Without modloader:
- DLTX - DIFFERENTIAL LTX LOADING:
Moddb.com - GROK'S BETTER SOUND:
Moddb.com - ReShade Anomaly:
Moddb.com
(with Ambient Light [light specific AL_Dirt], Adaptive Sharpen and Magic Bloom enabled) - HIGH RESOLUTION MAPS:
Moddb.com - HIGH RESOLUTION MUTANTS:
Moddb.com
With modloader:
1- UPSCALED SKYBOXES:
Moddb.com
2- ANOMALY MOD CONFIGURATION MENU AKA AMCM AND MCM:
Moddb.com
3- BLOODSUCKER INVISIBILITY CLOAK:
Moddb.com
4- DEATH ANIMATIONS:
Moddb.com
5- BOOMSTICKS AND SHARPSTICKS:
Moddb.com
(With files in gamedata\anims\camera_effects\weapon that include words “shoot” or “shot” removed - the recoil effect is really sickening)
6- HOLLYWOODFX (doesn’t work with CINEMATIC VFX):
Moddb.com
8- ANOMALY HD MODELS:
Moddb.com
11- FOOD, DRUG AND DRINKS ANIMATIONS:
Moddb.com
12- SOUNDSCAPE OVERHAUL:
Moddb.com
13- JSRS SOUND MOD:
Moddb.com
14- DYNAMIC MUTANTS SLIGHTLY REMASTERED:
Moddb.com
(Main file with mutant changes and crow looting - no bloodsucker camouflage)
15- CAMERA REANIMATION PROJECT - I.N.E.R.T.I.A.:
Moddb.com
with gamedata\anims\camera_effects\camera_reanim_project.script ‘s 70th line removed:
else level.add_cam_effector("camera_effects\\move_crp.anm", 1904, false, "")
16- SMART TERRAIN SPAWNS BUGFIX:
Moddb.com
16a- EXTREME WARZONE EXPERIMENTAL MOD:
Moddb.com
or
16b- WARZONE V6 PERFECTED:
Moddb.com
(16a and 16b cause extreme frame loss after few days with pop factor = 1)
...ended up using my own smart terrain config.
17- ENHANCED SHADERS AND COLOR GRADING:
Moddb.com
(PBR and color grading without cubemaps - they seem to break lighting in certain weathers)
(Main file, SSR Water and PBR Patch)
19-BEEF'S SHADER BASED NVGS:
Moddb.com
(Main file with ES and SSR Patch)
20- ARTEFACT RENOVATION:
Moddb.com
(Main folder)
21- NPCS WITHOUT AMNESIA:
Moddb.com
22- ARSZI'S MUTANT BLEEDING:
Moddb.com
23- SUITS AND HELMETS (an addon that allows suits and helmets to be worn at the same time [CaSuL!!1! - I don't care c:])
24- DIALOGUE EXPANDED:
Moddb.com
26- WEIRD TASKS FRAMEWORK + TASK PACKS:
Discord.gg
(Arshi’s, GuenTuong’s and Base Game Tasks)
27- DYNAMIC STALKER GUARDS:
Reddit.com→Drive.google.com
28- TRADER OVERHAUL:
Moddb.com
(Main file and outfit version: gamedata\configs\items\outfits\o_explorer : line 135 and 198 to
player_hud_section = actor_hud_wastelander
Then BaS Patch
Additionally, immunities for all suits increased by a factor of 10 [ie. explosion_immunity = 0.001→0.0001] because I don’t feel like fixing my suit every 5 seconds and then not being able to fix it at all, all of a sudden due to aimbot precision, frag throwing AI,
! >:C)
29- ARTEFACT RENOVATION:
↑ (BaS and TO Patch from A.R.file)
30- PERK-BASED ARTEFACTS:
Moddb.com
(Lite version) (with ...\gamedata\scripts\perk_based_artefacts.script Scar’s craziness chance to occur decreased by changing to:
local chance = 1.0 * (1 - get_psy_health())
Plus changing to
local health_boost = 0.001
local psy_drain = -0.002 * (2 - af_lucifer.condition)
local psy_boost = 0.0015 * af_lucifer.condition
