to develop. She is not only good looking, but also quite diligent in her work. This takes a lot of strain off me back, because I tended to be the Jack of all Trades, concepting, modeling/texturing and mapping in UDK. It's not a good idea to work like that, unless you are absolutely sure about the direction you are taking with the project. Now, we are splitting work, and I hope it will convince a coder I have in mind to join us! If that happens, the concept artist I want for the project will start working as well and we will have an almost complete team. I also know of a mapper, who worked on a project with me last year, who will make a great addition.
So 2013 can lick my shiny metal (?) ass and 2014: I'm ready for action!