I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!

Comment History  (0 - 30 of 3,044)
SinKing
SinKing 6hours 34mins ago says:

"Fixed bug where logging on after the server had been running for exactly 10 seconds might cause the user to not be able to see NPCs."

The kind of bugs you have to expect when making games is really weird. Finding out alone that it only happens after exactly ten seconds must have been some detective work ^^

+1 vote     article: Brutal Nature releases version 0.46!
SinKing
SinKing 6hours 37mins ago says:

sure looks good for iOS. Nice lowpoly car models, too.

+1 vote     media: TTR Screenshot from iOS
SinKing
SinKing 12hours 22mins ago says:

Nicely done! It's a much faster game than I anticipated. Only thing visually that I'd like would be if the sword trace was actually white, instead of black.

+1 vote     article: Quick Dev Update: Pre-PAX Update & New Video
SinKing
SinKing 13hours 31mins ago says:

Well, every profession has its own vocabulary or even just special ways to use common terms. It seems like a lot of terminology in ship-making derives from French vocabulary. I guess they established the terms first. It still puzzle me that "Mayday" for example comes from the French M'aidez, which apparently was misunderstood by English sailors or translated into "Mayday".

+1 vote     media: Bow WIP
SinKing
SinKing Aug 27 2014, 9:37pm replied:

That's good to hear, because since the video came out, I stopped liking this one. It looks like it was made by 14 year olds for 13 year olds. Not technically speaking, but from the way the scary stuff from KF is now 'below the top' ridicule. I could have lived better with "over the top", but that would have been a big departure from the KF standard and perhaps a different game.

+1 vote     game: Killing Floor 2
SinKing
SinKing Aug 27 2014, 5:22pm says:

looking good. I remember this station and it is a pretty cool thing.

+1 vote     media: Space Station
SinKing
SinKing Aug 27 2014, 5:21pm says:

Why is this called bow? I always wonder about the names on ships. The thing I wonder about the most is the "poopdeck". It seems like this is the deck on the back of a ship. I wonder if it is called like that, because people poop there. Seriously, I do :)

Looks very good man, but with GI these pitch black areas would light up, too. It would be awesome if you could get it to work with the engine, but if it is too much a hassle, do it with the next project.

+4 votes     media: Bow WIP
SinKing
SinKing Aug 24 2014, 9:48am says:

Darn cool mechanics and features!

+1 vote     media: Automation - 2013 Trailer
SinKing
SinKing Aug 22 2014, 7:41am replied:

So you did model it, after all? I never though about this problem, before seeing your stuff. I simply cannot determine which part of something is your own work. That's a difficulty with modding, I suppose. So, in the sense of the word, you are far more a modder than I am, because everything I create is my own.
However, especially in your case it would be nice to know where the core material you use comes from and what the part you did looks like (e.g. the texture you made - flat, the model you made - in editor, etc.). I suppose you are kidding in your reply, btw. That's obviously not what I meant...

+1 vote     member: Admiral_Skeybar
SinKing
SinKing Aug 21 2014, 10:08pm replied:

'cause the cow stole his chainsaw.

0 votes     article: No More Room in Hell - Update 1.08 Spotlight
SinKing
SinKing Aug 21 2014, 4:44pm says:

I want idividual suitcases for all 1307 passengers, or this game is a complete disaster!

Just kidding. Looks awesome. Bit much haze, eh, but nice :)

+7 votes     media: 1st & 2nd Class Baggage hold
SinKing
SinKing Aug 21 2014, 2:27pm says:

Why does it still say this is a Arma II: Combat Operations Mod, when it is actually a standalone game, based on the "A Take on Helicopters" Engine?
I was confused about the latest news, wondering why there is so much work still put into the mod for Arma II ^^

+1 vote     mod: DayZ
SinKing
SinKing Aug 21 2014, 8:20am says:

That's a simple fix. I'm a bit puzzled. The modeler/animator must have used auto weighting for the character. These armor plates will need their own bone(s) and be weighted on that bone, not onto the rest of the skeleton. Sometimes I wonder how you can do that advanced looking Unity stuff with Mo-Cap and all the nice modeling, but fail at e.g. rigging basics, such as this one.

+1 vote     media: Sneak Peak 1 - Character movement
SinKing
SinKing Aug 21 2014, 8:17am replied:

I see, old problems never seem to quite go away ^^

Did you get Speedtree in the meantime? I'm thinking about getting it, but want to wait, until I have a month of little work, so I can produce gazillions of Speedtrees ;). I just wonder how working with it is. Like back with the free UKD version, except you get a lot more templates now?

+1 vote     media: Gifu Crossroads Meditation Area
SinKing
SinKing Aug 20 2014, 5:29pm says:

Excellent! The updates sure kept me playing NMRIH for years now. Great to see some new maps! I hope the servers will upload these, soon.

