by SinKing on Oct 18th, 2008 digg this super bookmark
Heya,
I'm updating a bit about what's going on behind the scenes. Apart from me picking up some skills in Photoshop, several new artists have joined the mod, as we can't have enough concept art (ever) and you can never find enough concept artists.
It's getting tough now, because some actual action is required by our Motion-Capture Studio, which is getting delayed by real-life projects of the studio. Most of the problems we suffer from derive from personal problems of important members, who can't dedicate their time to the project as they used to. I'm trying best to bring back the creative spark and igniting the desire to move on with the project.
We already missed two chances to enter th Make Something Unreal Competition and I really would like us see enter the third phase, even if it's only with a teaser-trailer.
Modding is no easy task at all. I find that out every time I try doing something for my project. It can be rewarding to see other people get inspired and start discussing features among each others and with me, but these pleasant situations are alway stalled by a lack of art or direction. We are only slowly moving towards a proof of concept, which has a lot to do with the difficulties of imagining the world we create in Rotoscope style.
The shader decision has still not been made, but I'm over the top with work already and I don't want to invest my available time in shader problems, when we still have trouble with the production pipeline. I know it would be better to have everything working from the start, but if we can't get the shader to fit our needs in the end, we still have the option to drop it and revert to realistic looking textures.
A lot of work and many things left to do are no reason to stop working. I can only support the team with fresh art and some artists I recently recruited. It still feels like there is a world out there to draw and I admit I didn't realise that creating a new universe entails to create a whole world, which may not fall appart after looking at it. What we do has to be believable, even in it's immensity.
Hey, hows it going Martin. I located you on CA.org through Koshime so figured id add you as a buddy. Just informing so you know who it is ;)
Cheers!
It's only 10 a day. This time last year I'd be racking up 400 in a month, hehe.
Sorry for the late reply I've had the team cracking down and learning zbrush 3 all month. I would gladly exchange ideas with you feel free to email me at gopath@hotmail.com so we can setup more information. Look foreward to hearing from you.
Hey Sin, :)
Hope you are well!
Thanks for reply sorry for delay, been playing resident evil 4 on PC, hard game to get used to on pc!
No worries mate about killing floor, I’m just glad we had a lot of fun times in Killing floor. It seems all of the players that played killing floor when it was released last year have just disappeared but I’m still around teaching the newbies to try and keep them alive.
Anyway what is this Armed Assault like to play? And where can I get the game from so I could have a go?
Umbrella Out
:)
Hi Sinking m8
I agree, the RPG system for KF takes all of the tactics and team spirit out of killing floor, but I still play mate, instead of using the RPG servers I play on the German server -ill-GEISTERBAHN server, which is set to ELITE against the specimens, really hard when gets past waves 7.
Anyway I’ve missed playing by your side mate in killing floor, you are a good co-op zombie killer, Especially with a hunting shotgun/shotgun in your armoury. If you ever decide to play KF again I will be on -ill-GEISTERBAHN server playing and killing what I can.
See you in game on this server if you decide to replay KF again.
RPDUmbrellaSTARS out!!
I have played killing floor and it is rarely fun, its plagued with extremely annoying bugs and its very bland.
Response to the comment you made on one of my models, I would agree that its easier to model a muscular type but it all really comes down to your low polygon modelling skills, things become a lot easier if you can make a really good low poly that when you divide it a few times in zbrush it looks good and only requires a minor ammount of tweaking. I'm self taught I can't link to tutorials I'm sorry, if you would like me to make a tutorial in a program, Silo and Zbrush are my two most used, lemme know what type you would like, and i'll see what I can do.
Thanks for the support
P.S. Sorry about the slow reply I've been really busy with this mod and school. Also scrounge up the money for zbrush Z3 comes out soon and you won't wanna miss it.
No problem, and if you find anything else that needs to be done, either let myself or one of the other staffies know about it and we'll do our best. Plus, I'm glad you feel that way about the site. I feel the same way. :)
Hello Sin! Thanks for being a good friend in game of KF, see ya in da game!!!
Hey Sin do you have a website or anything for your machinima?