The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
If you bored of empty zone and no opportunity to test your favorite guns in action - look no more! This is experimental mod which increases npc spawn numbers, which means zone will turn into world war 1 frontline and in result it can decrease performance on low end pcs as well as high ends cause of xray overload. "Experimental" means it still may require some optimizations to make it playable as I only used my rig as benchmark. Thats why all feedback and opinions are very welcome. Have fun and good luck in Pripyat stalkers cause Monolith resistance there is unimaginable :)
My friend, npc conflicts also happen and 2000 npc fps drops, no setting, my computer is fine, even if you play on the worst setting, conflicts also drop fps thx mods
Hey what was your pc specs? Im playing ok in my pc, it have and RX 570 16gb Ram and an i3 10100.
thats good to hear, my pc often drops to 10fps at map entry
What about spawns in underground. Works in warzone v2. Is it included or still in experimental
increased but didnt check yet how does it work in game there
I'm using RC22 and when I go to Rostok I get the error:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...1.5.0-rc15\gamedata\scripts\release_npc_inventory.script:96: attempt to call field 'remove_extra_ammo' (a nil value)
why does it do that.
Modlist:
Generic Mod Enabler - v2.6.0.157
[C:\GOG Games\Anomaly-1.5.0-RC15\MODS]
Artifact overhaul
Bloodsucker sound revamp
JSRS P.1 - Main Addon
JSRS P.2 - Cracks + Impacts Patch
JSRS P.3 - New Tracers Patch
Soundscape Overhaul 2.5
EFT Aim Sound
EFT aim behaviour
Actor Rework 1.21
Blowout siren mod
death animations
Dialogue Expanded v1a test
Dyna objects
fpdeath
Mutant bleeding
NVR alternative
white dead dots
Stronger Psi Fields
Sky bloom
Realistic loot
Living Zone 1.0.9
LTTZ DC - 1.5RC19
Igi task
Gas breath sound
FX
FX2
QOL Icons v2.1
75%surrender chance
CHEVRON+DOT GLASS KOBRA RED
DOT_GREEN
EOT 1 DOT BLUE
G36 GREEN
TA31F 2K GREEN
NVR alternative test
Michiko's Weather Revamp 2.0
Misery Boots 2.3
Food animations ver 2 updated
TA31F 2K RED
Level Transition Travel Simulator
Anomaly HD models
HUD MOD
Extended
Detector binoculars RC19 ( CEMENT's viewmodels)
01. Boomsticks and Sharpsticks 08-Dec-2020_RC19
04. Patch_AFTER_Particles Remade and HollyWoodFX Adoptation
06. Patch after installing JSRS Sound Overhaul 3.4
Arma soundpack
01 YAWM - Main Files (Required)
04 YAWM - DX8 Fog Fix (DX8 Users Only)
Monolith taunt press M
Bat warning
Quick Zone Loot
Deadly Mutants
Bandits
Clear Sky
Freedom
German mercs
Loners
Military
Sound Mod - Injury Audio Extended
barter
Custom In screen text
01 - Heavy (For high end PCs)
1. Main
Default
Variant 1
extreme warzpne
Anomaly_Magazines_0.4.0.1
Doesnt look like its warzones fault. Try removing the mod and enter rostok again
Disabled Anomaly magazines now and trying to start a new game hoping the error wont appear again.
Also a question, when I set the Stalker population to 1, why does it only spawn 1000 stalkers on a new game? is that normal?
you can grab 5x population script here Mediafire.com
Playing the game after starting a new game, and Oh no, the population is now at 3000. How can I make it stop to 3000?
how do you get that error? does it happen when you drop a certain weapon/item or right click a particular weapon in your inventory?
Only when I go to Rostok. Disabled Anomaly magazines now and started a new game and hoping I wont get the error again.
r U the same person who post this mod on a fb stalker group ? Great addon btw !
No, but we talk a lot about it there having fun with this mod trying making it better
It shows me the file has a virus, and i can't download it
yes ive noticed, weird asf, but its false negative
Слишком много мутантов. Это перебор! Так играть стало невозможно! Просто локации завалены монстрами. Зачем нужно было делать такое появление большого количества монстров? На одной локации теперь куча монстров и несколько разных контролеров. Сделайте пожалуйста чтобы не было столько много монстров, а были только бандиты, монолит и военные. Уменьшите в моде своем популяцию в 3 раза. Просто невозможно играть!
Полностью согласен . С мутантами перебор .
nice but sometimes the performance is so low that it's hard to play: fx6300, 16 gb of ram, radeon rx560: maybe lowering a bit the population could be better?
This mod has once again made the game fun :D , although I admit that the optimization problem is not so much with the mod as with the game itself, since the XRay engine does not take advantage of the different threads of the processor.
It would be nice if they managed to make a mod that would solve the problem of the use of multi-processor threads.
My PC specs are: i7 4790 @4GHz, 16Gb DDR3 @2400 (Dual in 4x4Gb), Asus ROG StriX GTX1070, Samsung SSD 120Gb + HDD 1Tb (This game on the SSD).
And I see the bottleneck in the processor because there is only one thread of it.
Is there any way to configure in this mod which fractions are the ones that are increased in number and that they are not in all?
I had to disable this mod for a while, the game started to crash, I noticed that on the console it was giving me warnings where it said:
Warning: alife ID storage is almost filled: 65000
The final number grew rapidly in a few seconds until the game ended up crashing.
Any solution for this?
Is this mod still being worked on?
Having the option for squads to be 8 or more is very tempting but it doesn't work, perhaps because it doesn't have a specific folder, such as addons, etc.
Where and how to activate this mod after installing?