+14 votes     article: No More Room in Hell - Update 1.08 Spotlight
SinKing
SinKing Aug 20 2014, 5:52am replied:

That sounds awesome. GI would also be interesting for the exteriors, since you have a lot of reflection from the ocean. And you could have animated day/ night cycles. I'm sure current computers can easily shoulder the load.

It's still cool without it, but if you have the options to get a big feature to work, why not?! :)

+1 vote     media: Mail Hold finished
SinKing
SinKing Aug 18 2014, 9:12am replied:

So these areas will be a whole lot darken and irregularly lit, or are you gonna bake the GI lighting into the textures? That's a bit of an oldschool method, but might work fine, here.

+1 vote     media: Mail Hold finished
SinKing
SinKing Aug 17 2014, 6:25pm says:

These would look a hellofalot more interesting, if they were textured, ya know? Just saying. Tilt them 90° and you get a group of skyscrapers. Without textures everything is something else.

BTW. New Qixel suite is free until September. Maybe good enough for a quick texture pass?

+1 vote     media: EWM-M03
SinKing
SinKing Aug 17 2014, 6:23pm says:

Sooo many folds! Must have more folds in clothing, moaaar!

+2 votes     media: Work In Progress
SinKing
SinKing Aug 17 2014, 6:23pm says:

Pretty good trailer. Good-looking game, pale people. Win-Win.

+1 vote     article: Bacon Man Kickstarter Launched!
SinKing
SinKing Aug 17 2014, 6:16pm says:

How will these rooms be lit? It seems like there only are a few small lights on the walls, yet the room is lit bright, as in daytime. Is lighting your next task?

+1 vote     media: Mail Hold finished
SinKing
SinKing Aug 17 2014, 6:15pm says:

So they took a lot of mail to New York and sorted it on the way, to be delivered there? It can't be the passengers mail, right? First of all it's too much mail and then again - how would the passengers receive letters, on the ocean...

+1 vote     media: Mail Hold finished
SinKing
SinKing Aug 17 2014, 6:13pm says:

Excellent work as usually! How nice it looks when everything is populated with tings :)

I wonder, does the engine have capability to use decals? You might use some decals below the chair, as an indication to where people put their dirty feet while working. Since the ship is on its maiden voyage, I suppose there won't really be much wear and tear.

You've come a long way with this and it is really a beautiful project. I'm glad to be watching it!
Btw - what's that white round machine behind the table? Looks like some kind of generator.

+1 vote     media: Mail Hold finished
SinKing
SinKing Aug 17 2014, 4:09pm says:

A boring machine? Really? Does it tell boring stories?

What's that white stuff up in the image. Looks a bit weird.

+2 votes     media: Nazi Base on Mars
SinKing
SinKing Aug 17 2014, 4:07pm says:

Toilette ohne Tür? Welcome to the future!

+1 vote     media: When you goto go you goto go!
SinKing
SinKing Aug 17 2014, 4:02pm replied:

Is the material unlit, but emissive? If so you can just turn down the emissive power and instantly have fewer stars. I have kinda become a space/star specialist with my current assignment. I had a similar looking sky at one point.

It's actually incredible to think that probably the entire night sky would be white, if these stars all had the same intense lighting. Seems there is no darkness in space, just not strong enough lights ^^

+1 vote     media: New shots, in orbit and jurassic night scene
SinKing
SinKing Aug 17 2014, 3:58pm replied:

Dude, I had that problem and finally got my provider to send me a technician. It seems like these fast connections run on several "strands" (lines), so if some of them are severed, it keeps shutting off. Technician fixed it completely and I cursed myself for not getting it done earlier. If you have a similar problem, get it fixed now! You'll be happy, too.

+2 votes     article: The Gate II has been released!
SinKing
SinKing Aug 17 2014, 9:31am says:

It is often not clear, if you made the concept + model or just the render. Sometimes it is, but the Nato choppers, e.g. I thought you made. First thing to do is give credit to the creators, like you did with Bionicle.

+1 vote     member: Admiral_Skeybar
SinKing
SinKing Aug 17 2014, 7:08am says:

Cocaine Crystals - worth a fortune!
Kidding, always love and loved your artist's work. Excellent materiality and lighting, great colors. Cheers!

+3 votes     media: Mana Carrier
SinKing
SinKing Aug 17 2014, 7:07am says:

The shield material looks more like some kind of rock or plaster. The edges of the shield model are too soft for metal. The scratches lack inertia and the long one is too strong. The hand symbol would have faded on parts and been bleached by the sun. The outline of the shield is too clean, there should be a few chips and dents there, since that is where the critical hits would go first.

The bumps from the normal map look a bit too strong and not forged, but pressed. The shield doesn't look handmade like this.
Cryengine is not helping you with its proprietary formats and stupid shaders. You would have a much better time in Unreal Engine 4 creating these materials and tweaking them. Everyone hates having to tweak stuff in Cry, since it's a massive PITA.

+1 vote     media: The Sword and Shield of Rolling Hill in-game
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