I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

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0 comments by SinKing on Apr 16th, 2014

I am having a great time learning Unreal Engine 4 and I really admire EPIC's bold move to challenge Unity and Cryengine likewise by offering better tools and resources at a reasonable price. Currently I spend more time on understanding blueprints than on actual modeling, but I'm still making models and shaders all the time. So far, I am really convinced by U4, and I don't think I'm gonna change my opinion. This is the best game engine ever created!

It all seems to add up now. I learned 3D with Softimage (which uses the same shader node system as Unreal Engine), then I taught myself Maya, which has the same controls as U4, as far as movement and snapping is concerned.
Learning UDK and Unreal Engine 3 gave me a great foundation for understanding Unreal Engine 4. EPIC learned from its mistakes with UDK and really improved everything. So it's more of a joy working with Unreal Engine 4 than UDK ever was. However, everything I learned about complex shaders is still valid. It just got easier to preview and use them.

So what's next? I decided to expand my search for work and look outside Germany. Uk or Canada would be nice! I just want to update my portfolio to Unreal Engine's 4 higher standards to really have something to show! I'm working on that. I am proud to say that I am ready for professional game development and it was a crazy journey that led me here.

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Post comment Comments  (70 - 80 of 105)
JoeX111 Sep 19 2007 says:

I'm no longer with the staff, but if you resend me the script, I'd be happy to read through it.

Since I left, it seems like features have died, so I don't think there's much chance of things getting done for advertisement. If I chat with anyone that is still actively working on them, though, I'll bring it up.

+1 vote     reply to comment
ambershee Sep 18 2007 says:

Noticed your news post comment - the 'Sacrator' models are mostly bought (if not all of them). You can find them on Turbosquid, and they're nowhere near game-ready, if at all game-useable.

He hasn't a clue, hasn't a team and has a lot of evidence in his forum profile;

Amusingly, both me and leilei have pointed out links to his 'teams models' on Turbosquid, but those comments get deleted.

+1 vote     reply to comment
bluesummer Aug 5 2007 says:

Well actually a guy called Perkan drew the concepts. He made the illustrations for the core rule books and some world books for the roleplaying game we base our mod on. Those concepts are even more beutiful, we also have another illustrator that has illustrated the game books in our team. But he hasnt drawn any concepts we will use for the mod yet. He will make some 3d characters for us, he is very talented also.

I also draw but at the moment I only do management stuff. Really looking forward to the development phase of this project. To see things youve only seen illustrated and imagined becoming more real in 3d. =)

+1 vote     reply to comment
Urgel Aug 4 2007 says:

I've worked with maya, max and currently work with blender :D
I do prefer maya and blender over max though...

+1 vote     reply to comment
TKAzA Staff
TKAzA Jul 10 2007 says:

same width, length, height even the chin strap is tight against the face.
theres no errors its pretty much perfect :)

must be the angle of the render

+1 vote   reply to comment
TKAzA Staff
TKAzA Jul 10 2007 says:

Head is in same place as css model.

+1 vote   reply to comment
Thestjester Jul 3 2007 says:

most definitely :)
Got yim?

+1 vote     reply to comment
San-J Sep 12 2007 says:

Thanks for the suggestion, I'll definitely be checking it out. :-)

+1 vote     reply to comment
Thestjester Jul 8 2007 says:

how does beginning of august sound? July is pretty hectic, but august i'd be able to start chipping in. Sound good? :)

+1 vote     reply to comment
Thestjester Jul 7 2007 says:

Checked out bits an pieces of it, looks damn interesting and solid. In terms of actual design elements, what kind of style are you aiming for? I have two particular styles, a cartoony long stroke line work with soft pastel like colouring (similar to Cheeks-74, look him up), or refined detailed paints (colour and pencil, goes both ways) one thing my clients or even the boys at my job will tell you is that no matter what style I am for, humor always finds a way into my work. Attitude and personality is probably the most important thing to me when it comes to art. Each character, scene, environment, or creature visually represents its entire story with one look. Like the saying goes, 1 picture is worth 1,000 words.

I'd be interested in helping out, but not until we pass some major milestones at work. Keep in touch!

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