I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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0 comments by SinKing on Feb 14th, 2014

I figure I will write a blog post every month now. Just for fun and because I can!

So - what's happening? Not much! I am modeling every day now and it is like some kind of infection, because I can't stop myself from modeling/texturing these days! Part of that has to do with my learning process, involving UDK. At some point I started understanding tradeoffs. I can become a much better environment artist and save copious amounts of time and work, if I lay out a 3D foundation in Maya and do the rest in UDK. 

What does that mean? Well, in the past I modeled and textured each asset individually, treating even a simple wall as an individual asset. That resulted in countless materials and tons of individual textures for even simple objects, such as a favela house.

Lately I realized that I can put 90% of my environments into one shader-compound (material), use vertex paint and instances and still get the feeling of uniquely textured meshes. Instead of 140 materials, I suddenly need only 10 - and much fewer textures. And I can still use my "old" workflow" for  hero assets and props that need detail. 

So - my modeling life got easier. I have worked on my workflow and spent god knows how many hours reading threads on Polycount and doing tutorials over and over (it only works, if you repeat them). Now, there is literally nothing I cannot do with environements! I can make them as big as I like and still only use 5 materials. The next thing to learn would be to make them procedurally. As far as I know that's not even difficult.

Good times! It's not paying off yet in cash, but I am getting a firm grasp of environment creation and different methods for achieving modularity. It really gets me stoked about all the things I can do in the future, since there are literally no limits any more. I know the tech - I've done everything wrong once, before I did it right in UDK. The engine cost me nerves, but in the end it really paid up. It's a great engine with some unique flaws and my experience of the past year with UDK is really good and can't be paid for in money.

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Post comment Comments  (60 - 70 of 102)
Gin
Gin Jan 13 2008, 12:59am says:

Check my latest blog when you get a chance.:)

+1 vote     reply to comment
Gin
Gin Dec 18 2007, 5:03am says:

When MECHOverride is finished, you will leak me a copy of teh entire script. *jedi mind trick* You will happily do so because I am an impatient dork full of energy drinks and candy....:)

+1 vote     reply to comment
mikejkelley
mikejkelley Dec 14 2007, 6:16am says:

Meant to say thnx re: DCD comments last week, hope I didn't seem overly defensive in my reply. The biggest reason that I'm doing DCD alone is because initially nobody wanted to help.

+1 vote     reply to comment
UTUmbrellaSTARS
UTUmbrellaSTARS Nov 17 2007, 3:15pm says:

Hey sinking, how are things going? Nice to see that UT3 being released soon, I Think coming out Nov 30. Just wondering if ye still playing KF 2.11 still, if so like to have a game with you one of the days. Plus I’m downloading this Trooper: Dawn of Destiny mod, is it any good?

Hope you well

Stars out :)

+1 vote     reply to comment
Dragonlord
Dragonlord Oct 3 2007, 8:40am says:

No, this title doesn't ring any bells. Might give it a try once my time budget raises again into the useful range :D

+1 vote     reply to comment
blackplague
blackplague Oct 1 2007, 3:19pm says:

No no, I mean, come check out our updates. We had the turbo kat model up :D

+1 vote     reply to comment
blackplague
blackplague Sep 30 2007, 9:27pm says:

Dude! Come check us out! We've got something for you ;>

+1 vote     reply to comment
JoeX111
JoeX111 Sep 19 2007, 10:10pm says:

I'm no longer with the staff, but if you resend me the script, I'd be happy to read through it.

Since I left, it seems like features have died, so I don't think there's much chance of things getting done for advertisement. If I chat with anyone that is still actively working on them, though, I'll bring it up.

+1 vote     reply to comment
ambershee
ambershee Sep 18 2007, 4:22pm says:

Noticed your news post comment - the 'Sacrator' models are mostly bought (if not all of them). You can find them on Turbosquid, and they're nowhere near game-ready, if at all game-useable.

He hasn't a clue, hasn't a team and has a lot of evidence in his forum profile;
Moddb.com

Amusingly, both me and leilei have pointed out links to his 'teams models' on Turbosquid, but those comments get deleted.

+1 vote     reply to comment
bluesummer
bluesummer Aug 5 2007, 12:06pm says:

Well actually a guy called Perkan drew the concepts. He made the illustrations for the core rule books and some world books for the roleplaying game we base our mod on. Those concepts are even more beutiful, we also have another illustrator that has illustrated the game books in our team. But he hasnt drawn any concepts we will use for the mod yet. He will make some 3d characters for us, he is very talented also.

I also draw but at the moment I only do management stuff. Really looking forward to the development phase of this project. To see things youve only seen illustrated and imagined becoming more real in 3d. =)

+1 vote     reply to comment
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