Zombie Master 2 - Progress Report - March 2014
Zombie Master 2 13 commentsSeveral updates on ZM2! Today, we'll discuss the upcoming release of v1.0.2, the Greenlight Submission, and the Source 2013 project.
Share and Mod (SaM) is a collaborative effort to put art assets into a large, easy to navigate section so art assets from skilled artists can be shared to anyone who may need them.
This can be ranging to a helpful texture to a library of unused models from a dead mod. Many mod projects end up hurting from lack of assets, and with a wide abundance of artists right here on Moddb, it all makes perfect sense.
There are rules however, and these may change and/or become much more detailed:
1. If the author wishes to be included in the credits, he should be if any of his art is used.
2. Don't sell other author's work.
3. Only upload work that is 'strictly' yours. Original artwork only. (Nothing modified either!)
We also INSIST you rate/comment other member's uploads.
This will better the community and provide more insight to what people are downloading.
constructive criticism is a must, and 'rating' the download is very beneficial too.
We encourage you to join/watch/help this idea to better the community.
Thanks for reading!
Several updates on ZM2! Today, we'll discuss the upcoming release of v1.0.2, the Greenlight Submission, and the Source 2013 project.
Zombie Master 2 development resumes! Details about the Source 2013 patch and the future of ZM2.
Discussing recent development in Zombie Master 2, including the Source 2013 port, performance issues, custom shaders and future plans.
A tutorial I wrote originally to help out a friend, but I decided to also post it here. - Updated per Juli, 2016.
A new version of Zombie Master 2 has been released, containing bugfixes and adjustments made after the first release.
Just added a some 2048² grass textures to the addons section. I hope to add many more in the future!
Hey guys, is anyone want any of these - (gallery link) Dropbox.com ?
cool drawings...
The textures will be hard to use because of the source light.
A lot of photoshop work would have to go into them to make it an even shade for tiling.
most of decals (graffities) are made from photos, so, there are only two drwings of mine.
All these textures are well-tiled, have normal maps and detail textures.
And i don't get what did you mean "will be hard to use because of source light". Maybe you haven't noticed, what these are in-game test screenshots... or something..?
He probably didn't notice it was ingame because it looked like a collage of the direct textures. Regardless, these look great and I personally would try and find a use for them, I'd say release em. Can't hurt to.
I didn't realize they were in-game screenshots.... did you upload the textures and normals?
Ok now I see. those are pretty cool textures, so if I click the download link do I get the screenshot or the actual texture? That is what I was confused about
Just in case you didn't notice, I have added several Seamless textures to the images archive. Feel free to use them for whatever you want. they are all 1024x1024 and can be converted to PNG, TGA or PCX
It's appreciated, thanks!
not a problem, enjoy
COLLADA
For animations, too?