SinKing

Martin Bodden joined May 24, 2006

I'm currently working as Product Developer for a German Company specialising in new food ideas. I have always been writing short stories and also started writing film scripts a couple of years ago. Since I never was so keen about working on real-life sets, I decided to move into the digital realms and produce high quality machinima.

Image RSS Feed Latest Screens
conceptual suit texture
Blog RSS Feed Report abuse Latest Blog: the winter cold...

1 comment by SinKing on Oct 18th, 2008 digg this super bookmark


Heya,

I'm updating a bit about what's going on behind the scenes. Apart from me picking up some skills in Photoshop, several new artists have joined the mod, as we can't have enough concept art (ever) and you can never find enough concept artists.

It's getting tough now, because some actual action is required by our Motion-Capture Studio, which is getting delayed by real-life projects of the studio. Most of the problems we suffer from derive from personal problems of important members, who can't dedicate their time to the project as they used to. I'm trying best to bring back the creative spark and igniting the desire to move on with the project.
We already missed two chances to enter th Make Something Unreal Competition and I really would like us see enter the third phase, even if it's only with a teaser-trailer.

Modding is no easy task at all. I find that out every time I try doing something for my project. It can be rewarding to see other people get inspired and start discussing features among each others and with me, but these pleasant situations are alway stalled by a lack of art or direction. We are only slowly moving towards a proof of concept, which has a lot to do with the difficulties of imagining the world we create in Rotoscope style.

The shader decision has still not been made, but I'm over the top with work already and I don't want to invest my available time in shader problems, when we still have trouble with the production pipeline. I know it would be better to have everything working from the start, but if we can't get the shader to fit our needs in the end, we still have the option to drop it and revert to realistic looking textures.

A lot of work and many things left to do are no reason to stop working. I can only support the team with fresh art and some artists I recently recruited. It still feels like there is a world out there to draw and I admit I didn't realise that creating a new universe entails to create a whole world, which may not fall appart after looking at it. What we do has to be believable, even in it's immensity.

Groups
MECHOverride - River of Steel

MECHOverride - River of Steel

Established Nov 10, 2007 With 7 members, must apply to join games group

This is MechOverride's development group. We strive to create a new kind of media and bring new life to the underrated genre of Machinima. A different...

Unreal Tournament 3 Developers

Unreal Tournament 3 Developers

Established Nov 10, 2007 With 123 members, open to all members development & publishing group

The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.

Comments  (50 - 54 of 54)
TKAzA
TKAzA Jul 12 2007, 2:02am says:

ok mate thats cool i just get defensive of criticisms without what seems to be justification
no hard feelings from here

+1 vote     reply to comment
Gunmen
Gunmen Sep 5 2006, 2:54am says:

Hello Sin!Long time no see!Whats happen you cant play kf2?I now a trick.Have you got interested aont me on MSN!I have few new maps KF2.0!Its awesone!

+1 vote     reply to comment
evil_squirrel
evil_squirrel Mar 6 2007, 7:07am says:

no, i am not from switzerland. as for master sword, though, its become somewhat of a community driven mod - and anyone is free to submit (appropriate) models and maps, while thothie does any scripting required. (there is a patch each month to add new content)

+1 vote     reply to comment
Karuto
Karuto Sep 14 2006, 7:45pm says:
SinKing wrote:Ippo is something like the chronicler on Moddb.

Lol, you just made my week. ;)

But seriously, for some reason, I can't handle remembering study notes from the past day, but I can remember a lot about the history of this forum. I guess there have just been a lot of surprising moments that capture your memory, or something corny like that.

I guess the reason I post here so much is because, A) I have nothing better to do, and B) I love hanging around this place. I've managed to show up here at least once a day, if not more. Thanks for the kind words.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Level
Avatar
Avatar
Offline Since
Nov 20, 2008
Country
Germany Germany
Gender
Male
Age
32
Member Watch
Track this member
Statistics
Activity Points
753
Rank
115 of 32,510
Watchers
2 members
Time Online
1 week
Site Visits
4,972
Profile Visitors
5,641 (3 today)
Contact
Homepage
Gaiamedia.de
Private Message
Send Now
Email
Members Only
AIM
mbo48@hotmail.com
HEGI
HEGI
friends since Jul 13, 2008
Gin
Gin
friends since Nov 26, 2007
San-J
San-J
friends since Nov 10, 2007
Hanzie
Hanzie
friends since Nov 10, 2007
Dio
Dio
friends since Aug 26, 2008
Ennui
Ennui
friends since Oct 03, 2008
Wraiyth
Wraiyth
friends since Nov 26, 2007
myles
myles
friends since Nov 11, 2007
Thestjester
Thestjester
friends since Feb 08, 2008
tacoo
tacoo
friends since Jun 06, 2008