SinKing

Martin Bodden joined May 24, 2006

I'm currently working as Product Developer for a German Company specialising in new food ideas. I have always been writing short stories and also started writing film scripts a couple of years ago. Since I never was so keen about working on real-life sets, I decided to move into the digital realms and produce high quality machinima.

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1 comment by SinKing on Oct 18th, 2008 digg this super bookmark


Heya,

I'm updating a bit about what's going on behind the scenes. Apart from me picking up some skills in Photoshop, several new artists have joined the mod, as we can't have enough concept art (ever) and you can never find enough concept artists.

It's getting tough now, because some actual action is required by our Motion-Capture Studio, which is getting delayed by real-life projects of the studio. Most of the problems we suffer from derive from personal problems of important members, who can't dedicate their time to the project as they used to. I'm trying best to bring back the creative spark and igniting the desire to move on with the project.
We already missed two chances to enter th Make Something Unreal Competition and I really would like us see enter the third phase, even if it's only with a teaser-trailer.

Modding is no easy task at all. I find that out every time I try doing something for my project. It can be rewarding to see other people get inspired and start discussing features among each others and with me, but these pleasant situations are alway stalled by a lack of art or direction. We are only slowly moving towards a proof of concept, which has a lot to do with the difficulties of imagining the world we create in Rotoscope style.

The shader decision has still not been made, but I'm over the top with work already and I don't want to invest my available time in shader problems, when we still have trouble with the production pipeline. I know it would be better to have everything working from the start, but if we can't get the shader to fit our needs in the end, we still have the option to drop it and revert to realistic looking textures.

A lot of work and many things left to do are no reason to stop working. I can only support the team with fresh art and some artists I recently recruited. It still feels like there is a world out there to draw and I admit I didn't realise that creating a new universe entails to create a whole world, which may not fall appart after looking at it. What we do has to be believable, even in it's immensity.

Groups
MECHOverride - River of Steel

MECHOverride - River of Steel

Established Nov 10, 2007 With 7 members, must apply to join games group

This is MechOverride's development group. We strive to create a new kind of media and bring new life to the underrated genre of Machinima. A different...

Unreal Tournament 3 Developers

Unreal Tournament 3 Developers

Established Nov 10, 2007 With 123 members, open to all members development & publishing group

The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.

Comments  (10 - 20 of 54)
AbsentBlue
AbsentBlue Jun 25 2008, 6:36pm says:

Can't wait to see something from your mod, it looks like you got a lot of great people working together. How come your modeler, Citizen_J, does not have a profile here? He's pretty damn good from what I've seen.

Good luck on the machinima.

+1 vote     reply to comment
suNit
suNit Mar 5 2008, 9:31pm says:

Nice blog!

+1 vote     reply to comment
Gin
Gin Jan 12 2008, 11:59pm says:

Check my latest blog when you get a chance.:)

+1 vote     reply to comment
Gin
Gin Dec 18 2007, 4:03am says:

When MECHOverride is finished, you will leak me a copy of teh entire script. *jedi mind trick* You will happily do so because I am an impatient dork full of energy drinks and candy....:)

+1 vote     reply to comment
mikejkelley
mikejkelley Dec 14 2007, 5:16am says:

Meant to say thnx re: DCD comments last week, hope I didn't seem overly defensive in my reply. The biggest reason that I'm doing DCD alone is because initially nobody wanted to help.

+1 vote     reply to comment
UTUmbrellaSTARS
UTUmbrellaSTARS Nov 17 2007, 2:15pm says:

Hey sinking, how are things going? Nice to see that UT3 being released soon, I Think coming out Nov 30. Just wondering if ye still playing KF 2.11 still, if so like to have a game with you one of the days. Plus I’m downloading this Trooper: Dawn of Destiny mod, is it any good?

Hope you well

Stars out :)

+1 vote     reply to comment
Dragonlord
Dragonlord Oct 3 2007, 7:40am says:

No, this title doesn't ring any bells. Might give it a try once my time budget raises again into the useful range :D

+1 vote     reply to comment
blackplague
blackplague Oct 1 2007, 2:19pm says:

No no, I mean, come check out our updates. We had the turbo kat model up :D

+1 vote     reply to comment
blackplague
blackplague Sep 30 2007, 8:27pm says:

Dude! Come check us out! We've got something for you ;>

+1 vote     reply to comment
JoeX111
JoeX111 Sep 19 2007, 9:10pm says:

I'm no longer with the staff, but if you resend me the script, I'd be happy to read through it.

Since I left, it seems like features have died, so I don't think there's much chance of things getting done for advertisement. If I chat with anyone that is still actively working on them, though, I'll bring it up.

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