SinKing

Martin Bodden joined May 24, 2006

I'm currently working as Product Developer for a German Company specialising in new food ideas. I have always been writing short stories and also started writing film scripts a couple of years ago. Since I never was so keen about working on real-life sets, I decided to move into the digital realms and produce high quality machinima.

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1 comment by SinKing on Oct 18th, 2008 digg this super bookmark


Heya,

I'm updating a bit about what's going on behind the scenes. Apart from me picking up some skills in Photoshop, several new artists have joined the mod, as we can't have enough concept art (ever) and you can never find enough concept artists.

It's getting tough now, because some actual action is required by our Motion-Capture Studio, which is getting delayed by real-life projects of the studio. Most of the problems we suffer from derive from personal problems of important members, who can't dedicate their time to the project as they used to. I'm trying best to bring back the creative spark and igniting the desire to move on with the project.
We already missed two chances to enter th Make Something Unreal Competition and I really would like us see enter the third phase, even if it's only with a teaser-trailer.

Modding is no easy task at all. I find that out every time I try doing something for my project. It can be rewarding to see other people get inspired and start discussing features among each others and with me, but these pleasant situations are alway stalled by a lack of art or direction. We are only slowly moving towards a proof of concept, which has a lot to do with the difficulties of imagining the world we create in Rotoscope style.

The shader decision has still not been made, but I'm over the top with work already and I don't want to invest my available time in shader problems, when we still have trouble with the production pipeline. I know it would be better to have everything working from the start, but if we can't get the shader to fit our needs in the end, we still have the option to drop it and revert to realistic looking textures.

A lot of work and many things left to do are no reason to stop working. I can only support the team with fresh art and some artists I recently recruited. It still feels like there is a world out there to draw and I admit I didn't realise that creating a new universe entails to create a whole world, which may not fall appart after looking at it. What we do has to be believable, even in it's immensity.

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MECHOverride - River of Steel

MECHOverride - River of Steel

Established Nov 10, 2007 With 7 members, must apply to join games group

This is MechOverride's development group. We strive to create a new kind of media and bring new life to the underrated genre of Machinima. A different...

Unreal Tournament 3 Developers

Unreal Tournament 3 Developers

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The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.

Comments  (30 - 40 of 54)
Thestjester
Thestjester Jun 21 2007, 5:28am says:

Hey, hows it going Martin. I located you on CA.org through Koshime so figured id add you as a buddy. Just informing so you know who it is ;)

Cheers!

+1 vote     reply to comment
ambershee
ambershee Oct 12 2007, 9:54am says: Online

It's only 10 a day. This time last year I'd be racking up 400 in a month, hehe.

+1 vote     reply to comment
Lavidimus
Lavidimus May 31 2007, 1:45pm says: Online

Sorry for the late reply I've had the team cracking down and learning zbrush 3 all month. I would gladly exchange ideas with you feel free to email me at gopath@hotmail.com so we can setup more information. Look foreward to hearing from you.

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UTUmbrellaSTARS
UTUmbrellaSTARS May 27 2007, 10:15am says:

Hey Sin, :)

Hope you are well!

Thanks for reply sorry for delay, been playing resident evil 4 on PC, hard game to get used to on pc!
No worries mate about killing floor, I’m just glad we had a lot of fun times in Killing floor. It seems all of the players that played killing floor when it was released last year have just disappeared but I’m still around teaching the newbies to try and keep them alive.

Anyway what is this Armed Assault like to play? And where can I get the game from so I could have a go?

Umbrella Out
:)

+1 vote     reply to comment
UTUmbrellaSTARS
UTUmbrellaSTARS May 2 2007, 4:53am says:

Hi Sinking m8

I agree, the RPG system for KF takes all of the tactics and team spirit out of killing floor, but I still play mate, instead of using the RPG servers I play on the German server -ill-GEISTERBAHN server, which is set to ELITE against the specimens, really hard when gets past waves 7.

Anyway I’ve missed playing by your side mate in killing floor, you are a good co-op zombie killer, Especially with a hunting shotgun/shotgun in your armoury. If you ever decide to play KF again I will be on -ill-GEISTERBAHN server playing and killing what I can.

See you in game on this server if you decide to replay KF again.

RPDUmbrellaSTARS out!!

+1 vote     reply to comment
Johnny_Phalapagis
Johnny_Phalapagis Apr 29 2007, 8:33pm says:

I have played killing floor and it is rarely fun, its plagued with extremely annoying bugs and its very bland.

+1 vote     reply to comment
Lavidimus
Lavidimus Apr 7 2007, 2:10pm says: Online

Response to the comment you made on one of my models, I would agree that its easier to model a muscular type but it all really comes down to your low polygon modelling skills, things become a lot easier if you can make a really good low poly that when you divide it a few times in zbrush it looks good and only requires a minor ammount of tweaking. I'm self taught I can't link to tutorials I'm sorry, if you would like me to make a tutorial in a program, Silo and Zbrush are my two most used, lemme know what type you would like, and i'll see what I can do.

Thanks for the support

P.S. Sorry about the slow reply I've been really busy with this mod and school. Also scrounge up the money for zbrush Z3 comes out soon and you won't wanna miss it.

+1 vote     reply to comment
Karuto
Karuto Apr 1 2007, 12:51pm says:

No problem, and if you find anything else that needs to be done, either let myself or one of the other staffies know about it and we'll do our best. Plus, I'm glad you feel that way about the site. I feel the same way. :)

+1 vote     reply to comment
UTUmbrellaSTARS
UTUmbrellaSTARS Mar 14 2007, 3:14pm says:

Hello Sin! Thanks for being a good friend in game of KF, see ya in da game!!!

+1 vote     reply to comment
(ska)Diesel
(ska)Diesel Mar 13 2007, 6:21pm says:

Hey Sin do you have a website or anything for your machinima?

+1 vote     reply to comment
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