I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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What's next?

SinKing Blog 0 comments

I am having a great time learning Unreal Engine 4 and I really admire EPIC's bold move to challenge Unity and Cryengine likewise by offering better tools and resources at a reasonable price. Currently I spend more time on understanding blueprints than on actual modeling, but I'm still making models and shaders all the time. So far, I am really convinced by U4, and I don't think I'm gonna change my opinion. This is the best game engine ever created!

It all seems to add up now. I learned 3D with Softimage (which uses the same shader node system as Unreal Engine), then I taught myself Maya, which has the same controls as U4, as far as movement and snapping is concerned.
Learning UDK and Unreal Engine 3 gave me a great foundation for understanding Unreal Engine 4. EPIC learned from its mistakes with UDK and really improved everything. So it's more of a joy working with Unreal Engine 4 than UDK ever was. However, everything I learned about complex shaders is still valid. It just got easier to preview and use them.

So what's next? I decided to expand my search for work and look outside Germany. Uk or Canada would be nice! I just want to update my portfolio to Unreal Engine's 4 higher standards to really have something to show! I'm working on that. I am proud to say that I am ready for professional game development and it was a crazy journey that led me here.

The news

The news

SinKing Blog 0 comments
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Post comment Comments  (70 - 80 of 106)
blackplague
blackplague

Dude! Come check us out! We've got something for you ;>

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JoeX111
JoeX111

I'm no longer with the staff, but if you resend me the script, I'd be happy to read through it.

Since I left, it seems like features have died, so I don't think there's much chance of things getting done for advertisement. If I chat with anyone that is still actively working on them, though, I'll bring it up.

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ambershee
ambershee

Noticed your news post comment - the 'Sacrator' models are mostly bought (if not all of them). You can find them on Turbosquid, and they're nowhere near game-ready, if at all game-useable.

He hasn't a clue, hasn't a team and has a lot of evidence in his forum profile;
Moddb.com

Amusingly, both me and leilei have pointed out links to his 'teams models' on Turbosquid, but those comments get deleted.

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bluesummer
bluesummer

Well actually a guy called Perkan drew the concepts. He made the illustrations for the core rule books and some world books for the roleplaying game we base our mod on. Those concepts are even more beutiful, we also have another illustrator that has illustrated the game books in our team. But he hasnt drawn any concepts we will use for the mod yet. He will make some 3d characters for us, he is very talented also.

I also draw but at the moment I only do management stuff. Really looking forward to the development phase of this project. To see things youve only seen illustrated and imagined becoming more real in 3d. =)

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Urgel
Urgel

I've worked with maya, max and currently work with blender :D
I do prefer maya and blender over max though...

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TKAzA Staff
TKAzA

same width, length, height even the chin strap is tight against the face.
theres no errors its pretty much perfect :)

must be the angle of the render

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TKAzA Staff
TKAzA

Head is in same place as css model.

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Thestjester
Thestjester

most definitely :)
Got yim?

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San-J
San-J

Thanks for the suggestion, I'll definitely be checking it out. :-)

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Thestjester
Thestjester

how does beginning of august sound? July is pretty hectic, but august i'd be able to start chipping in. Sound good? :)

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