)
(weird UI circle comes from this one - disable in MCM)
(Main file and Death Animations Patch)
Then
32- ARSZI'S CONTROLLER OVERHAUL:
Moddb.com
(Main file and SCO Patch)
33- BOUNTY SQUADS EXPANDED:
Moddb.com
34- CINEMATIC VFX:
Moddb.com
(with main surface layer from vortex.dds and shockwave_c.dds found in ...gamedata\textures\crysis_3 removed - Springboards, Whirligigs and Vortexes outside from the air fluctuation should not be visible let alone passively emit light at night)
35- NICER FLASHLIGHTS AND HEADLAMPS:
Moddb.com
(Blair Witch version)
36- SHADER BASED 2D SCOPES:
Moddb.com
(in console: scope_factor 0.75; scope_ca 0.0035; scope_fog_radius 1.0)
37- DOTS AND RETICLE EXTRAVAGANZA FOR BAS:
Moddb.com
38- FLUID AIM FOR ANOMALY:
Moddb.com
39- YET ANOTHER CAMPFIRE SAVING:
Moddb.com
40-CROOK'S FACTION IDENTIFICATION UI
Moddb.com
41- VICIOUS PSI-STORMS:
Moddb.com
42- LTTZ: DIRECTOR'S CUT:
Moddb.com
43- ARTEFACTS VARIATIONIZER:
Moddb.com
44- PERSISTENT WEATHER:
Moddb.com
45- HIP HD MODEL
Moddb.com
(with my PDA HD Models Patch)
46- ANOMALY RE-MADE ANIMATIONS PACK
Moddb.com
(Variable, depending on what you want your gameplay to look like)
WARFARE ALIFE OVERHAUL:
JSGME mod load list:
Generic Mod Enabler - v2.6.0.157
[H:\Anomaly\MODS]
0001-2K Skyboxes
000-MCM
001-90% barely visible bloodsuckers
002-Death animations
003-BaS
003-Shader scopes
003-Shader scopes BaS Patch
004-HolywoodFX
005-T.H.A.P. Rework
006-HD Models
007-T.H.A.P. HD Models Patch
008-He is with me
009-Living Zone
010-Food n drinks animations
010-Quick Melee from BaS after foods n drinks
011-SCO3 Addon - Anomaly Sounds
012-SCO3 Addon - New Footsteps
013-SCO3 Addon - New Object Sounds
014-SCO3 Addon - Stereo Thunder (non directional)
015-SCO3 P.1 Real Mutant Sounds
016-SCO3 P.2 New Outdoor Sounds
017-SCO3 P.3 New Underground Sounds
018-JSRS P.1 - Main Addon
019-JSRS P.2 - Cracks + Impacts Patch
020-JSRS P.3 - New Tracers Patch
021-Dynamic mutants
023-DM Changes
024-DM Loot Crows
025-I.N.E.R.T.I.A
026-Warzone smart terrain spawns fix
026-Warzone
027-Enhanced shaders
028-Enhanced color grading
030-Glossy Surfaces SSR
031-GS SSR Water
032-GS ES PBR Patch
033-Beef NVGs
034-Beef NVGs ES and SSR Patch
035-Artifact renovation
036-NPC without amnesia
037-Mutant bleeding
038-Suits and helmets
039-Dialogue expanded
040-Item sorting
041-WTF
042-Arshi Tasks
043-GuenTuong Tasks
044-Base Game Tasks
046-Dynamic stalker guards
049-Trader Ovarhaul
050-TO Outfit version
051-TO BaS Patch
052-Artefact renovation BaS Patch
053-Artefact renovation TO Patch
054-Perk based artefacts lite
055-Stealth 2.0
056-Stealth 2.0 Death Animations Patch
057-Stealth 2.0 BaS Patch
058-Arshi Controller Overhaul
059-ACO SCO Patch
060-Bounty squad expanded
062-CinematicFX
063-Flashlight Blair Witch
064-Loot without knife
066-Fluid aim
067-Yet Another Campfire Saving
068- Faction identification UI by CrookR
069- Vicious Psi-Storms
070- Artifact variationizer
071- Persistent weather
099-DaRE
047-Hip HD Model
072-Remade animations