Share and Mod (SaM) is a collaborative effort to put art assets into a large, easy to navigate section so art assets from skilled artists can be shared to anyone who may need them.

This can be ranging to a helpful texture to a library of unused models from a dead mod. Many mod projects end up hurting from lack of assets, and with a wide abundance of artists right here on Moddb, it all makes perfect sense.

There are rules however, and these may change and/or become much more detailed:
1. If the author wishes to be included in the credits, he should be if any of his art is used.
2. Don't sell other author's work.
3. Only upload work that is 'strictly' yours. Original artwork only. (Nothing modified either!)

We also INSIST you rate/comment other member's uploads.
This will better the community and provide more insight to what people are downloading.
constructive criticism is a must, and 'rating' the download is very beneficial too.

We encourage you to join/watch/help this idea to better the community.
Thanks for reading!

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Part 2
Half-Life 2: Episode Two

Part 2

Triage 5 comments

Steampipe broke the mod, but all hope isn't lost! I may not be able to fix the mod, but I could create an ending to it if there's enough interest.

Zombie Master 2 - Progress Report - March 2014
Half-Life 2

Zombie Master 2 - Progress Report - March 2014

Zombie Master 2 11 comments

Several updates on ZM2! Today, we'll discuss the upcoming release of v1.0.2, the Greenlight Submission, and the Source 2013 project.

Zombie Master 2 - Return - December 2013
Half-Life 2

Zombie Master 2 - Return - December 2013

Zombie Master 2 10 comments

Zombie Master 2 development resumes! Details about the Source 2013 patch and the future of ZM2.

Zombie Master 2 - Progress Report - June 2013
Half-Life 2

Zombie Master 2 - Progress Report - June 2013

Zombie Master 2 6 comments

Discussing recent development in Zombie Master 2, including the Source 2013 port, performance issues, custom shaders and future plans.

Texture Advice for STALKER
S.T.A.L.K.E.R.: Call of Pripyat

Texture Advice for STALKER

S.T.A.L.K.E.R.: Call of Pripyat Textures 6 comments

A tutorial I wrote originally to help out a friend, but I decided to also post it here. - Updated per Juli, 2016.

Comments  (0 - 10 of 46)
ModMage
ModMage

Just added a some 2048² grass textures to the addons section. I hope to add many more in the future!

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Djeeshka
Djeeshka

Hey guys, is anyone want any of these - (gallery link) Dropbox.com ?

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booman
booman

cool drawings...
The textures will be hard to use because of the source light.
A lot of photoshop work would have to go into them to make it an even shade for tiling.

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Djeeshka
Djeeshka

most of decals (graffities) are made from photos, so, there are only two drwings of mine.
All these textures are well-tiled, have normal maps and detail textures.

And i don't get what did you mean "will be hard to use because of source light". Maybe you haven't noticed, what these are in-game test screenshots... or something..?

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Doommarine23
Doommarine23

He probably didn't notice it was ingame because it looked like a collage of the direct textures. Regardless, these look great and I personally would try and find a use for them, I'd say release em. Can't hurt to.

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booman
booman

I didn't realize they were in-game screenshots.... did you upload the textures and normals?
Ok now I see. those are pretty cool textures, so if I click the download link do I get the screenshot or the actual texture? That is what I was confused about

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booman
booman

Just in case you didn't notice, I have added several Seamless textures to the images archive. Feel free to use them for whatever you want. they are all 1024x1024 and can be converted to PNG, TGA or PCX

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ninjadave Creator
ninjadave

It's appreciated, thanks!

Reply Good karma+2 votes
booman
booman

not a problem, enjoy

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Gen.Kenobi
Gen.Kenobi

COLLADA

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feillyne StaffSubscriber
feillyne

For animations, too?

Reply Good karma+1 vote
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