by SinKing on Oct 18th, 2008 digg this super bookmark
Heya,
I'm updating a bit about what's going on behind the scenes. Apart from me picking up some skills in Photoshop, several new artists have joined the mod, as we can't have enough concept art (ever) and you can never find enough concept artists.
It's getting tough now, because some actual action is required by our Motion-Capture Studio, which is getting delayed by real-life projects of the studio. Most of the problems we suffer from derive from personal problems of important members, who can't dedicate their time to the project as they used to. I'm trying best to bring back the creative spark and igniting the desire to move on with the project.
We already missed two chances to enter th Make Something Unreal Competition and I really would like us see enter the third phase, even if it's only with a teaser-trailer.
Modding is no easy task at all. I find that out every time I try doing something for my project. It can be rewarding to see other people get inspired and start discussing features among each others and with me, but these pleasant situations are alway stalled by a lack of art or direction. We are only slowly moving towards a proof of concept, which has a lot to do with the difficulties of imagining the world we create in Rotoscope style.
The shader decision has still not been made, but I'm over the top with work already and I don't want to invest my available time in shader problems, when we still have trouble with the production pipeline. I know it would be better to have everything working from the start, but if we can't get the shader to fit our needs in the end, we still have the option to drop it and revert to realistic looking textures.
A lot of work and many things left to do are no reason to stop working. I can only support the team with fresh art and some artists I recently recruited. It still feels like there is a world out there to draw and I admit I didn't realise that creating a new universe entails to create a whole world, which may not fall appart after looking at it. What we do has to be believable, even in it's immensity.
Can't wait to see something from your mod, it looks like you got a lot of great people working together. How come your modeler, Citizen_J, does not have a profile here? He's pretty damn good from what I've seen.
Good luck on the machinima.
Nice blog!
Check my latest blog when you get a chance.:)
When MECHOverride is finished, you will leak me a copy of teh entire script. *jedi mind trick* You will happily do so because I am an impatient dork full of energy drinks and candy....:)
Meant to say thnx re: DCD comments last week, hope I didn't seem overly defensive in my reply. The biggest reason that I'm doing DCD alone is because initially nobody wanted to help.
Hey sinking, how are things going? Nice to see that UT3 being released soon, I Think coming out Nov 30. Just wondering if ye still playing KF 2.11 still, if so like to have a game with you one of the days. Plus I’m downloading this Trooper: Dawn of Destiny mod, is it any good?
Hope you well
Stars out :)
No, this title doesn't ring any bells. Might give it a try once my time budget raises again into the useful range :D
No no, I mean, come check out our updates. We had the turbo kat model up :D
Dude! Come check us out! We've got something for you ;>
I'm no longer with the staff, but if you resend me the script, I'd be happy to read through it.
Since I left, it seems like features have died, so I don't think there's much chance of things getting done for advertisement. If I chat with anyone that is still actively working on them, though, I'll bring it up.