A group for Softimage / Modtool Users. Model or animate in XSI? Come share your tips and tricks.

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Vast XSI Learning Movies on YouTube

Vast XSI Learning Movies on YouTube

May 7, 2011 Tutorial 1 comment

The 'Softimage XSI Production Series DVD' videos previously available from from the Virtual Academic Software Trust are now available for easy access...

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Mar 10, 2011 Tutorial 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

"Real-Time Character Animation" is up on design3

"Real-Time Character Animation" is up on design3

Dec 6, 2010 Counter-Strike: Source Tutorial 1 comment

The "Real-Time Character Animation" video tutorial is up on design3.

"Source Creature Rigging" is up on design3

"Source Creature Rigging" is up on design3

Nov 29, 2010 Tutorial 0 comments

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

"Softimage 2011 - Intermediate Exercise" is up on design3

"Softimage 2011 - Intermediate Exercise" is up on design3

Nov 12, 2010 Tutorial 0 comments

A new video tutorial, "Softimage 2011 - Intermediate Exercise", is up on design3

Post comment Comments  (0 - 10 of 13)
SinKing
SinKing Mar 7 2013 says:

Hooray! I joined an XSI group, finally :)

+1 vote     reply to comment
figalot
figalot Mar 26 2011 says:

I have a few questions:

1. Xsi is not really good for unity 3.0 and getting models into it, can you suggest another 3d modeling app most like xsi ( not blender...i hate blender )

2. is there a .3ds exporter for the mod tool version of xsi?

+2 votes     reply to comment
Cryrid Creator
Cryrid Mar 26 2011 replied:

Maya would be the best bet as Unity was designed to work directly with it. What problems are you having with XSI though, I've seen it work often enough (is your version of crosswalk/unity up to date?)

I haven't seen any direct 3ds exporters. You can export to FBX, and then use Autodesk's free FBX Converter to change that to a .3ds file

+2 votes   reply to comment
figalot
figalot Mar 27 2011 replied:

I finally got a good workflow with xsi to unity, it was just when ever i exported my .obj files there would get wierd lighting, i fixed it by exporting them then opening them in wings 3d and exporting them again...

+2 votes     reply to comment
Cryrid Creator
Cryrid Mar 27 2011 replied:

Sticking to FBX would probably be faster

+2 votes   reply to comment
figalot
figalot Aug 1 2010 says:

Hey whats the latest versoin of xsi mod tool? im getting mixed responses on google

+2 votes     reply to comment
Cryrid Creator
Cryrid Aug 1 2010 replied: +2 votes   reply to comment
Shadow_Micha
Shadow_Micha Jul 3 2010 says:

Can i join this group?
Maybe im not familiar to XSI but the article is very inspiring.

+3 votes     reply to comment
Cryrid Creator
Cryrid Jul 3 2010 replied:

Sure, it's open to all members (just aimed at being more useful to Softimage/Modtool users over the general 3d groups). There should be a link somewhere on the page to join and watch. : )

+2 votes   reply to comment
figalot
figalot Jun 30 2010 says:

Who have a awesome group leader ! :P
could u write a article on how to get the default hl2 hands in xsi nomatter were i look i cant find them

+3 votes     reply to comment
Cryrid Creator
Cryrid Jun 30 2010 replied:

The hands found in

C:\Program Files\Steam\steamapps \username\sourcesdk_content\ hl2\modelsrc\ weapons \v_hand\scenes\ Hands_reference.scn ?

(ignore the spaces; I had to add them as moddb has a 50-character word limit. If you're having problems finding that file, you could try running a search on your computer for 'Hands_reference', and drag&drop that .scn into XSI)

+2 votes   reply to comment
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